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Showing content with the highest reputation since 01/11/2019 in all areas

  1. 7 points
    Okay, so, I feel a little bad about just disliking and carrying on, so I'm going to pick this post apart a little. Do you have data for this? Unless you've seen and logged every PGF drop, this can't be verified, which spreads misinformation. We've had confirmed drops from (I think) every ID - but results will be skewed by what the more popular IDs are. I'd hazard a guess that Pinkals have gotten less PGF this event, simply because there's less of them to begin with. Saying Pinkal drop chance is lower would be wrong. Apart from anything, having the drop rate be higher or lower on one ID would be a monumentally dumb decision, because if it was ever found out, the community would be livid that they'd wasted their time on characters with a lower drop chance without even knowing. I mean, I'll admit there are a number of things we don't know about the PSO code, but it's relatively easy to extrapolate what some parts might or might not do. Even with just the basic stuff I've looked at in terms of drops suggests that it's literally just a drop chance. I'm not quite sure what you're trying to say here. I don't think there's much about a 20 year old game that people would think to be unbelievable, considering the games we have nowadays. As for the second part, are you suggesting that server is sentient in that it decides who gets drops, or that we're psychic and can influence drops by wanting it really hard? I'm... not going to go into that. Ignoring the somewhat obnoxious wording of the first sentence, I can't imagine that people have hidden a "secret way of getting item drops" into the game. Apart from it being stupidly complex for any game, so many people have tinkered with the game over the years that it'd have come to light. Even entertaining the notion that doing specific things gets you a higher drop chance, how would the mods and admins here code that? Congrats on the epiphany, I guess ¯\_(ツ)_/¯ Did you ever watch Avatar: The Last Airbender? There's an episode in there with a fortune teller, who tells one dude he'll meet the love of his life when he's wearing red shoes. So he always wears red shoes. And, surprise surprise, he meets his love when he's wearing red shoes. In Pokemon, people used to say that holding Down + B when catching Pokemon would increase the capture rate. It didn't, but people captured Pokemon whilst holding it down. Correlation does not equal causation. You're basing this on an incredibly small sample size. We'd be starting on the basis of one drop (yours) and the word of your friend, who... well, I'm not giving that any credibility. How do we test it? Even if you got more drops using red weapons, there's no way to have a control group to compare results to. There's no way to get a sample size big enough to produce accurate results. We'd need tens of thousands of runs. All in all, I can safely say that the drop rate is highly unlikely to be influenced by weapon type, run time, class, time on the server, age of character, how many backflips your character did in the Olga fight, or anything else.
  2. 7 points
  3. 6 points
  4. 6 points
    Lots of enhancements to the gameplay such as: - ability to use Microsoft IME keyboard (allows usage of japanese letters) - several interesting commands for those who like taking pretty screenshots or enjoy aestethics like /cam command (lets you control camera), /hud (hides player hud), /npc (changes character costume), etc. - ability to reset challenge mode data (so you don't have to make an exclusive challenge mode character) - ability to change character names and ID each few months - interchangeable drop style (shared drops or PSO2 drop style) - ability to use vanilla experience rates if you think 3x/5x rates are too high. - ability to find players by guildcard number, ability to ignore them (so you won't see their messages) - ability to change lobbyevents to your preffered one (doesn't affect seasonal server events of course) - several commands and an exclusive item shop quest (Lemon's Shop) to help mag feeding proccess. - easy Photon Sphere (PS) to Photon Drop (PD) conversion through Lemon's Shop and vice-versa (Galoon's Shop) - easy creation of teams, with unlocked features by default (there is no Team Points system) - several commands to help players keeping track of material usage, as well as commands to reset material usage incase you messed it - ability to set room name and password on the fly - ability to change background music (BGM) and sound effects (SFX) on the fly (afaik this is the only server where you can change volume without closing client beforehand or lobbying) - ability to use hotkeys for specific commands, such as /cam (CTRl+C), /hud (CTRL+H), /map (CTRL+M), etc. (as you long as you activate Custom Hotkeys options on Launcher) - ability to see a bigger map on screen by using /map command or CTRL+M - ability to see item drops as printed dots on map, as well as being able to customize colors and which items will be shown - several other exclusive commands listed here: https://www.phantasystaronline.net/forum/index.php?/tool-box/commands/ - PSO2 rare drop chime for rare items, as well as being able to customize dot colors and which items will play the SFX - ability to use Lua UI enhancement plugins (https://www.pioneer2.net/community/threads/psobb-addon-plugin-lua-ui-addons.4543/) - ability to see character banks through Character Viewer (https://www.phantasystaronline.net/forum/index.php?/tool-box/character-viewer/) - ability to see monster health points (HP) without using additional tools. - ability to lock rares from being sold accidentally to the shop - government quests are unlocked on all difficults simultaneously as you progress through them - Central Control Area (CCA) gate remains open after you activate all three switches (unlocked per difficult) - several exclusive new quests and translated quests (the few remaining untranslated ones will be available after server upgrade iirc) - client features HD resolutions, as well as being able to customize game resolution - allows usage of high resolution HUDs - allows usage of virtual full screen - happy hours system, which boost rare drops by 3x - rare enemies boost system (green colored names) which increases the appearance of rare mobs - seasonal 5x experience rates - buffed Ultimate mode as well as buffed seasonal mobs - allows usage of custom textures and models for mags, weapons and shields, without having to update ItemModelEp4.afs and ItemTextureEp4.afs files everytime a server update is available, which would normally overwrite your changes/setings - lots of enhancements regarding balancing classes that were considered weaker and undesired by most players. You can find Ultima's exclusive items here: You can also find informations about every item through Wiki: https://www.phantasystaronline.net/forum/index.php?/wiki/items/ - buffed max stats, each class have +100 ATP, +100 DFP, +100 MST, +10 ATA and +30 EVP compared to vanilla PSO. You can find max stats guide for Ultima server here: And you can build your own max stat plan using this calculator: https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/ *those enhancements in pink are only available on Ultima afaik. *only available for Ultima and Ephinea servers In my opinion, the friendly community, GM's and all of those quality of life improvements on gameplay is what gives Ultima a much better experience than other severs.
  5. 5 points
  6. 5 points
    Switching the actual shop requires a huge amount of manual labor (there are something stupid like 4 million permutations that would have to be edited by hand). It was discussed and concluded that since Soly is working on new server software, it will be a feature in that when it is released (where it'll be easier to implement and maintain). However, in the meantime, there is an Episode 2 solo mode quest called Lemon's Shop that sells all mag consumables all the time.
  7. 5 points
    Lol, nah... is just that there is no other answer, sadly. Even worse with the fact that the project is in some sort of hiatus atm. Whenever I get back to it, news about it should come back in the dev topic whatever I had.
  8. 5 points
  9. 4 points
    You aren't playing this on a console gc/xbox or something like that. You aren't going to be able to manipulate RNG that way. Back on those you mightve been able to do 'some' stuff (e.g. in cmode, record attack hits/miss and restart cmode and change what attack orders you do to get all hits), but you aren't really going to be able to do anything special as soly explained. The real way to get PGF to drop is that you have to not just use red handgun, but ALL the red weapons in the correct order to spell out flowen's name, and then 360 no-scope him with flowen's sword to get him to remember who he is and drop the pgf.
  10. 4 points
  11. 4 points
    So I got bored at work and did some research. Tethealla uses the Mersenne Twist algorithm to generate random numbers. Taken directly from the source code: 10153: rare_roll = mt_lrand(); 10155: if ( ( ( rare_lookup & 0xFF ) != 0 ) && ( ( rare_roll < rare_rate ) || ( l->redbox ) ) ) This means that even if you wanted to manipulate memory to get a better chance at a drop, you'd have to manipulate the memory on the remote server, at which point it'd probably simply be easier to just insert the item into your inventory in the database.
  12. 4 points
  13. 4 points
    respective tomorrow- 2p no PB @Shoutgu - Hucast @Starlord- Ramarl Like @Saber +7 so eloquently put it on a post above, this should not be very hard to beat Submit your times please
  14. 4 points
  15. 4 points
    I believe as well. I also believe some people don't read xD And since we are talking about this, here is some useful information... Olga Flow can also drop Parasitic Gene Flow on Very hard, all IDs!
  16. 4 points
  17. 4 points
    The fact that conglomerate beings can congregate amongst each other is absolutely stunning. no other server really has this, or even the potential to be as profound or interrogative at that matter.
  18. 4 points
  19. 4 points
    Here are the Ultima items and what event they fall under
  20. 3 points
    I am disappointed. When I saw the topic name, I was expecting some drama about PGF not dropping, but there was actually just interesting talk. It is easy to fall into superstition with experience. Two years ago I made 2 stupid bets. I said "if STA drops for me this run I'll give you 99 PDs" and it dropped. I said "if PGF drops for me this run I'll sing a song on TS" and it dropped. (it was 4:00 am) I also got two Stellar Shards from Shambertin during the two only times I went to eat during the boss death scene (didn't want to wait for it) But I know I just got (un)lucky and that there wasn't some god watching me and wanting to have fun with me. This is true, if you do the exact thing in the exact time you'll get the PGF, but as RedMel and Soly said, you simply cannot manipulate your RNG as you like because a single time frame will change everything. I will refund you on presentation of the receipts. And yeah Emewn the drop rate is not better on Oran... I will not repeat what Harvest said, it was well explained. It's not people who said it drops for all IDs but GMs. Also, just to make it clear before someone says "help I tried what the GM said and didn't get the PGF", This is a joke
  21. 3 points
    DAR and the rare drop rate. You are right on that... DAR affects the rare drops (but all other drops as well), is like a 2 stage drop kinda thing? But on your specific example with PGF, Olga (and all bosses for that matter) have 100% dar. Now about all that stuff of RNG... I won't get into old games, their consoles or their capabilities but for PSO, as others have pointed out, the drops are handled entirely by the server, no matter what you do in game will affect that (not directly tho). As for the RNG we use, we no longer use the teth default, we use a different one called XorShift, which is better than mtwist. As for how this works, it is seeded with a time function and every random number request changes the state of the RNG (there is only one global RNG), there is no other factor in the RNG So yeah, there is no manipulation to be done.
  22. 3 points
  23. 3 points
    Bcz yey played on it Gesendet von meinem SM-G950F mit Tapatalk
  24. 3 points
  25. 3 points
  26. 3 points
    The game does not recognize the triggers. Only bumpers. But you can bind them together with a third party program. I use Joytokey.
  27. 2 points
    Syringe-Ultimate-Whitehill-Episode1-Pouilly Slime
  28. 2 points
    T heard they nerfed drop because I spammed WOI
  29. 2 points
    Cuz of how I made both, they are separate and not that easy (not that hard either tho) to merge with each other so I just didn't feel like it. If you really want.. I can do what I suggested about linking to the drop table with the name filter set, but that's probably as much as I'd do...
  30. 2 points
  31. 2 points
    Oh man... I just paid 80dts for a max red handgun and changed my ID to Orange for nothing lol.
  32. 2 points
    The problem here is you're trying to apply RNG manipulations from standard turn-based RPGs to an online action RPG. Not only that, but PSO is a vastly different beast. There are probably so many memory values moving every frame that anything you do is meaningless assuming you even REMOTELY could manipulate RNG in PSO (without some sort of tools). You do something in one frame, but a whole bunch of other values move at the same time. It's completely impossible. Not only that, but you're trying to apply some sort of reaching logic to what's more or less a simple dice roll, or the throw of a dart at a dart board. This isn't a game where we could do all of these arbitrary actions, set the RNG up for manipulations, and then proceed down a list of actions to produce the desired outcome. If it's some superstition that makes YOU feel that much more lucky, then do it. Don't let anyone stop ya. To me it sounds like you just learned something you think is really neat, and you want to apply it to something you really like. Problem is, it doesn't work.
  33. 2 points
    Buying the following stuff: Amplifier of Anti Amplifier of Foie Amplifier of Gibarta Amplifier of Zonde Amplifier of Yellow Dragon Scale Yellow Merge and Tacos 3 PDs per item. Feel free to PM me.
  34. 2 points
    Wow such records, much amazement GOOD JOB Chicas
  35. 2 points
    Max Attack S (Episode II) - MULTIMODE 2 PLAYERS (NO PB) Players: Aika - RAmarl (a.k.a. @Noob Saibot), Saber+7 - HUcast (a.k.a. @Saber +7) Remaining Time: 16"59 Malicious Uprising #1 (Episode II) - MULTIMODE 2 PLAYERS (NO PB) Players: Aika - RAmarl (a.k.a. @Noob Saibot), Needle+1 - RAcast (a.k.a. @Saber +7) Remaining Time: 06"21 Malicious Uprising #2 (Episode II) - MULTIMODE 2 PLAYERS (NO PB) Players: Aika - RAmarl (a.k.a. @Noob Saibot), Needle+1 - RAcast (a.k.a. @Saber +7) Remaining Time: 07"00 Malicious Uprising #3 (Episode II) - MULTIMODE 2 PLAYERS (NO PB) Players: Aika - RAmarl (a.k.a. @Noob Saibot), Saber+7 - HUcast (a.k.a. @Saber +7) Remaining Time: 03"18
  36. 2 points
  37. 2 points
    You're not paying for your internet + tip and hamburger tax to sega but seriously there's decent unique things on this server even if some stuff is bullshit in the way it's handled
  38. 2 points
    Hello! I just joined the server about a week or two ago, and thats also when I started heavily getting into Blue Burst (played on GC). Ive also been watching people from other servers play BB and noticed that they can switch the recovery/technique shop into a shop that sells all of the items mags need. This would be a huge help, as it is a huge hassle to have to search for monomates and monofluids of all things on my level 120 Hunter, just to feed my mag in the way I would like. Like I said, I'm new to this server, so if this is already a thing, feel free to tell me, and be on your way. Thanks for reading regardless!
  39. 2 points
    HH 180 Enviado desde mi SM-N960X mediante Tapatalk
  40. 2 points
  41. 2 points
  42. 2 points
  43. 2 points
  44. 2 points
    .It can't be set to 2tp per second. You set the # of seconds per 1 tp, not the number of TP per second. You can't put it at 0.5 sec / tp, lowest it goes is 1 or 0 (which is not a viable option as I described). There are some barriers and frames that regen tp actually. Barriers there is Regenerate Gear Adv (restores 5% hp+tp on block, 92-97evp, no resists) and Regenerate Gear BP (restores 2% hp+tp on block, 181evp, 15 all resists), though those really aren't too useful in Ultimate difficulty as blocking is difficult to do (and the lesser "Regenerate Gear" is weaker than both and only hp); they can be quite effective in normal-vhard though, quickly filling up all hp and tp in a few seconds. Red Ring also regenerates hp and tp over time while equipped. As for frames, Spirit Garment and Spirit Cuirass restore TP (they have counterpart Revival Garment/Cuirass that do hp too), and Aura Field drains tp over time. There are also some select weapons that have regeneration on them, such as Madam's Umbrella (1 tp per 4 seconds), and s-ranks have the option to add it as a c-rank special, (though idk why you would). Glide Divine and Glide Divine v00 also have the special effect of getting a unique 'use' option after 10 minutes of being equipped which reduces hp to 1 and restores all tp. Honestly there, there is one item in the game that is greater than any tp steal/regenerate weapons, tp regeneration units, tp regenerating frames, or tp regenerating barriers. It can completely restore any and all tp missing from a character instantaneously with no animation and no menuing, with no ill effects or prerequisites like glide does. These items may have faded into legend, but I assure you they are no myth; perhaps one day you might obtain the fabled Trifluid for yourself.
  45. 2 points
    Hoy al cine a very Broly!!!!
  46. 2 points
  47. 2 points
    I don't know what you were expecting from it. Heart Container gives 150 HP, which is 25 more than Centurion/HP (hence the best HP unit so far as Lemon said). That is specifically useful to withstand strong attacks like Vol Opt balls if you are soloing TTF with a weak class, Dark Falz slash if you are still low level and under 1090, Shambertin laser etc. At the beginning Noob/HP was never meant to be useful, it was supposed to decrease your HP but was glitched so you could increase your stats instead and not even use an armor slot for it. Basically was like cheating. Now it may not be as broken/OP as Noob/HP was but it still is useful, so I don't see where the lie is.
  48. 1 point
  49. 1 point
    Is psobb on your anti-virus exeption list?
  50. 1 point
    That one is not as accurate tho. I made one thing for this, same as the item reader. As for instructions on how to install, although Auli already gave you a viable option, I'd recommend to follow these steps, as it would give you latest versions for everything. This for the framework-plugin thing: https://github.com/HybridEidolon/psobbaddonplugin#installation This for the addons I have developed: https://github.com/Solybum/PSOBBMod-Addons#installation My addons include player reader (Shifta, Deband and the likes), item reader (inventory bank and floor items, this one includes the mag timer stuff), and monster reader with monster HP, S/D or J/Z etc.
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