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Shiva

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Posts posted by Shiva

  1. 54 minutes ago, Auli'i said:

    Is this not the guide you want?

    That's only the guide to replace Head models, but yea, there u can see the texture thing I ment too. The video quality is so disgusting bad, i think I need to remake it anyway.

  2. 1 hour ago, Junsui said:

    Cool! Any problems give me a shout.

     

    You might be right with that. I should re-edit my post and check the textures appropriately to clarify it as such. They can get confusing, thanks for that lol. But yeah you don't need to meddle with Texture 0, but with Texture 1 and Texture 2 you do.

    I don't have time at the moment but I could personally do the whole lot really to make it easier for people lol... Might do that in a couple of days time.

     

    Thanks for the information, you experience is very helpful. 

    Totally true on the RAcaseal. Since the game already had them removed it was easier for me to identify where to remove them on other RAcaseal textures and if it was possible too. I would actually like to know how to 'HD' textures in this game, and what textures can handle it. I'm not that familiar with the other programmes, but it would be cool for more information to be put down on them :D

    I recommend for really high quality textures, that u export the files as dds (as u did before).

    open them up in paint.net (as u did before)

    and change the size to 1028x1028.

    then use the Sega textures as refference as usual.

     

    and to make it even more easier, Export the body models with Noesis to obj.

    load the obj into a 3D Programm like Blender, 3ds max, maya or c4d.

    apply the textures on the body obj u just imported.

    now u still have the texture 1028x1028 open in paint.net.

    edit the file as u want to have it and save. (Don't rename it to make it even faster)

    now click into ur 3D Programm And BAMM! The texture should be already apllied.

    its an easy way to create ur own skins (maybe the easiest ^^)

    • Like 2
  3. 9 hours ago, Junsui said:

    Texture 0 = Front (won’t be using but just highlighting it as such)

    Texture 0: Front/back

    9 hours ago, Junsui said:

    Texture 1 = Legs/Back
    Texture 2 = Skirt

    Texture 1: Arms,hands/legs

     

    Those r the only things u need to change in ur tutorial, but so far it's pretty good^^

    • Like 1
  4. 51 minutes ago, Misombre said:

    I'll leave that here for future item creation, please use (at least partially)@kajex or anyone making new items on this server, those are my advices for 2017 and more:

    1. Try as much as possible to make "double-edged" items
      • For each bonus "over the top" or that may make the item very appreciated/op, set a considerable malus to compensate
      • Basic Example 1 : Fury of the Loan Shark : 750 ATP, 95 ATA, Charge, -120 DFP, -350 HP (if this doesn't turn out like n00b/hp ç__ç)
      • Shitty Example 2 : Last Zanba : 550 ATP, 55 ATA, Gush, +1000 HP, +100 DFP, -50 LCK
      • Weird Example 3 : Cloak of Invisibility : 0 DFP, 750 EVP, +10 ATA, 20 EDK, -200 MST
      • Useless Example 4 : Elemental Ring : 100 EFR, ETH, EIC, 50 ELT, 0 EDK +250 HP, -300 EVP
      • (I don't know how many (negative + positive) stats it is possible to set for one item alone, so this might be tricky to balance)
    2. Do not make any new "charge" weapons
    3. Please, pretty please, let us use our uncountable grinders ! By example, if you wanna make a 500 ATP weapon, you can leave it at 300 base and 100 grinders.
      • This would avoid finding weapon already "finished". We would have to grind it first to have the full potential.
      • Need to do something with all those grinders rotting in our banks.
      • It is kinda baddass to have a +xxx weapon compared to having a clean one.
      • There is a kind of pleasure about "crafting", "upgrading" in a game... in my opinion
      • It has been proven that grinders are taken in account into the sphering, so there is no downside to this proposition (if not hunting grinders)
    4. Try as much as possible to make combinable items when it's possible and wise:
      • To avoid some vanilla weapon to just disappear completely from players inventory (aka: it will become so weak/useless/outdated that it will not be hunted or used anymore)
      • Because most of the time, you're ain't creating something really new (skin and special wise). Take Ultima Reaper by example, that one is a fail in this matter, should have been an evolution of Soul Banish in my humble opinion. Now, what do people do when they find a Soul Banish ? Hum ? Well, I'll tell you what I do, I keep one with big hit in my bank for collection. But that's what it will remain forever : collection.
      • Because this will allow people to hunt at least one part of the combinaison all year around, while still making events enjoyable because you'll then be able to upgrade it =)
    5. If you're considering to make a new :
      • Claw : man, if this doesn't have 1000+ ATP and 70+ ATA, don't even think about doing it
      • Fist : man if this doesn't have 2000+ ATP at least and 70-80+ ATA, abstain yourself
      • Katana : Make an upgrade of Raikiri with more ATP and ATA and also more malus, refer to 1.
        • Example : 450 ATP (and 250 grinders to a max of 950 ATP), 150 ATA, -50 to all stats or -150 DFP/EVP
      • Cane/Wand/Rod : do something awesome with that, but to be fair, I have no idea at the moment
      • Mechgun : don't do it
      • Launcher : don't do it

    Thanks for your patience in this matter. Perhaps not everything makes sense, but this is my global feeling and am pretty sure that at least half of it are "good advices"

    nice ideas :3

    but i doubt somethink like that or close to it will happen, since Larva wouldnt agree with any of these. totally sure about it. just take the other ideas for example which arent way to op.

  5. -added new pics to existing Members

    -added new Members

    -added RRR's Team Challenge Event

    -added Modeling Guide

    -added all Character Skins

    -added all Weapon Skins

    -added new pics to the Gallery

    • Like 1
  6. 6 hours ago, Misombre said:

    Wanting to play yesterday and I realized I could move my character.

    Am not sure this is normal at this stage...

    I have tried spamming f11, at some point : it does stop my character from moving, but I can still type in...

    Also if this can help, when I press f11 again, my character can move again !

    Please fix =/

     

    Sent from my Troll Machine using FirstAprilJoke

    Delete ur charathor twice before creating a new one.

    then after creating a new characthor, press at the 7th loading screen: up, down, up, down, left, right, left, right, alt + backspace

    • Like 3
  7. 14 minutes ago, Antione Walker said:

    So, I'm just curious, I see lots of things available on the Donation Item List and some things noticeably absent from the list. One of the things I'm interested in donating for (you know, aside from helping to keep this awesome server going) are Luck Materials. I have not seen a single one drop anywhere. Beginning to think they are a myth lol But I look on the DT Item List and all the other materials are listed there besides that one. Is this omission an error or are they really not available through DTs? And if that's the case, why not? I actually really enjoy min-maxing my characters stats through the careful use of materials and leveling my mags just right, but I don't think I will ever see a Luck Mat. What do?

    Play the quest Christmas Catastrophe in ep1 to get 1 or 2 luck mats as a reward (no full inventory allowed)

    • Like 1
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