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Lemon

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Posts posted by Lemon

  1. 43 minutes ago, C01D1 said:

    The game is easy. This is only balancing the scales so that the game is not (HH to win). From a GM perspective I can only imagine constantly being nagged about starting HH. However lets see how the poll makes out and let democracy reign.

    I can't see this fact changing even if rates are increased during events though.  And realistically, this just means that the event drop rates will be coded as twice as hard as previous.  People nag for happy hours even when it's already on.

    • Like 1
    • Haha 1
  2. I really like the Inverter item.  It could add some really interesting dynamics to game play.  The rest aren't of interest to me personally.  The dual cure units would be cool, except none of those combinations are things I would ever need.  I think that you'd need to team up with Soly to get some statistics on which cure units are in players inventories together and try and do your mappings based on that data.

     

    The new difficulty seems interesting, but also extremely hard to implement.  And I kind of agree with @Saber +7 here in that people don't really want harder game play.  And here I speak from experience.  CAL's Clock Challenge, Power Plant Plight, and The Tentacular Truth's challenge mode were all created as a way to give players a difficult challenge.  Something harder than what already existed.  And they are not heavily played at all.  So while I agree that new styles of game play would be cool, I don't think this is worth the effort it would require.

  3. Normal:
    Free roam map variations all share the same codebase, just have different object placement (same .bin, different .dat)

    Battle:
    Battle Mode quests don't use the pl_pkon opcode, the player targetability is inherent to the mode.  Thus if you load a battle mode quest in normal mode it will still run, but will be a tie as no one can hit each other.

    • Like 2
  4. 1 hour ago, Scott18 said:

    1. The refusal to make certain changes based on the lack of source code. Honestly, while I understand the legality behind it, there are servers who have acquired it through other means and make otherwise impossible changes to level designs, weapon skins, create entirely new weapons. The selling points of some of these servers is that they will go out of their way to do the very things that the staff of this server outright refuse to do and silence people on it. If SEGA  honestly cared what happened, then all of these servers would not exist without paying SEGA some sort of royalties. Clearly they let this game die in their eyes with the Dreamcast and they ignore the clear abuse of the copyright for this game. 

    I'd love to know who got the source code and how, I want a copy.  That being said, as with everything in life, some people are capable of things that others aren't.  When we say we can't do something because we don't have the source code, that doesn't mean no one else is able to, just that we cannot.  If you can produce said source code that others have supposedly gotten, please do. 

     

    EDIT:

    This came off a little more defensive than I intended.  However you are kind of insulting the devs by telling them they should be better at their (volunteer) job.  Sometimes it's just not worth the effort.

  5. 2 minutes ago, Larva said:

    I did discussed with r-78 and Soly. And do you see them posting like you? Making more drama ? You didn't want a change at all and that's your main anger. I don't recall you approaching to me for any of your ideas. I'm sorry if you feel that I acted behind your back. But I don't need to that , and I don't need to get from you that childish attitude. Want to tell me something you know how to contact me.

    If this topic gets like all others , drama and toxic don't be surprised if get closed.
     

    Speaking from experience, it's hard to know when to contact you about things when you don't know those things are happening.

    • Like 2
  6. 7 minutes ago, SanicTeam said:

    I think it would be cool if you could keep multiple stacks of certain items in bank, for example having 3 stacks of 99x Photon Drops on my Bank. The reason why i feel like this is a cool idea is because getting (for example) PD's from your other characters banks takes a while, and if you were trading or buying from someone, having the multiple stacks in your bank makes it much more convenient and faster for trading and such. 

    This is not doable based on the way sega coded the game.  Also it is free to convert pd to ps and back, so each character can store 9999 pd in their bank.

    • Sad 1
  7. Fantastic job on this @R-78.  Felt like I was playing Force and not Ranger for the first time in a long time.  My favorite dream was the Jungle one with the little rock and the Mericarol.  I'm interested to see if the Love Rappy does anything special.

    • Like 1
  8. 5 hours ago, griffeni said:

    then there is no point to the final one other than a difrent name color and slightly better dar and will take forever to hit 200 again when you can just stay at 200 on cream and still have better than normal dar without having the worst  level grind possible

    imho higher tier but maybe not highest tier item reward would be the bees knees even say 15 ps over the 10 cream would give you, as leveling is the most annoying thing about pso expecially at x1 having to essentially get to lets say level 300 overall because on x5 or x3 the first 100 or so levels are not that bad as long as there is a carry but 100-200 is a long grind even on x3  and lets say each each level prgression counts for 100 levels each now the problem with getting to level 300 this way is the same problem with getting level 300 in the game as it is now as the GMs have put it to me

     

    we could do that but you dont really gain anything for the extra work you put in so why bother at that point

    I mean, the way I envisioned it it wasn't something that you sat down and grinded.  It was a "oh cool, I've been playing super long and finally did this awesome thing" somewhat akin to having every item.  Plus it's opt in, so people who don't want to spend all their time at low-mid level don't have to.  I saw the dar rate increase as a somewhat interesting bonus to an already rewarding goal.  So yes, I saw it as purely a pride thing not a way to get good gear.  The game already has ample ways to get good gear.

  9. On 7/4/2019 at 7:09 PM, RedDingo said:

    Anyways a quest that uses PDs to add hit to weapons would be pretty neat. If rarity is an issue maybe make it double the normal rate for adding %s to weapons.

    Sadly, this is a @Larva thing.  If someone convinces him it's a good idea, I will personally implement it.

     

    On 7/4/2019 at 7:09 PM, RedDingo said:

    Also a battle mode tournament would be pretty cool if the mods could organize it.

    I tried this around christmas\new years last year and people didn't seem all that interested.  The finals never took place because the people competing never bothered to fight.  I will try again later.

    • Sad 1
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