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Everything posted by R-78
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Was exactly what I meant, sorry if it wasnt clear enough, should have used the word party instead of room I guess
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Obviously the chance won't be the same, but as an average, it is. You said it yourself : "at least", that means that you can actually get more than 1 as well so at the end if you repeat the same experience a lot of times, it will be approximatively the same. I think it was only a display bug as you have to wait some delay after you posted anything to post again. With the 50% 33% and 25% rates, it looks more like the original dropstyle added to a random distribution of the loots : at the end all the room drops will be almost the same in average, and this can be annoying when someone doesn't need something someone else wants : if a trifluid drops for example, the cast won't bother picking it while a FO may need it. That's why I agree the room overall DAR should at least slightly increase with the number of players to make it worthful. ATTENTION TO ALL PSO2 DROPSTYLE USERS You have to be careful while using this mode for the time being because there are some bugs which can make all your teamates crash. When a monster drops an item, you can pick it, but don't drop it again. If you really need to, then you can but do not take it back. When you drop the item you found thanks to /dropstyle 1, no one can see it, no matters if you and your teamates are at pioneer or in ragol. But it you pick it once more it will get an Error 100 to every user (except you) who were present in the room (pioneer or ragol) at the moment when you found the said item. How to prevent that ? - you can put it in bank and take it back, it will cancel the glitch - you can tekker it, cancels the glitch too - you can trade it with the trade window, the other player will see nothing so you need to add any other item so the trade can be done, at the end he will get both - you can use it if it is consumable If you took a stackable item, the glitched one will be the last one you drop if you drop them one by one. The item can be equipped. This happens only to mob loots (as boxes work with the common style) and do not happens to meseta. (I post this because it happened to my team right before the end of IDS yesterday and 3 of us got disconnected >> mad xD) Also, some more information about that system : The dropstyle used is the one the first leader of the room had. If he leaves, it doesn't change. The DAR reduction is applied to the number of players in the room. That means if 3 players are at pioneer, you will have the 25% from original DAR when you kill a monster, although the 3 others won't get any drop when they come back to your area. If they leave the room, DAR is readjusted. That being told I would like to congratulate Soly on making that new system, it must have been a lot of work and you did an amazing job. Thank you !
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Of course you didn't, he told me this by PM x)
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Sorry about the confuse trap, I like strange things :] Well feel free to PM me ;] You can also post any secret you found here if you want. Yes I had to use that info to make the chrono. Ah I see. Actually they used to be here but then I removed them because it showed too much red on the map, can be confusing with the progress indicators. Why ? I had only 51 PMs. (It's done) Thank you Saith, I really appreciate the positive feedback I'm glad to see people like my quest and notice little things as you did. This is one of the reason I adviced people to play it with a team so someone can help you escape from that kind of situation. If you are in the center of the room with the 25 gillchichs, either use freeze trap or be a Sylph and learn when they are coming so you can go to the room corners before they spawn xD Another reason to play with a team, thus Baranz will disperse their missiles between the 4 players, plus you can quickly get them kill themselves with your position. I played the quest with a decent team and we were able to reach Seabed (before a crash) quite easily with SD81, I died only once. Yes I know how a couple delbiters can be annoying. But their number shouldn't be a problem for long as they quickly kill their mates. Let them kill each other then use freeze trap as they tend to gather. (or when they spawn like in the last wave, you can freeze them all at once) I tested it so many times ... I tried to get stuck here but have always been able to escape so I didn't expect that >< I guess I will put some invisible obstacle to prevent players from being jailed here and Psycho-suicide again. It wasn't but at least it makes that "impossible" room easier ^^ Fortunately that was all. You would have laughed if I've kept the other monsters. Sinows are so slow they take 10 seconds to hit you once, Morfos don't move at all, Deldepths are warping everywhere, they all (recobox included) have 1 HP and give 0 EXP xD This is why that seabed room monster variety is so poor. (was not because I was lazy with that part or whatever) Sorry, won't do again xD
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No it wouldn't but that's what happens when you merge several episodes in the same quest ... The final rewards are there only to compensate that problem. Funny because some people actually prefer the last rooms. I tried to make the difficulty increasing with the progress so anyone could play the quest until some point. For fun and this way you can go faster to Mine 2 after shops when you die because everything is in the second room, moreover it can be annoying to set a telepipe in Seabed battle room. I told Larva he could remove it if it's too weird but I can do it for the next ship restart if you want. (There is actually another reason I can't reveal for now) I know but can't fix that. Have already tried to set_episode 2 and it makes a mess in levels and pioneer. There is the same problem in Lost Heart Breaker by the way, it displays second tower as Seaside. If you want to do it correctly you need a special script warp like in Phantasmal World 4. You suggest me to remove all the seabed part ? If you talk about the main warp and blocking telepipes like in your quest Power Plant Plight, I'd rather not because I want any patient team to have a chance to clear the quest. It's pretty. They never unlock 4/4 because it's weird to see the door sides (which were not designed) when they open. I thought about that too but didn't do it as there are not many points returning to seabed once you completed the level. In the seabed floor handler there is also the function which unhides the fixed item boxes, thus if for some reason a player was not here or forgot to break the boxes he can still do it later. I agree the camera is terrible but if I remove them, there is a no-target zone and you won't be able to do anything unless you are a FO (if you are talking about Mine 2). What is it ? (if it is about the fixed item boxes depending on difficulty, you can find the answer above) Thank you Lemon for your feedback and sharing your experience of qEdit with the forum. Congratulations to Depassage who figured the reference to Advance Wars. Congratulations to Christian for his 999th troll of the year. To people who wondered why I named it "IDS", it's simply because there wasn't enought room for "Intelligence Defense Systems". Also the quest was finished on april 2016 before Christmas Catastrophe was implemented so I'm sorry about the couple similarities between the two quests, that was not wanted.
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I think people don't play enough in Mines so here it is : New quest implemented : Intelligence Defense Systems >>> Episode I > Ultima > IDS Defeat the machines ! Play it preferably with a team or Note that the final room drops are disabled. Also there are some secret things hidden in the quest ... Have fun ! http://i.imgur.com/y6ni0h4.jpg Enemy count Changelog Rewards (secrets and final included) Video (just in case you are too lazy to try it out)
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I personally dual log Ramar / Hunewearl when I solo that quest. (no FO because of SD 41) Some waves are pretty hard to handle without freeze traps so I need both characters at same time. Otherwise I use Ramar for multiple Meri spawns and Hune for Epsilons and Gi Gues. Del lily's megid is easy to dodge, Merikle is not so yeah you can do it without lots of EDK. There is a total of 35 epsilons in the quest if I'm not wrong.
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Ah sorry I forgot it was actually a minimum and not the limit xD So if people buy more than 60 tickets, you eventually make profit ^^ I will buy the tickets n°07 and n°08 then if you are available (as I doubt the n°78 will exist) (and even though I know I'm never lucky with that kind of games)
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What if Moiy bought the 50 xD
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Fortunately there wasn't a troll who bought all of them to make profit from your loss
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That lottery sounds funny, maybe someone will buy like 40 tickets so we can quickly reach the 50
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You are probably doing something wrong because it works. Are you sure you ticked Someone comments on something I follow here : http://www.phantasystaronline.net/forum/index.php?/notifications/options/ and selected the right one in the Following options of that topic ? Are you invisible ? I don't even see your name in the followers. Also please do not post here anymore as it makes false notifications to people who actually follow that topic ... Edit : a friend of mine have never posted anything in that topic but he still gets notifications so I don't think it was the problem
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Soul Booster confirmed on Redria Gibbles. (Was the very first Gibble I killed in this event as a Redria o_O)
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Anyway there would have been no point for Under9000 to trade the PGF for a DB. If he wanted one he could already make it himself with any shop's striker ...
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It happened to me too. It's only 2 luck mats so don't worry, be careful and don't do the mistake again, it could be worse (like when it happens in PPP when you get your mag) There is no point, this will be fixed after the next ship restart.
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