Jump to content

jdhenry124

Ultima Veteran
  • Posts

    399
  • Joined

  • Last visited

  • Days Won

    15

Everything posted by jdhenry124

  1. The OP was about a mag skin. Most of the suggestions have been aesthetic items. I suggested a combo locked sword with a fun item collection requirement. And a weaker version of an STA that would open the possibility of varying equip setups for ep2 quests. When people ask for new items they aren't trying to break the game, they just want something to hunt. Idk why you automatically assume every time people make suggestions on new items (or suggest any changes) you think it's because we want the game to be easier. (This elitist attitude towards other that play the game -"they want new items, it must be because they suck at the game"- is what rubs people the wrong way btw) We just want more to do. Every anniversary event people hunt d-photon core even tho the mag isn't even that good. People hunt NYCs every Christmas even tho they don't even know what they're going to be good for. People like hunting things Some of us enjoy playing the game as it was designed, a loot-based dungeon-crawler. And don't care about the time-attack meta game that you are obsessed with. It's also annoying to have a GM that seemingly only checks in to shit on other people's posts. Let people enjoy things. Let the community have fun. Most of us know that there aren't going to be any new gear added that's going to be stronger than the items already available, and most of us don't want that. We just want more hunts we can do with our friends, and new reasons to play one of our favorite games. Not all of us are motivated just by posting new times on a internet forum
  2. Kroes sweater - ep1 - melqueek - blue Amore rose - ep1 - Every single drop - all IDs
  3. "Hey I know I'm late to this, but I saw that you guys were having fun and I wanted to put a stop to that immediately"
  4. Just make it super strong and combo lock it. Give it partisan animation and 15 enemy targets. Would be a cool toy, but not really good for many scenarios. Also like the idea of having to collect like 10 different items and then once you get all ten, trading them to a GM to get the sword. (Also the GM has to show up as a giant fat, brown RAcast that looks kinda like a goron). And I've had the idea for mirror shield in my notes app for months now, just never got around to posting in the "ideas to improve the server" thread. I think a barrier that has 50 resists to every element would open up many characters to different plsystyles and equips. HUney and HUcass could use Sues coat in ep2. Kroes sweater would actually be viable. Sweetheart, Sam armor, godricks, etc. STA Would still be ideal but an item like this allows more freedom for players in their equips, which I think everyone likes. The drop could be just as hard as an STA (or even harder for all I care), and there's already a barrier that kind of looks like a mirror shield. I never got around to posting cause I could remember the name of it 🤣🤦🏼 I think it's possible that this was the intention for ganon shield, but it's just *slightly* inadequate in terms of resists and stats for this purpose
  5. who among us hasn't forgotten all about valentines day, only to try and make up for it and celebrate it a week later but it didn't work and she left anyway I'm so sorry Jessica please come back
  6. What is the color and full stats on the Agaysta?
  7. It really doesn't. As I pointed out you can use a HUcast Cent/arms mag and be fine. I understand this criticism, and I probably wasn't clear on my thinking while making this plan. While teching you you will be stonewalled by enemies such as dorphons that need demons. So the possibility of just switching the V801 for a Cbatt (or smartlink) when need for those situations or room where those spawns take place would solve this issue. Instead of just casting RAbarta or barta 15 times or switching mags and losing PB. It's still not ideal, but that's the frustrating thing about this char. And I don't think power on FOnewm is a total waste when he has high ATP spirit special weapons available to him. Anyway thanks for the response! Have a good one.
  8. With the melee mag you would have both ATP and Luck maxed. But I think I see what you mean, while the teching mag is being used 70 ATP would probably be more useful than 20% chance of 1.5x damage (especially considering that you get 50 luck and +20 to RA techs with samurai armor)
  9. I don't think you understand this guide. The plan I provided maxes MST when using Hylian shield and Ali's resolve, both of which have higher boosts to techs than merges. Merges are outclassed on this server by the, custom barriers that were added. Just like V101 is outclassed by Cent/battle, which is why your criticism to my other max stat plan was just as ridiculous. The only reason you would use a merge is because you want an extra 10% boost on GIfoie or GIzonde and you plan on using those techs exclusively. Otherwise those merges are also outclassed by virus shield volt opt, which adds MST as well. luck mats were added so that when the FOnewm chooses to use melee over teching he would be doing the most damage possible. The point of the guide is to max the power of each character according to the gear available to it in the server, not to strictly go for as many yellow numbers as possible. If that were the case then every plan would just be 4 Cent/ abilities equipped.
  10. Ink have you played on this server before? Anyway. The Hylian is broken on the calculator and doesn't add the 20 mst, so I put a RR instead
  11. Sorry for spamming this thread but worked out another plan for FOnewm in addition to this plan. The adept plan is somewhat restrictive on units, so here is an alternative: #4. FOnewm no units plan Mats Pow - 75 Mind - 40 Luck - 35 Melee mag 0/76/124/0 Nuking mag 1/0/0/199 or 0/0/1/199 This plan is a nice alternative to the adepts plan I posted above. If you don't plan on using demons while nuking then this would be the plan to use. Maxes ATP, ATA, and luck with melee mag equipped and no units (giving all kinds of freedom when used in ep2). Nuke mag maxes MST, and luck with a V801 equipped. The 199 mind mag can have 1 PB and can be made by trade feeding monofluids 23 times and then feeding a difluid or antiparalysis on the 24th feed. Use ashura mag cell once mag evolves at level 10 Melee mag plan: https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=75&m11=40&m12=0&m13=0&m14=35&m15=0&m16=0&m20=0&m21=76&m22=124&m23=0&i0=-1&i1=39&i2=-1&i3=-1&i4=-1&i5=-1 Nuke mag plan: https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=75&m11=40&m12=0&m13=0&m14=35&m15=0&m16=0&m20=1&m21=0&m22=0&m23=199&i0=-1&i1=39&i2=76&i3=-1&i4=-1&i5=-1 The only drawback to this plan would be that you would not be able to equip TYB, excal, or 100 souls while using the nuke mag. But your ATA would be such ass anyway Idk why you would want to without switching mags anyway. Master sword would also not be available, which is the only real problem since you can't use the special that doesn't miss. But again, you would just be better off switching mags to use these weapons in the first place. If losing PB from mag switching is a concern, the adpets plan would be preferred, as you can switch units instead in that plan and save PB I think that's all the ideas I have right now. Thanks for reading!
  12. This plan loses Cent/battle and max MST. If you want max defense you can easily acquire it with the plan I provided, you just would sacrifice max MST. https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=71&m11=23&m12=108&m13=33&m14=15&m15=0&m16=0&m20=0&m21=186&m22=14&m23=0&i0=-1&i1=39&i2=78&i3=91&i4=-1&i5=-1 Here's a tank RAmar build using adept and cent/ability. On fleshies adepts are always going to net higher overall stats than a Cent ability because of how expensive dex is on mags
  13. Was reviewing some stat plans for my characters as well as the suggestions given in this guide and I'd like to offer some additions/alterations to some of the plans in this guide #1. RAmar - change 2 cent/ability "max everything" plan to adept + cent ability plan Mats Pow - 71 Mind - 100 Def - 31 Eva - 33 Luck - 15 Mag 0/186/14/0 Link: https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=71&m11=100&m12=31&m13=33&m14=15&m15=0&m16=0&m20=0&m21=186&m22=14&m23=0&i0=-1&i1=39&i2=100&i3=78&i4=91&i5=-1 Plan offers more defense than previous plan, Less TP consumption, and an additional 6 resists The mag given is not available without use of GM redeem, HOWEVER, the reason why this stat plan is appealing is that it is still possible to use with mags made for other stat plans. Such as... HUcast cent/arms mag (4 additional power mats, 4 less defense mats): https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=75&m11=100&m12=27&m13=33&m14=15&m15=0&m16=0&m20=3&m21=182&m22=15&m23=0&i0=-1&i1=39&i2=100&i3=78&i4=91&i5=-1 HUcaseal cent/arms mag (3 additional power mats, 3 less defense mats): https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=74&m11=100&m12=28&m13=33&m14=15&m15=0&m16=0&m20=0&m21=183&m22=17&m23=0&i0=-1&i1=39&i2=78&i3=91&i4=-1&i5=-1 Both of these stat plans would still have more overall defense than the previous cent/abilities plan #2. Racaseal adept+cent/ability plan Mats Pow - 50 Def - 53 Eva - 32 Luck - 15 Mag 0/180/20/0 Link: https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=5&l=200&m10=50&m11=0&m12=53&m13=32&m14=15&m15=0&m16=0&m20=0&m21=180&m22=20&m23=0&i0=-1&i1=39&i2=78&i3=91&i4=-1&i5=-1 This stat plan shares the same mag as the RAmar Adept plan. Offers the benefit of 6 resists at the expense of 12 defense vs the 2 cent/abilities plan. #3. FOnewm adepts plan Trying to offer a more streamlined plan for this char. I found the one offered to be very convoluted. The plan requires two mags, just like the one currently offered, but has the benefit of having max ATA when either mag is being used. Making demons still viable while teching (which is very useful for monsters like dorphons in ep4 runs) Mats Pow - 30 Mind - 90 Luck - 30 Mags 0/116/84/0 - 1 adept 0/15/44/141 - 2 adepts Link to melee mag plan https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=30&m11=90&m12=0&m13=0&m14=30&m15=0&m16=0&m20=0&m21=116&m22=84&m23=0&i0=-1&i1=39&i2=100&i3=78&i4=81&i5=-1 Link to the tech+demons mag: https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=7&l=200&m10=30&m11=90&m12=0&m13=0&m14=30&m15=0&m16=0&m20=0&m21=15&m22=44&m23=141&i0=-1&i1=39&i2=100&i3=78&i4=81&i5=78 The trade off for the nuking mag would be only being able to equip two out of the three units: V801, Cent/battle, or smartlink (I'm not considering V502 because with megid available I don't see it's value on Forces outside of niche kiss of death use). However this allows Forces to deal with mini bosses without interruption to teching. When comparing to the previous support mags that relied on both Cent/mind and V801 being equipped the benefit is +12 to all resists, half TP consumption, and max ATA. Also allows for more freedom in mag choice for the teching mags, meaning three invisibility triggers if desired. If you have to use two mags on this char I think a mag that maxes mind and ATA, while giving FOnewm more survivability, is a much better option that just raising a pure mind mag. Edit: would also like to include this bit of information: the RAmar no units plan allows for using an adept as well as a mag that maxes either mind or mst depending on how mats are allocated. In my opinion there is no reason to use the adept plan as your default because when you use the no units plan, you can also change to the adept plan by switching mags. You cannot do this if you base your character on the adept plan. Max EVP with cent/legs https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=137&m11=67&m12=0&m13=11&m14=35&m15=0&m16=0&m20=0&m21=135&m22=20&m23=45&i0=-1&i1=39&i2=78&i3=110&i4=-1&i5=-1 Max mst, -5 from max evp https://www.phantasystaronline.net/forum/index.php?/tool-box/calculators/max-stats/&c=3&l=200&m10=137&m11=70&m12=0&m13=8&m14=35&m15=0&m16=0&m20=0&m21=135&m22=20&m23=45&i0=-1&i1=39&i2=78&i3=110&i4=-1&i5=-1 Also important to note that the the only thing that you're missing from -5mst from max (apart from the OCD of the yellow number) is 1-2 hp restored using resta. Level 15 resta is just... Not good
  14. I will be detailing here how to raise a 2/183/15/0 mag. The standard HUcast mag is 3/182/15/0 which works perfectly fine, but I'm detailing this feed because some people (like me) are obsessed with min-maxing, also the NYC mag redeem is underway. So if you were wondering how to make the most out of the moving mag stats redeem option, keep reading. I'm going to explain here the only real viable reason to use this redeem. The possible mags that can be made as a result of this feed are: HUcast Cent/arms mag - 0/185/15/0 HUcaseal Cent/arms mag - 0/183/17/0 RAmar "max everything" mag (adept+cent ability mag) - 0/186/14/0 These are all mags that would usually only be available for 30DTs through a GM redeem. But now can be acquired with 10-15 NYCs (which might be worth more than 30DTs at this point idk) Use a Ranger to trade feed PPP mag 25 monomates *trade after each monomate, NOT each feed* Def - 1.00 Pow - 10.00 Dex - 1.00 - Evolves into kalki Feed 32 dimates (no longer any need to trade feed) 2.92 14.80 1.96 *You can use up to 33 but there's no benefit and I prefer to have some breathing room in case of a mistake* Feed 84 antidotes 2.92 19.00 14.56 - evolves into surya Feed 500 monomates on a green, blue, pink, oran, or white RA 2.92 34.00 14.46 - evolves to Madhu Use dragon scale or preferred mag cell and feed dimates to 200 Use NYCs to move the 2 defense stats wherever they are needed. There may be other max stat mags you can make with this feed, but the three I listed are the only ones I can think of right now. I am currently raising three of these mags, one for myself and two to trade (and because raising one mag at a time feels like a waste). I'll put the other two in my shop when I finish. If you are looking for a mag with more than 191 power then it would be cheaper to use other NYC redeem options. If you need help figuring out the most cost effective way to spend your NYCs on a mag, pm me 😊
  15. yeah i followed that part, but what was that about not needing the 1 dex on the mag? does this mean that for example, RAcast can have 29 dex on his adept plan mag since he does not get the extra .5 ATA from hitting the max so the .1 really doesnt matter as much as other chars?
  16. hey, I know this was posted a lifetime ago, but could you elaborate on this? there are classes that have hidden ATA? some classes dont need the extra 1 dex on mag and that stat could be used elsewhere? Looking for clarification on this cause I am raising a new set of mags for my chars now. thanks!
  17. sranks are exchanged for 3 naka cards. New Years cards are redeemed for the services detailed in this post. if you want an Srank without playing through Cmode, you need to collect 3 Sranks
  18. you could see if anyone is willing to trade one or two naka cards for them. you would need three total to exchange for an S rank but you can trade pds or DTs for the last one
  19. You're still effectively multiplying your chances of getting the drop by 2.4 Whether or not one of those 4 players gets a monofluid (or none of them) is irrelevant, because no one is farming those. For example the PGF drop: 1 player rate = 1/327 (I think) Qual log rate = 4/545
  20. Can we manually drop another players DAR if they are spending the whole POD run farting on us and refuse to give SD? Asking for @applesaucin
  21. Lol I posted this in the wrong topic. Searched "ideas" and thought this was "ideas to improve the server" 🤦🏼
×
×
  • Create New...