Lee Posted October 18, 2013 Share Posted October 18, 2013 (edited) Just a small note brananz now work properly again in episode 2. If they still aren't just means you need to relog. Edited October 18, 2013 by Lee Quote Link to comment Share on other sites More sharing options...
serverus Posted October 18, 2013 Share Posted October 18, 2013 yea, thanks lee for your help. Quote Link to comment Share on other sites More sharing options...
chuk Posted October 18, 2013 Share Posted October 18, 2013 What was the problem with them, why didn't they shoot? Quote Link to comment Share on other sites More sharing options...
Lee Posted October 18, 2013 Author Share Posted October 18, 2013 (edited) yeah I didn't actually see it for myself but i did find the problem with the signed value pretty easily. seems it disabled their missles, basically: Normal: -40 Hard: -30 Vhard: -15 Ult: -30 Anyway, the tool larva used had set these values to around -499364346 or something, i didn't copy the values down, it was just an overflow on the wrong value type used that's all. Anway this was on the movement stats tab and fixed now, thing is if larva uses that broken ass param editor again the bug will repeat. I should probably clean up my param editor and get users to test values and things in it but w/e next to no one would anyway Edited October 18, 2013 by Lee Quote Link to comment Share on other sites More sharing options...
Lukas Heistso Posted October 18, 2013 Share Posted October 18, 2013 btw how are those datas saved? Hexadecimal? Quote Link to comment Share on other sites More sharing options...
Sylph777 Posted October 19, 2013 Share Posted October 19, 2013 cool lol, thank you... that bug was so lame Quote Link to comment Share on other sites More sharing options...
Xceptional Posted October 19, 2013 Share Posted October 19, 2013 This will make Ga Da Vals Darkness more challenging Quote Link to comment Share on other sites More sharing options...
Lee Posted October 19, 2013 Author Share Posted October 19, 2013 btw how are those datas saved? Hexadecimal? not always why Quote Link to comment Share on other sites More sharing options...
Lukas Heistso Posted October 19, 2013 Share Posted October 19, 2013 nothing i am learning this kinda stuff now, i am just interested Quote Link to comment Share on other sites More sharing options...
Lee Posted October 20, 2013 Author Share Posted October 20, 2013 nothing i am learning this kinda stuff now, i am just interested well when you view something with a hex editor you're always going to see hexadecimal values, but in this case i'm displaying values in decimal and singles converted structs so they make more sense. Quote Link to comment Share on other sites More sharing options...
Lukas Heistso Posted October 21, 2013 Share Posted October 21, 2013 Yeah true. I used to edit Dekaron (another mmorpg via Hexeditor,although its is rough to find the right sections Quote Link to comment Share on other sites More sharing options...
Lee Posted October 21, 2013 Author Share Posted October 21, 2013 (edited) Yeah true. I used to edit Dekaron (another mmorpg via Hexeditor,although its is rough to find the right sections well it depends, a lot of the time the pointers in a file itself will tell you where a section begins and ends. in the battle params case though, there are no pointers, just 4 sections of 0x64 sets of data (100). Anyway bascially all this debug app does is, read in a binary file, then search and find preset addresses and read them in to my own data arrays so i can display them in a sort of user friendly way. Edited October 21, 2013 by Lee Quote Link to comment Share on other sites More sharing options...
Lukas Heistso Posted October 24, 2013 Share Posted October 24, 2013 i see. Pretty genius. Quote Link to comment Share on other sites More sharing options...
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