Lemon Posted March 29, 2017 Share Posted March 29, 2017 (edited) So me and @orgodemir did some experimenting with Fog Collision SW objects. F3 seems to determine what effect the object will emit. Here's a table. All the numbers that aren't listed remove the passive map fog. (e.g. They will remove Caves 1 orange glow). Function is the doorID\SwichID that toggle the fog on\off. So if you set Function to 3, the fog will turn off when you call "unlock 3" via map events. We only tested F3 values up to 201. If there's anything we missed, feel free to comment. Also, if anyone knows what F4 does, please share. We haven't had time to mess around with that yet. Spoiler All numbers not listed just remove the map fog Dec Hex Description 009 0009 Dim. But seemed less so than 127. 010 000A flashing red 011 000B Seemed dim but less than 9. 012 000C Really similar to 11. 015 000F Green Fog 017 0011 Dark room, but less so than 127/63. 030 001E Foggy look. slightly greenish 031 001F Seemed dim but even less than 11/12. 032 0020 Slightly more dim than 31. 040 0028 Bright. Blueish tint. 042 002A Mid-range Dimness. Between 126/17. 041 0029 Dim. Greenish tint. 045 002D Flashing Blue 061 003D Bright 062 003E Yet another level of dimness. 063 003F Similar to 127. super dark. 067 0043 looked like a stronger version of the ambient cave lighting 069 0045 seemed foggy + dim 071 0047 seemed foggy + dim. less so than 69 072 0048 Pale Green Fog with oscillating thickness *epilepsy warning* 076 004C foggy 077 004D fog going in and out 081 0051 yet another level of dimness 089 0059 bright fog 103 0067 Pale pink fog (very thin) 104 0068 Blue ambient light 109 006D Thinner White Fog 111 006F Thin white fog 125 007D Thin white Fog 126 007E Black in distance. Large ring of visibility 127 007F Full Black. Can't see walls or floor 133 0085 White Ambient Light 134 0086 Thinner White Fog 137 0089 Thick Orange Fog, Large Ring of visibility 140 008C VERY dim green ambient light 151 0097 Thin purple\white fog 152 0098 Dark Red Light 153 0099 Blue\Green thin fog 160 00A0 Faint purple light 4113 1011 Same as 17, but for rooms For some seabed rooms it appears you need to add 0x1000 to the value to get it to show up. Edited April 21, 2017 by Lemon 2 Quote Link to comment Share on other sites More sharing options...
Soly Posted March 29, 2017 Share Posted March 29, 2017 Can you edit the qedit wiki? It might be good to put it there? Quote Link to comment Share on other sites More sharing options...
Lemon Posted March 29, 2017 Author Share Posted March 29, 2017 10 minutes ago, Soly said: Can you edit the qedit wiki? It might be good to put it there? Nope, the admin dropped the project 2 years ago. I was planning on moving everything over to the dev wiki when I found the time. Quote Link to comment Share on other sites More sharing options...
Soly Posted March 29, 2017 Share Posted March 29, 2017 Hmm.. would be good to ask Tofuman permission then. Quote Link to comment Share on other sites More sharing options...
R-78 Posted March 29, 2017 Share Posted March 29, 2017 If not, maybe would be better to gather everything in the same topic ? like https://www.phantasystaronline.net/forum/index.php?/topic/26156-how-to-build-a-custom-quest/ As there are yet many many "mysterious" object mechanics to discover or give further details about, and only a few people who use Qedit. (Also you could ask me as I already used some of those fogs in my quests ... didn't bother testing that many colors though) Quote Link to comment Share on other sites More sharing options...
Lemon Posted March 29, 2017 Author Share Posted March 29, 2017 1 hour ago, R-78 said: If not, maybe would be better to gather everything in the same topic ? like https://www.phantasystaronline.net/forum/index.php?/topic/26156-how-to-build-a-custom-quest/ As there are yet many many "mysterious" object mechanics to discover or give further details about, and only a few people who use Qedit. (Also you could ask me as I already used some of those fogs in my quests ... didn't bother testing that many colors though) I did. If you remember, I stole acquired your quest for educational purposes. I totally just looked at stuff like this that I didn't want to figure out myself. But even with that, we only had like 3 or 4. Now we have 1-200 figured out, and it only took about an hour. (Praise /reloadquest) Quote Link to comment Share on other sites More sharing options...
Lemon Posted January 31, 2018 Author Share Posted January 31, 2018 Flag 4 seems to be a boolean that controls if it's a fade in or a sudden hard limit. If 0 it will fade into the fog, if it's 1 it will be a sudden change. Quote Link to comment Share on other sites More sharing options...
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