Okay, so before I begin my two cents, let me just say, Midori, kindly, of course, that farming materials in Normal-Vhard mode does not count as a viable excuse to tell us that Solo is favored over Multiplayer. I say this since that was what your primary argument was the last time. Additionally, your argument mainly favors those who are like you who have 10 billion characters with a million accounts that are all level 200 and have top tier gear. Not everybody is like that. I've been here for 2 years, and I only have 1 character that is level 200 and has top tier gear. If you want your argument to sound remotely fair and just to ALL players, you might wanna stop assuming everybody is exactly like you.
Anyways, on to my argument. I haven't really read much of what has been said, only what Soly's original post was, so going off of that alone,here's my gripe.
I made a post about 2 years ago when I first joined that explained my original thoughts on the "call drop" system we had in place here. It was really really dumb, that's what I thought. In my eyes, the only fair drop way to do was to make it so where players that got the items could pick them up, but then when they hunted for them again with their friends, since they already had one, they couldn't pick another up until everybody had one. That's how I felt at the time. But at that time, I got about two dozen downvotes for that post and tons of people telling me that I was being stupid and people like me ruin the server. For what reason? Because I made a post explaining about how our drop system was incredibly stupid and faith based. But people assured me if anything did happen the GM's would mediate between the players and take what belongs to others. So I sat back and just played the game.
Now 2 years later, here we are with the primary reason for this stupid ass drop system even existing is because, and I quote "so we don't have to worry about people stealing drops anymore". Oh, I'm sorry, I thought you told me 2 years ago that I was a stupid idiot for pointing out that our current system was retarded and should be changed? But I guess a lot can change in 2 years, so I suppose I shouldn't be mad; I just find it extremely ironic that the exact same thing I stated for 2 years ago that I got tons of hate over is now being used as the primary reason for an entire overhaul in our loot based system and everybody seems to love and agree with it.
Second, I hate this system. When I heard you guys would be enabling it in the game I knew right then it would be the death of multiplayer, more so than it already is favored for individual hunts, this system will destroy multiplayer entirely, I believe. There's a reason why this system is so good on PSO2, for those of you that don't know, section ID's mean absolutely nothing in PSO2. In fact, when I created my character back in the first year of the game's release, the game didn't even give you a section ID when you created a character. The reason why PSO2 drop system works so well in PSO2 is because drops are based around difficulty. In case you're unaware, rare items in PSO2 are not based on section ID's anymore and are based on difficulty. There's a specific item for each specific enemy for each difficulty for everybody regardless of ID (if you even have ID's at this point in PSO2). The reason it works so well is because you dont have to rely on section ID's and drops inherently are insanely different from the original game.
In my opinion, lowering the DAR of monsters across the board is a cop-out answer to having too many chances at getting an item. At this point, if we're going to introduce this system, might as well make it permanent, don't lower DAR, and then just make the drops ridiculously higher (higher as in worse) for all drops. A Guld Milla could drop from a lowly Ultimate monster on PSO2 and in the drop system the DAR was good, but you would look at the enemy rate and say "oh, Guld Milla for that monster is 1/200 on a common enemy, with good DAR, that's super easy!" when in reality that drop was something more like 1/2,000,000 for that monster. Rates are extremely different in that game compared to this one.
In my opinion, don't lower DAR, and instead just make the drops different. Make the rates higher (again, by higher I mean worse) and keep the DAR the way it is. I don't think DAR is the answer.
But, if you want my most honest opinion, this system's entire purpose is retarded because the entire existence of this program was to "solve" a problem that everybody swore up and down wasn't actually a problem and is the best way of throwing out drops to people. If it was the best way, why suddenly the change of heart? That's what I'd like to know. I believe people will see how much lower the DAR rate is and just go straight back to the old system, because in all reality most of the parties that did hunt were parties of friends, people you could trust to not steal your banner or items. You rarely ever saw a group of people who were randoms and didn't know each other hunting an amazing item then complaining to GM's when some one picked it up that wasn't them. It never happened. Hell, you never even see randoms playing with other randoms anyways. Almost all of the groups on here are tight-knit groups of friends and clan members. Things won't change.
Sorry if my opinion offends anybody or the work the GM's put into this project, but in my eyes, it was a waste of time to create this, a gigantic waste of time.