Shoutgu Posted August 28, 2018 Share Posted August 28, 2018 (edited) i was wondering if this would be possible the same way theres a command for normal exp. Would be helpful, thanks No rare enemies i mean Edited August 28, 2018 by Shoutgu 2 Quote Link to comment Share on other sites More sharing options...
Saber +7 Posted August 29, 2018 Share Posted August 29, 2018 Rare Hildes and Lilys are so annoying lmao Quote Link to comment Share on other sites More sharing options...
Soly Posted August 29, 2018 Share Posted August 29, 2018 I don't think I'll do this. The ship can only add 16 rare enemies at most, and this is all it would remove... rares set by quest scripts wouldn't be affected. Quote Link to comment Share on other sites More sharing options...
Shoutgu Posted August 29, 2018 Author Share Posted August 29, 2018 well that sucks lol, would it be possible to have rare enemies at a normal rate then? since we get green names often. Quote Link to comment Share on other sites More sharing options...
Emewn Posted August 29, 2018 Share Posted August 29, 2018 1 hour ago, Shoutgu said: since we get green names often. whuat Quote Link to comment Share on other sites More sharing options...
Yannv Posted August 30, 2018 Share Posted August 30, 2018 (edited) . Edited December 10, 2019 by Noob Saibot 3 Quote Link to comment Share on other sites More sharing options...
Hatsodoom Reiga Posted September 6, 2018 Share Posted September 6, 2018 On 8/28/2018 at 11:41 PM, Shoutgu said: well that sucks lol, would it be possible to have rare enemies at a normal rate then? since we get green names often. Someone is talking some sense on this forum! I second this! There's a reason they're called rares and when the green names come up well, sometime I feel like the "rares" are the normal enemies. Ephinea I think has a command like this that turns off boosted rare enemy spawn rates. 1 Quote Link to comment Share on other sites More sharing options...
redria7 Posted October 4, 2018 Share Posted October 4, 2018 To raise a side point here, I’ve recently been trying to get some friends to play. When they start out, I want to start a character fresh with them instead of just carrying them through the game. With green names, running into a blue rappy at level 3 in forest is disturbingly easy and common. They hit like a truck, and you generally deal 0 damage every attack at that level. As as cool as green names are, I think they should be disabled on people under level 10 or so to protect new players from getting softlocked by rare enemies. Quote Link to comment Share on other sites More sharing options...
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