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Crazo

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Everything posted by Crazo

  1. Crazo

    Selling

    How much for the bazooka?
  2. Crazo

    S> Power Mats

    Currently over 120.
  3. Selling Power Materials, 5:1 pd. I'm about to crash and go to bed. PM me with how many you want and we'll coordinate when I wake up.
  4. Yes, I have several cannons with large % in multiple areas. I think the one with the largest overall is 35/0/40/30 Some others are 35/25/40/0 45/0/0/45 20/30/40/0 40/0/30/30 0/30/60/0
  5. Currently not reserved.
  6. ZenReborn is now in the market for Syncesta. TYVM for sale.
  7. Room is currently up if you want to come visit. Name: S> Lavis C. No password.
  8. I am selling some. Check out my thread.
  9. I have both hit and non-hit Lavis Cannons for sale. The hit cannons are statted and priced thusly: 0/30/25/0/30 - 7 pds 0/45/20/0/30 - 7 pds 0/0/25/40/35 - 8 pds SOLD! 30/40/0/0/35 - 8 pds SOLD! 0/15/0/0/40 - 9 pds For non-hit cannons, I am instituting what I call the 90+ rule. Any cannon with 90 or more % in total is priced at 2 pds. Anything with less than 90% in total is 1 pd. For all non-hit cannons you will likely be able to pick any two areas you want % in and I'll probably have it.
  10. I'd like to buy the Maser Beam.
  11. Willing to buy or trade for it. Have Lavis Cannon for trade.
  12. Looking for 3x Syncesta. PM me if you have some. Thanks.
  13. How much for Bringer's Arm?
  14. Price check on Cent/Battle and V101?
  15. Alright, thank you for the explanation.
  16. http://www.pso-world.com/items.php?op=viewarticle&artid=137 ATP Range 730 - 750 http://www.pso-world.com/items.php?op=viewarticle&artid=87 ATP Range 500 - 525 http://www.pso-world.com/items.php?op=viewarticle&artid=83 ATP Range 1 - 110 This is the sort of thing I'm talking about. Am I misunderstanding how this works?
  17. I have a question regarding items received through donations. If I were to donate and wanted a weapon that normally has a random +ATP assigned to it (like if you found one in the wild, it would have anywhere from +120 to +160 ATP on it), would the weapon I receive be random in this regard, or can I request it be set to the maximum value?
  18. Unless they have changed it back in the last couple hours, they have dropped the rate of rare spawns down to the default 1/512 level during this 24 hour mini-event.
  19. I don't see the point to this event if the rare spawn rate has been cut back to default levels. This event is going to reward people who, for whatever reason, already have a lot of lanterns, rather than reward people for going out and hunting them down during the event. Here's how impossible it is at the moment: The most efficient method of finding Hallo Rappies is running VR Temple on Normal, encountering the first 7 rappies, and then remaking the game. Doing this as quickly as a player can, the best case scenario is one run every 2 and 1/2 minutes. Under default rare spawn, each rappy has a 1 in 512 chance of being a hallo rappy. Since under ideal conditions you encounter 7 rappies in a run, an ideal run has about a 1 in 73 chance of giving you a hallo rappy. This means you would need to do an average of 730 runs to get ten jackolanterns, assuming every hallo rappy you find drops one (we have seen them not drop them before.) So, an average of 730 runs to get 10 jack-o-lanterns. At an average of 2 minutes 30 seconds per run, a player could fit 24 runs into an hour. This means that even if a player did lantern runs non-stop during the entire 24 hour period that the mini-event is going on (~576 runs possible) they will not get 10 lanterns. A player who played for any reasonable amount of time couldn't even expect to see a third of the lanterns necessary to trade for a mag. This event will only reward people who already had a significant stack of lanterns before the event began.
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