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New Server Logging Features


Soly

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I like the online bank reader idea. Having 4 accounts with all 4 character slots filled up can lead to things getting misplaced. Not having to go check the bank for 4 different account would be really nice. Also being able to customize lobby music without having to overwrite the ogg file itself with the ogg you want would be nice. Also maybe keep a counter of how many times a quest has been played? Would be interesting to see how many times certain quests are getting played.

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I like the online bank idea and the quest play count ideas.

some others:

PD pickup count/leaderboards (ideally excluding rewards like woi)

Total hours played count (so we can see how much of our life we've wasted xP)

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4 hours ago, Arek said:

All of the above, yeah.
Anyway, only supposed to post once here, so I'll edit my above post if i think of anything else.

Don't ... I was thinking of that if we kept this a suggestions thread but is more like a discussions one so its all good.

4 hours ago, PSOAddict said:

lobby 13 (on schthack) has a casino so even if you're a low lvl, you can get an equal chance to win something nice, is it possible to implement that in? :x also it'd be nice if the green shop lady always sold trimates, sol's, and star's (maybe scapes too?) since i find that i rarely use those items since they don't show up in the shop often.

Another idea is to have all quests have a monster count before you start or during the quest for monster specifics? For example, /hildebear on TTF would tell me there's 4 in total, 3 left (after killing one) seems far-fetched but it's worth a shot :o

I don't know about the casino or anything similar... that's pretty out of scope of what I wanted but so are many other suggestions.. that'd end up on Larva if he wants such a thing in Ultima, just because there is a casino doesn't mean you'd have queal chance, neither chance of getting something "nice". ;) 

Right now I won't do anything with the shops... sorry.

For monster counts refer to the forum, that'd be useless IMO to have the server keep all that info that you can't even read properly.
Here in the forum are many monster counts and ideally if the forum developers fix the databases, we can then have all information about our quests in there.

4 hours ago, Night said:

@Solyh What about: if you do dmg to a mob. The numbers of dmg you do are mixxed at one place. So sometimes you cant see how much dmg you do exactly

Is it possible to get the dmg count above the mob scrolling down or up?

Nope, that's controlled by the game engine and I don't know how to change it...

3 hours ago, Howitzer said:

we totaly need a slot machine with PGF Jackpot XD

We totally do not.

2 hours ago, TripleR said:

An overall kill counter is something I have wanted a long time, for no other reason than it being neat, I mean who doesn't want to see all the kills they've gotten in their time playing?

Online bank reader, this is just incredibly useful for people that don't want to have to go in and check, or for those that have too many accounts, and misplace items and then a friendly gm spends over an hour checking their account for the item(poor cy, bad me)

I also think a record run feature, which listed time for a quest, the players and guildcards, kill count and death count, could be useful for future events. 

That's already implemented but there I don't display it anywhere yet.

Someone already suggested that.

Someone already suggested that.

2 hours ago, mudkipzjm said:

I like the online bank reader idea. Having 4 accounts with all 4 character slots filled up can lead to things getting misplaced. Not having to go check the bank for 4 different account would be really nice. Also being able to customize lobby music without having to overwrite the ogg file itself with the ogg you want would be nice. Also maybe keep a counter of how many times a quest has been played? Would be interesting to see how many times certain quests are getting played.

You can overwrite the oggs, just not the ones under \custom\ because those are patched by the server, those won't be allowed to be patched sorry.

How many times a quest has been played... I could sort of do that but wouldn't be on a user basis... I'd have to think of a way to properpy index all the quests and stuff since they can change over time.

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4 minutes ago, Lemon said:

PD pickup count/leaderboards (ideally excluding rewards like woi)

Total hours played count (so we can see how much of our life we've wasted xP)

The PD pickup would fall into the item pick up stuff... but PDs being "special" probably can have their own counter

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i think it's a great idea Soly, and me personally i'd like to have a kill counter function like /killcount and maybe /rarecount that would display how many rares have dropped so far in a particular room or quest :) Also i like the hours played thing because that was something we used to have on gamecube pso haha and we loved it =]

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8 minutes ago, 2blivion said:

i think it's a great idea Soly, and me personally i'd like to have a kill counter function like /killcount and maybe /rarecount that would display how many rares have dropped so far in a particular room or quest :) Also i like the hours played thing because that was something we used to have on gamecube pso haha and we loved it =]

Rares dropped... that sounds good, feels like it could go within the items picked up stuff... but I don't know if I'd display it in game.

Kill counters would be on the website.

 

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LOVE your idea soly I was just thinking the other day that I wished ultima would add these things.

A few things I can think of to add: 

  • Number of traps set.
  • The DPS thing you mentioned would be sweet, but if it isnt feasible then NP. Maybe you could do successful attacks instead?
  • and POSSIBLY something along the lines of number of revives (how many times you have moon'd [no pun intended lol] or used reverser on someone to bring them back to life)
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31 minutes ago, makaveli said:

LOVE your idea soly I was just thinking the other day that I wished ultima would add these things.

A few things I can think of to add: 

  • Number of traps set.
  • The DPS thing you mentioned would be sweet, but if it isnt feasible then NP. Maybe you could do successful attacks instead?
  • and POSSIBLY something along the lines of number of revives (how many times you have moon'd [no pun intended lol] or used reverser on someone to bring them back to life)

Those are in definitely... the attacks stuff its already in times hit a monster I guess
I'm not sure if I can tell when you revive someone but I can have the techniques cast and common items used... mates fluids etc

The DPS, yeah as I said, it'd be better to have the client save it itself to a text file so you can load that in your favorite spreadsheet program and play with the data.
And actually now that I say it... it should be easy to do it... I first need to find where the damage done is handled but its doable.

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3 minutes ago, kat2388 said:

I have for idea  the commands /move mats any where on chathers /short items  this I deal come up with ty soly

I think I understood you want a way to move materials across the different types, thats a no.

What with /short?

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OK let explain  of what I talk ing u know how items shorting will be affect of in long run if tired of get items  in bank and common bank /itemshorting and name you are look for much easier if might say soly

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