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Fyrewolf5

Ultima GM
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Everything posted by Fyrewolf5

  1. So 99% of the time, it is a resolution error when this happens (momentary black window then instant close). There is a possibility however, that it could be a DEP (Data Execution Prevention) error instead. You can try to add pso to the DEP exceptions. There a number of ways to reach that, but you can go to Control Panel > System (or right click my computer and go to properties) > Advanced System Settings > Performance > Data Execution Prevention, or you can search in the start bar for data execution prevention as well. Then you can choose "Turn on DEP for all programs and services except those I select:" and then add pso to the exceptions.
  2. Cent/Arms and Cent/Resist : 10-15pd Cent/Battle : 15-25dt (would not pay more than 10 right now during event) All other Cents : 0-5pd Cent/power is still a really easy drop guys, it's 1/2 from pouilly slime. Easiest centurion unit of all.
  3. Yea, there's actually several things missing from pscave, but it's decent I guess. Some statuses overwrite others, so paralysis and poison will overwrite each other, as will confuse and freeze. However, paralysis and freeze do not overwrite each other, and even better, if an enemy is first frozen and then paralyzed, the game will run out the entire 6 second paralysis timer(for enemies only) before running the 4 second freeze timer, allowing you to effectively freeze an enemy for 10 seconds and get that sweet -30% evp reduction on them the whole time. Since you can't stack freeze (4 seconds only) the way you can stack paralyze (6 seconds each) and confuse (8 seconds each) onto enemies, it can be really handy to get that extra evp reduction over paraylsis' -15%.
  4. Yea, this game doesn't have full camera control the way you would see in modern games. There is only the 'center camera' button, which centers camera behind your character. As a seperate thing we do have the /cam command which will unlock the camera from the character and allow you to fly around with it, but that's more for taking screenshots or exploring or stuff. Dodging enemies requires you to bait out their attacks. After some practice you'll learn the range they want to attack you at, and then moving even the tiniest bit will dodge their attacks. If you are near an enemy and can target with them with any move, your character will go into a guard position and slow to a walk. Using a menu, be it shorcut menu or symbol chat or full menu can prevent you from targeting things and thus always run (if possible, having nothing that can target on 0-9 and using back palette can be ideal, since you can still use center camera freely. Useful on casts who can map only items and traps on 0-9, and attacks to front palette). Controllers can be handy for dodging, since not only will the slightest movement dodge, you can follow up with snap attack, where you do kind of a smash attack input to instantly face that direction and attack. This can allow you to do extremely tiny dodges and then instantly follow up with an attack. When executed properly, it's like you are dodging on the spot. Here is a vid which has a good example at around 3:40-3:45 (the vid quality is bad and it is sped up, but the guy executes 2 tiny dodge>snaptarget chains in a row, so you can see how good dodging can take not only minimal distance, but minimal time as well). This sort of thing can make dodging really interesting in this game.
  5. I'll prob still be around for a few more hours tonight, if not we can do it tommorow.
  6. I could uncombine it and get you the hp back at least, but without any pics I wouldn't be sure of ophize %s without having soly check backups. For future reference, you equip the item with the %s you want, and use the blank item on it. The game reads your currently equipped %s to create the new item.
  7. Have you tried uplugging and replugging your keyboard? Is there anything that could possibly be recongnized as a controller plugged in (like an adapter or something?) Does the problem persist even if you restart you computer completely? I guess one way to check if it is the keyboard causing it would be to start pso without the keyboard plugged in, since pso only recognizes things plugged in before it is launched. If it's not the keyboard, maybe some random peripheral is being recognized as a controller and doing something funky.
  8. You probably just had to do the quest on whatever difficulty you had done doc's secret plan on.
  9. If you really want it, I can fix it for you, though I wouldn't advise actually using the armor. Despite it being an armor with an extra effect (when morning glory is equipped gain atp+150 ata+10 and devil/battle), which is something to look for in high level armors, it has no dark resist and no elemental resist, and the extra effect is not all that great since morning glory is a claw type weapon (i.e. worst animation for males in the game, to the point of being unusable by them) which gains atp based on beat time. While it can be strong with a special and the armor on, but even on females or hunewearl it gets outclassed by other things and is mostly just for novelty. Do you remember how much +def/evp it had?
  10. That being said, while it looks pretty to have 'max', the practical effects are generally pretty negligible. Defense and EVP are very weak stats in general, and the variance you get on things doesn't make a significant difference. Sometimes people will state that an item is min, med, high, or max, or sometimes they will say the exact extra values (e.g. [DEF: 33/EVP: 21] ) but in general it's not actually all that important.
  11. You clearly didn't read the rules, though you did at least say it was an old one. I'm not counting this one as a submission though. It was a great one from years past, but it doesn't need to be in this thread. Try again xD.
  12. Yea, already got the gc# last night from my logs and soly got on it so.... -Solved-
  13. yes. it changes to the next person in order of who joined the room (note: this is irrespective of the game's player slot position; if join order is redria>whitill>oran>whiteleaves>blueful, then if red player leaves it goes to oran even though they are in 3rd player slot[yellow gem/arrow] and blueful is in 2nd player slot[green gem/arrow]). The change happens instantly when the current room leader leaves. If you want to hunt on redria, you must keep that player in the room still.
  14. You weren't on Redria then. Yellowboze and Whitill drop flame from nar lily.
  15. Her poor growth can sorta go both ways though. While all newmans have really bad growth stats (especially ata), it does mean you stand less to gain from levels as you do from mag/units, so once you have that cent/arms and 200mag at level 150, you are closer to maxing than other classes at that same level (12ata/150atp off max, compared to 17/166, 16/167, and 15/250). The thing that actually makes her harder to play at lower levels is her lower hp value than the other hunters; although it still reaches a good value at max, she's a little squishy earlier on. However, 20jellen can definitely work very well to help that out. She also gets access to all that sweet female gear that can help her out a good bit too. At 150 with a sue's coat, a slightly higher dex mag for leveling than you would use for maxing, and an extra c/pow, you can be at rough equivalent of 23atp off max (-48pow on mag to get max ata, +175 from sue's and c/pow). So, the poor growth sucks in some ways, but it can be helpful in other ways since you rely less on levels for some stats (besides hp) than other characters.
  16. Ultima Summer Forum Minievent 2018 Time grinds all to dust. Tales fade into legends fade into myth. They are all but forgotten. But a glimmer of hope still lies in the hearts of hunters. They believed the stories of yore, of the days when the dankest of warriors would band together to conquer the hearts and minds of the people. But all is not lost, for the prophecies have fortold us that the ancient warriors will return to bless us all with lulz. For when the stars are right, we shall see the rebirth of... Minevent 1 - Ultima Summer Meme Event 4: Resurrection of Revengeance It's Back! The Summer Meme Event has returned for 2018. Submit your best dank memes based on Ultima Server, whether it be Ultima specific Items, Ultima Events, or other Ultima related content. Meme submissions should preferably be based based specifically around Ultima Server and not just Phantasy Star Online Blue Burst in general. The meme events are always great, and I'm sure you all have plenty more to show off still. Prizes: Grand Prize - 1 Centurion/Battle Second Place - 1 Alis' Resolve Consolation Prize - Special Zanbacon Swords for all participants Honorable Mention - TBD Rules: 1. You may submit multiple memes if you are clever enough to think of them, however you may only win one prize per minievent (i.e. can't win both 1st and 2nd place in meme event, can win something in both events). 2. No Stealing! You must design and create your own new meme for this event. Cheating will result in disqualification from both summer minievents. 3. Nothing offensive please. Server rules still apply, so keep it relatively within reason. If you are mocking someone in particular, please make sure they are not offended before submitting. 4. Submissions will run through July 29th. Anything submitted later will not count. Minievent 2 - Ultima's 'Summer Beach Vacation' Screenshot Competition Put together your best summer screenshots from within the 'Festivity on the Beach' quest. This is a very unique quest that allows players to call up several cool effects via special phrases. You can find a nice guide on the special phrases here: (http://www.gamefaqs.com/gamecube/928898-phantasy-star-online-episode-i-and-ii-plus/faqs/42523), as well as a secondary less complete guide here: (http://www.pso-world.com/sections.php?op=viewarticle&artid=1301). Photo editing is encouraged for maximum awesomeness in your pictures. Soly's Launcher.exe has several features you may find useful for taking these pictures, such as the ability to hide the hud and free camera controls. Prizes: Grand Prize - 1 Psycho Black Crystal Second Place - 1 Soul Booster Consolation Prize - Trap Search and new(er) Centurion Stat Units set (1 of each) for all participants Honorable Mention - TBD Rules: 1. You may submit multiple screenshots if you like, however you may only win one prize per minievent (i.e. can't win both 1st and 2nd place in screenshot event, can win something in both events). 2. No Stealing! You must submit your own screenshots for this event. Cheating will result in disqualification from both summer minievents. 3. Photo Editing is encouraged to make your screenshots cooler. 4. That being said, please do not make anything offensive with your editing. Server rules still apply, so keep it relatively within reason. 5. Submissions will run through August 1st. Anything submitted later will not count. If you are looking for inspiration, then perhaps check out these older threads: Good Luck to all users who wish to participate! I am looking forward to all the cool ideas everyone can come up with for this minievent. If we have a ton of submissions, I may add additional prizes. May your memes be dank, and your vacation photos glorious!
  17. Yes, by using the quick menu (which as lemon said is the same ctrl+end menu, it just cycles through weapons>items>techs/traps with right palette) or the f3 tech menu to queue spells, you will cast them on your first free frame, which is usually quite a bit faster when spamming a lot of something, even a turbo controller will not keep up with it. It can be useful for a number of things, such as gizonde tricking vol opt phase1 (0delay casting usually required to stunlock properly), and resta for selfcasts. Another use as mentioned, if you can drop targeting (such as when knocked to the ground, in weapon recovery, or changing weapons) and queue up a resta, you will not regain targets until after you cast resta, allowing you to only heal yourself. I like to keep Resta-Gizonde-Gifoie-Grants near the top of my menu, and Ryuker-Megid-Deband-Shifta near the bottom, allowing me relatively quick access to those spells whenever and can chain cast them if need be (mostly for gizonde/gifoie/grants/megid). It is also possible to cancel a queued tech by scrolling the menu to another category.
  18. Even if you did want to have defense (it's a very weak stat and generally passed over until you max important stats like ata/lck/atp/mst), having it on the mag is inefficient. Mags give 1 dfp per def level, but def mats give 2 dfp per mat. By having more points in power/mind (which gain 2 per mag level), you can actually gain more stats. However, all that is moot because most classes barely have enough room to max important stats anyway, so it's only a few classes that would even consider using def mats for defense.
  19. She'll still be there so long as the room is in multiplayer mode. You cannot do the government quests in oneplayer mode.
  20. It may seem nerdy sure, but it really does help to understand what things are actually important and what things aren't. Things like MST having very little effect on tech damage, luck being critical hit rate (and thus an important part of increasing damage), and how shifta (hucast highest atp solo char by a significant margin even with only having access to level 3 shifta), weapon attributes (best on high atp weapons in low shifta situations), and damage multipliers work (sacrificials reign supreme when even moderate shifta is involved) are all good things to understand. Even if you don't have to get into the actual numbers, the concepts are useful to being a better player.
  21. @Limonada I think dfp is subtracted from atp before it gets divided by 5 actually iirc instead of afterwards, since 5 defense is 1 less damage taken. There's also a few other things missing like Shifta bonus affecting a weapon's ATPVariable but only being applied to the potential maximum and not the base minimum, and things like armor/shield atp being flat bonuses, and the attack multipliers for sacrifical attacks and vjaya (attack multiplier approximations 0.9 normal, 1.89 hard, 3.32 sacrificial, and 5.56 vjaya). I think all of the formulas work quite similarly tbh. The tech formula does the same thing with its ((MST+Techpower)/5) x (boosts) x (Resists) for attack techs and [techpower + [MST / 2]] for resta (MST scales much better for healing, but least important factor in attack tech formula), and I'm pretty sure ata vs evp also does a similar thing with having a /5 in there somewhere. Ata is a bit more complicated though since it does also factor in attack type (100%/70%/50%) and combo bonus (something like 100/125/175 or 100/130/170, not sure exactly) and whether target is frozen/paralyzed/shocked (-30% freeze, -15% other) in there too, but I believe it's something like (ATA x attack type x combo bonus) - ((EVP x status reduction) / 5) = %chance to hit. Luck determines Critical Hit Rate, but I do not know a formula for it; however I have heard that it is 0.5% at base 10 luck, and 20% at 100 luck, and at least the 100 luck value is pretty easy to confirm as being relatively accurate. And for completion sake, the other stats for elemental resist (EFR,EIC,ETH,ELT,EDK) are a simple % damage resist for Fire Ice Thunder Light and Dark (100 resist = 0 damage. Dark is OHKO attack with Power - EDK = %chance to kill, e.g. ep1 Ob Lily level 16megid vs character with 30edk has a 72-30=42% chance to kill). Elemental resists can reduce the chance to be frozen or shocked by some(but not all) attacks that can cause that. There is also the ESP stat which is a stat on enemies to determine their ability to resist status effects like paralysis/confusion/blizzard/etc.; some things bypass this check, such as frozen shooter and traps. So damage formula is probably closer to something like : Maximum Damage (BaseATP x Shifta) + (WeaponATPVariable x Shifta) + ((MaxWepATP+grind) x Attributes) + armoratp + shieldatp = TotalATP Minimum Damage (BaseATP x Shifta) + ((MinWepATP+grind) x Attributes) + armoratp + shieldatp = TotalATP ((TotalATP - DFP) / 5 ) x Attack Type Multiplier x Crit Note: I'm haven't been completely thorough in checking sweetheart's unique special bonus, so I can't say for sure how that fits in exactly, but it appears to boost WeaponATP based on the number of nearby male characters. I have not checked how this is affected by weapon attributes or weaponATPvariable. There's a number of things to take away from this. Firstly, shifta primarily affects a characters base atp, so the more atp a char has, the more shifta affects them (most weapon atpvariables are quite small). 3 shifta is 12.6%, 7 shifta is 17.8%, 15 shifta is 28.2% , 20 shifta is 34.7%, 30 shifta is a 47.7% bonus to atp, and 81shifta is a 114% bonus to atp. Hucast benefits tremendously from shifta because of his massive atp pool, s-reds level 3 shifta gives him almost 160 more atp than a hunewearl with 20shifta. Secondly, while shifta bonus does affect weapon atpvariable and may appear to make some weapons scale well with shifta, this only affects the maximum and does not affect the minimum. Something like a Meteor Cudgel with an unusually high variable (300-560atp, +15grind) may appear to gain a lot of atp after a strong shifta (124atp from 30shifta), it would make it go from 300-560 to 300-684; a demolition comet (530-530atp, 25grind) will not scale on shifta at all. However, even though the meteor cudgel appears stronger without shifta and appears to scale massively higher with shifta (displaying a whopping 856atp with 4way pb), it will still have lower average damage than the demolition comet (578 vs 580), and be very unreliable, since on each attack it will pick somewhere between 300 and 856 as the atp for damage calculation. Potentially can hit more than a demolition comet if you pray to rng, but a 556 atp difference means your damage numbers will fluctuate wildly, whereas demolition comets complete lack of atpvariable will give the exact same number on every hit. Thirdly, Weapon Attributes are dependent on the WeaponATP. So a relatively weak weapon like a charge vulcan or yasminkov9000 w/charge will not benefit much from attributes, as those weapon aren't dealing damage because of their innate atp, but rather because they are transforming the characters baseATP into 9 attacks with a high sacrificial attack multiplier. Finally, there is the distinction between flat damage additions and multiplicative damage increases. If you simply do not have access to the multiplicative increases, then high atp weapons with good attributes will add a significant bit of damage. However, as soon as you start to get even a decent amount (read : lvl 20+) of base atp through shifta's multiplicative increase, the higher attack multipliers of charge/berserk/spirit sacrificials will significantly outscale any paltry extra flat additions you would get from equipping a stronger weapon or having more attributes. Shifta adds so much atp that adding just a little more from weaponATP or attributes isn't actually all that much comparatively to your total, but the higher attack multiplier of sacrificial attacks cannot be matched.
  22. It could only have as much stat as the variance of the Spirit Garment, which is not very much (7def, 5evp). Hunting a Brightness Circle itself for stats is much more difficult, with the best drops being from skyly deldepth 1/2560 and redria zol gibbon 1/2100 ish. Neutron skin has very good base stat though, and honestly extra dfp/evp doesn't do all that much overall. I would suggest simply hunting a Spirit Garment at around 1/46 from vhard gibbles (red and yellow i think), than to actually hunt the brightness circle. Star Amplifier can drop from Pal Rappy on some id, so that is fairly common. The extra stats you could get from using a good brightness circle is more a bonus for people who get lucky in finding one, but it certainly doesn't make or break anything. Far easier to just get a spirit garment for it. Lindcray is a bit slow on fomarl since she has really poor rifle animation, but it can still do some damage when you need the range. Instead she should use Rambling May with shot animation mos of the time though, which is incredibly fast on fomarl. In general, fomarl is better for atp damage, while fonewearl is better for demon damage and tech damage. Most of fomarl's attack animations are slower than other classes, but ones which are notable for being good are her shot, slicer, and twinsword ones. Some of her cast animations are better than fonewearls (doublesaber is fast on fomarl and medium on fonl, but unarmed and sword/partisan are quite bad on fonl while being decent on fomarl). Fomarl is generally easier overall since she has better growth and does not need two mags for maxing plans, fonewearl is better at a lot of specific things and can really excel over fomarl when played well but it's more tricky to do so and she gets pigeonholed a bit at times. Psycho bridge is very strong, but most people aren't very good at using techs well. If you do a lot of solo ep4, it is very nice to have.
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