Electrochemist Posted February 10, 2017 Share Posted February 10, 2017 1 minute ago, Lemon said: This is a quest? It is always online? Well, this makes a lot more sense now - that is obviously why I was confused, my reading comprehension sucks. That's actually pretty cool then tbh! I apologise Quote Link to comment Share on other sites More sharing options...
radezz Posted February 10, 2017 Share Posted February 10, 2017 4 hours ago, Electrochemist said: Well, it's more like the time it takes, wouldn't it be quicker to keep hopping til shop has infinite items of what you want rather than asking someone to open a session, waiting for them, and they may not even be online at that time, AND it's cheaper. And yeah meseta is easy to come by I suppose, although I never seem to have any myself l0l Yeah when i say infinite, its because GMs make free meseta rooms from time to time. Fyrewolf made one just like 3 days ago. Also this Lemon Shop is a quest. Found in Ep 2, Solo Mode under Side Story, this is not a real person selling items for meseta XD just a quest like any other so its always accessible. And yes as you say you could hop till you get the item needed, provided you have the right level for the item to appear. some mag feeders use level 1 characters to feed and they dont get access to items like di and trimates so thats why this shop is a good idea ^^ Quote Link to comment Share on other sites More sharing options...
Electrochemist Posted February 10, 2017 Share Posted February 10, 2017 2 minutes ago, radezz said: Yeah when i say infinite, its because GMs make free meseta rooms from time to time. Fyrewolf made one just like 3 days ago. Also this Lemon Shop is a quest. Found in Ep 2, Solo Mode under Side Story, this is not a real person selling items for meseta XD just a quest like any other so its always accessible. And yes as you say you could hop till you get the item needed, provided you have the right level for the item to appear. some mag feeders use level 1 characters to feed and they dont get access to items like di and trimates so thats why this shop is a good idea ^^ Yeah, I was being an idiot and my reading comprehension is... well, lacking. This is a great idea and now I feel awful lmao! 1 Quote Link to comment Share on other sites More sharing options...
radezz Posted February 10, 2017 Share Posted February 10, 2017 np XD Quote Link to comment Share on other sites More sharing options...
Lemon Posted February 10, 2017 Author Share Posted February 10, 2017 51 minutes ago, Electrochemist said: Yeah, I was being an idiot and my reading comprehension is... well, lacking. This is a great idea and now I feel awful lmao! Don't feel awful! I didn't exactly make it intuitive. Quote Link to comment Share on other sites More sharing options...
Trigunman Posted February 11, 2017 Share Posted February 11, 2017 Ohhhh giggity, thank you Lemon for a much needed solution to the randomness of the Item Shop's goods. Any chance of scape dolls becoming available in the shop? Quote Link to comment Share on other sites More sharing options...
Vonic Posted March 12, 2017 Share Posted March 12, 2017 Super useful quest. Thanks a lot! The only thing that's a little annoying is that the activation volume/area around the NPC. It's pretty big and overlaps with the teleporter. Every time you exit the teleporter, you end up activating the NPC. Also related with this issue: while in the shop area, if you happen to drop any items on the ground while making space and decide to pick them up again, it'll activate the NPC for every item you pick up. The problem I have with this second one is if I'm trying to follow a very specific mag building plan, I'll drop stacks of the same item on the ground to keep track of how many I've used. Example: If I need 53 Dimates, I'll drop 5 stacks of 10 on the ground and keep 3 inventory. Doing so isn't really practical since it'll activate the shop keeper for every stack picked up in the area or when teleporting to the P2 so as to not activate the shopkeep. TLDR: Reduce the activation area around the shopkeeper to not constantly trigger it while picking up items off the ground or when exiting the shop area. Quote Link to comment Share on other sites More sharing options...
Lemon Posted March 12, 2017 Author Share Posted March 12, 2017 (edited) 4 hours ago, Vonic said: Super useful quest. Thanks a lot! The only thing that's a little annoying is that the activation volume/area around the NPC. It's pretty big and overlaps with the teleporter. Every time you exit the teleporter, you end up activating the NPC. Also related with this issue: while in the shop area, if you happen to drop any items on the ground while making space and decide to pick them up again, it'll activate the NPC for every item you pick up. The problem I have with this second one is if I'm trying to follow a very specific mag building plan, I'll drop stacks of the same item on the ground to keep track of how many I've used. Example: If I need 53 Dimates, I'll drop 5 stacks of 10 on the ground and keep 3 inventory. Doing so isn't really practical since it'll activate the shop keeper for every stack picked up in the area or when teleporting to the P2 so as to not activate the shopkeep. TLDR: Reduce the activation area around the shopkeeper to not constantly trigger it while picking up items off the ground or when exiting the shop area. Thanks for reporting! I'll look into it. EDIT: Fixed. I passed it on to Soly to put up with the next ship restart. Edited March 12, 2017 by Lemon 1 Quote Link to comment Share on other sites More sharing options...
Vonic Posted March 12, 2017 Share Posted March 12, 2017 2 hours ago, Lemon said: Thanks for reporting! I'll look into it. EDIT: Fixed. I passed it on to Soly to put up with the next ship restart. Wow that was fast. Thanks, Lemon! Quote Link to comment Share on other sites More sharing options...
Lemon Posted March 12, 2017 Author Share Posted March 12, 2017 1 hour ago, Vonic said: Wow that was fast. Thanks, Lemon! I was literally me typing R16 instead of R13 >.< The change won't go live until Soly uploads the new file and restarts the server, but It's done and you can rest assured that it will change eventually. look for version 1.01 when you start the quest and you'll know it's been fixed. Quote Link to comment Share on other sites More sharing options...
Lite Posted June 20, 2018 Share Posted June 20, 2018 1 1 Quote Link to comment Share on other sites More sharing options...
Lemon Posted July 22, 2018 Author Share Posted July 22, 2018 New version in the pipe to be released. Look for v1.02 when you load into the quest for these changes. Changes: Pagini no longer buys Photon Drops for meseta Pagini will trade 99 Photon Drops for 1 Photon Sphere Pagini will trade 1 Photon Sphere for 99 Photon Drops *Please report any issues you find with the quest to me or a GM. Abuse of bugs in ANY mission can result in an IP ban. 4 1 Quote Link to comment Share on other sites More sharing options...
O9B066 Posted July 26, 2018 Share Posted July 26, 2018 On 7/22/2018 at 6:04 PM, Lemon said: New version in the pipe to be released. Look for v1.02 when you load into the quest for these changes. Changes: Pagini no longer buys Photon Drops for meseta Pagini will trade 99 Photon Drops for 1 Photon Sphere Pagini will trade 1 Photon Sphere for 99 Photon Drops *Please report any issues you find with the quest to me or a GM. Abuse of bugs in ANY mission can result in an IP ban. Omg thanks lemon! No more tons of dialog in gallons shop! With these tweaks it's fair to say your shop has upgraded.... "Lemons bodaga" would be a better name now... A little bit of everything in their now Quote Link to comment Share on other sites More sharing options...
Yarokosaki Posted August 13, 2018 Share Posted August 13, 2018 I may stop in and support Lemon Great Idea @Lemon Quote Link to comment Share on other sites More sharing options...
Zandres Posted April 10 Share Posted April 10 Why did you have to lock the doors to the lab and to the planet? Just standing around waiting to feed my mags is boring....why can't we visit the planet and kill stuff in this quest??? It would make it loads better....but you'd also need to have the shop keepers and the tekker back in his little kiosk area Quote Link to comment Share on other sites More sharing options...
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