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Kikori

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Everything posted by Kikori

  1. Welcome to the forum side of things. c: I never got to say after that run we had, I did play Phantasy Star Universe. Wasn't as fond of it as I was of PSO, and I doubt it was a good enough lesson on Phantasy Star lore to talk about much. But I do understand a love of lore for sure.
  2. Your English looks good so far. HUCast and RAmar seem to be the two easiest to start up as. Welcome to the server. c:
  3. I've played lots of co-op games over time, and almost exclusively with three people: mom in puzzle games, dad in some old NES / Genesis games he took a liking to, and my best friend. A few people in between, of course, but mostly those three. With mom, it was casual. With dad, it was mutual. But with my best friend, who I had almost twenty years of playing alongside off and on, it was supportive. He was always acting without thinking in games, trying for whatever looked the coolest or made the biggest numbers or effects. I just naturally tried to compliment that with a support or protective role of some kind, to avoid him getting frustrated. Hell, I figured out I could do long division in my head at six years old because of helping him. And that basically triggered a joy of enjoying working out the mechanics of things for others. PSO was a natural fit for us, and the first time it felt like I could actually fully take an active support role that still holds its own. His HUcaseal was strong, of course, but he loved daggers and twin swords to no end, even to the point of constantly being surrounded. So, I figured out how to support with the arguably best healing / casting class I could read a description of. FOnewearl for life, baby. Even after getting well past him, the strong casting nature and self-sustainability I had with my Gamecube character was fun. Offline, only eight real dungeons to run, and yet I still clocked maybe the fourth or fifth most hours of any game I've ever had on PSO. PSO: Pleasure Supporting Others.
  4. I wanted to think of a joke in which I'd claim my name is a religion, or what you call a person of said religion. Then I realized no religion aside from Christianity has such a possible name that doesn't sound super effin' dorky. Hi, Christian.
  5. For what it's worth, we've noticed the swap back to white in-game. Thank you. c: (Please don't make our names white on the forums and chatbox. Worst early/late April Fool's joke ever.)
  6. Merge barriers, for one. Barriers that buff either the power of individual spells, or an entire family of the Foie / Barta / Zonde spells. I remember having Yellow and Red Merges on my Force on Gamecube, and the time it took to swap to them in-game on the GC was worth the boost. Centurion-quality units if you can get a hold of them. Centurion/Technique would free up another slot for something like V801 for all around faster casting. I can't remember the name of it, but an insanely expensive item you can hold onto that boosts offensive spell damage by roughly 400%. It's also not a bad idea to test and figure out what Megid works against. Instant kill is a pretty popular tool in some quests. I personally haven't tested it a ton.
  7. The buffs given to enemies on Ultimate make it really hard to be a powerful nuking Force. It's my understanding that you need to either have an insane amount of Fluids on hand and damage buffing items out the wazoo to be a full-on Nuker, or to find a weapon to play more Red Mage style sword-and-spell instead of Black Mage style nuke nuke nuke. Most Force I see who try a route for cheap (myself included) are more in the realm of support. Shifta/Deband Jellen/Zalure Resta/Anti whenever possible or appropriate, Rabarta to freeze problem enemies in a group, use what elemental weakness you know is accurate when safe. If that fails, remember versaitlity; carry some kind of special effect gun or reliably accurate yet strong weapon to strike incapacitated, isolated foes. Full nuker is difficult, but your buffs and debuffs are invaluable enough that even a level 107 can be a FREAKIN' HUGE help to a team of level 200 endgame pros. Just, don't be surprised if you have to get revived a lot from bosses, or crits.
  8. After a bit of testing and thinking, I decided that two ideas I had are bleh. I wanted a grey, tried it, failed. The lighter sandy brown was tried in its place, still a fail. The others... Purple- #641964 and #501450 Brown - #C87814 and #964B0F Green - #009632 (my favourite colour ever, funnily enough) and #006419 Cyan - #00FFFF and #00E1E1 Sandy - #E1BE6E and #C8B464 Red - #FFB4B4 and #FF6464 I personally like the contrast Purple has against the light tone of the area, and I can't think of anywhere it would clash with. Turning the Red up a bit closer to pink like that could undo a fair bit of the problem with most people having color blindness issues starting with red, and it stands out really well otherwise. The cyan is fairly distinct from GM's blue while offering good contrast to most backgrounds. I'd support these easily. The brown is okay, probably isn't anyone's favourite or first pick. The darker green looks nice against lighter spots, but would probably not go over too well in darker environments. These two seem nice if it were an option to be selected, but probably not forced on everyone. Curiously, after all the clicking around... must we change from white? <- Uploaded something before I figured out to try more colours, can't figure out how to delete that. Somehow a smaller picture has a larger file size, too...
  9. It just hit me while browsing around peoples' names and levels in the lobby. It's REALLY hard to see the names and levels of people against a lot of the background objects in the lobby. The green hologram panels around one half of the lobby, the two light green lines of light in the barrier on the other half, the spinning yellow rings of light on the structure across from the lobby changing teleporter, the green outlines left and right of the pillars around the lobby structure... There's not much difference in the colours at work. If I want to make sure I'm seeing who or what I think I'm seeing, I almost always have to move some. Unless I'm missing somewhere to change name display colours, it's hard to see who's who quickly. Don't suppose it'd be hard to find something that stands out against the light, green tones all around?
  10. 170 minutes left or so on the current happy hour. Stealth initiation.
  11. It's always a fun story to tell. "Kokiri" is the spelling for the children in the forest at the start of Legend of Zelda: Ocarina of Time. But, since I played it back when I liked to rush everything, I read it "Kikori". My best friend read it the same way with me because he didn't pay attention to names, just gameplay, so we ran with it for almost a decade. It's only ever edited if there's no availability for just Kikori, or if something like the section ID system forces a change to get something. It rolls off the tongue better and has pretty much become my thing. Even now when I know it means "Lumberjack" in Japanese, it's fun to relate it to the fairy kids.
  12. I read somewhere in the Gamecube version God/components increased action speeds by small amounts--faster weapon swings or spell casts. Since then I've seen Heaven/ and Centurion/ components as well as God/components. Any substantial truth to speed increases?
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