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Junsui

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Everything posted by Junsui

  1. Junsui

    R-78 shop

    I'll grab a BBS please <3!
  2. Just to double confirm what you proposed above: Weapon - Any non rare wand, rod or cane type (orange box only). Armor - Dragon Frame (Can you use non rare frames too, if you don't have a Dragon Frame?) Units - v801 (only v801?) Shield - Can any shields be used? Attacks Techniques only Consumables No mates, stars and sols? But fluids are perfectly acceptable. No dying. Ultimate. Techniques will be counted. Time will be considered. Thanks
  3. Wasn't really working for me lol... Ah, so it could intentionally be another 2k+ more with the critical?
  4. Thanks! That was interesting... So close to 7k mark. What if Vjaya had the ATP of let's say Hundred Souls. You think it would reach 8k+?
  5. Any of yous know the damage with a sphered Vjaya, level 81 Shifta, Max ATP HUcast, 30 Zalure on low def monster with critical lol
  6. To me, Dark Flow and Dark Meteor always had the 'n00b' or 'hacker' vibe/feel to it because back in the day of DC/GC/Sega PSOBB etc... Only hackers could attain those items and they were usually n00bs in the gameplay department atleast. I'm probably a small minority here, where I don't really care for these weapons, probably because I never had a chance to play with them (which would probably change my mind if I did lol) or I wouldn't want to rely on them for most situations, branding my current weaponry useless. Though, give me a Dark Bridge any day so I can make dat Psycho Bridge lol.
  7. Managed to change his beam colour which was just a texture and not a particle found in the data.gsl > boss06_plotfalz_dat. A nice person in the lobby showcased the weapon's special for me and it didn't change sadly. Also his beam is a lot different from the weapon's beam the character uses too.
  8. Oooooooo! Okay, seems confusing but I might be able to work it out. Good idea on Soly's part. Thanks, and useful to know! So you have to use that blue programme, afs manager?
  9. Thank you and kind of but not exactly what I was proposing but I think Shiva answered me precisely below. But I will deffo come back to it, its very helpful tyty! I think this is it! Thank you man lol... I can navigate the textures a lot more easier now, knowing what number represent what weapon/texture <3! Cool, thanks for the updated and I saw Shiva's response above saying you can just drop the file into the folder and it'll update itself from there. Also, what I want to say also is that if your files doesn't seem to be working (the ones you have edited), its because when you load PSOBB, the updater will download from the server to override the files you have edited. But if you cancel before it does that, you can get away with it. I was messy around with Spread Needle Texture and I noticed if I left it as normal it would load the normal texture but if I cancelled it, it allowed my one to persist. Also with in-game weapon textures, you can see it in real time by unequipping and re-equipping the item you're texturing, which saves you some time to log in each time, but crashes can happen. Okies, thanks for the directions! Oh interesting lol, it is bizarre how this game was put together; its confusing but quite fun lol. Ohhhhh that's right, the bloody wiki! Thanks... Well I got file from shiva but I'll use the wiki too as a backup (totally forgot).... Thanks!
  10. Bloody hell lol... Whether you find it or not, you are finding out many other treats for yourself! So you edited all the particle file from the data.gsl and extract (and after editing it, dropping it back in the folder might be its 'import' system?). Or did you edit only the programme can edit via the usual ones? Hilarious, so is all of PSO looking blue for you? I'd like to see some screen shots ahaha! How and what did you use to export and edit the xvm file? Strange, why did it carry on being green, when you applied blue? Did you eventually get your DM special blue beam? There was this programme that Lee had on Schthacks. IIRC, you could load up any weapon in real time or you HAD to equip the weapon you have and then you could load up any weapon's skin or the weapon itself and it'll skin over the weapon you're carrying to produce some weird and wonderful results in real time without doing the programmes. Though if you wanted to make it perma you had to do it through the usual route, or you load the skin over your weapon everytime you log-in etc... Ah I remember doing a Hildel* lol: *** BTW I believe I saw someone post a list of weapons representing texture number in ItemTextureEp4? Anyone have it? Thanks
  11. Ah good point! I don't know then ahaha, worth a try for the guy I guess unless he gets one through PM etc...
  12. Sophia might still have one shown in her tradelist:
  13. Seen those pictures a few times through out the years. They never get old, always so beautiful to look at :)! Fucking Seabed infamous hallway, the feels! LOL at the FO one! FO Anxiety is a real thing guys, please be gentle on us <3! Thanks for the link to the artwork! I'll definitively check them out
  14. Oh wait. I think I figured how to access those files the ones Lee put them in the folder. Its probably common knowledge to Soly and dev team lol. Use: GSL Extractor, open up the DATA.GSL and press extract on the one you want and then use the particle editor to access it. Not to sure on how to import it back in though? Maybe just drop the file in the data folder, I don't know XD https://psoskins.jimdo.com/tools/
  15. Ahhhh lol! Very long XD Oooooooo! I was expecting that the particle editor files mirror the PSOBB data folder ones and you're right it doesn't. Strange... I dunno what to do now xD.
  16. You went through the whole 500+ ID's? So you used colour code that would make Sky Blue, and then you arrow'd key your way down the list spamming ctrl+v LOL!? Must of took you some time and endurance lol! Determination for that blue beam. Have you tried the Olga file yet? Ahhhh! Its a strange one. I kinda want to find it because it'll be good for future reference as someone will want to have it changed and will ask. That sounds good! If the server stays down or whatever no worries :)! Ty...
  17. If I had a DM myself, I'll be experimenting and trying it all out but I don't lol. So its all up to you! Maybe ask on Ephinea forum or something as I am sure someone must know. On some weapons their projectiles are textures such as the Spread Needle photon bullet can be changed exported/imported with the Texture programme, then photoshop, paint.net etc... I found the DM texture but I couldn't see anything relating to the photons that it shoots unless its in the texture itself hiding away but I really doubt that. It does seem more particle then texture anyways.
  18. Sorry, when I say 'bullets' I mean the beams, or the projectiles that come out of the Dark Meteor. Ah, never mind. I signed up to the test server as I found the item editor on my PC but the server isn't online at the moment (dang it!). Haha, that be funny to see. Does the excel file even communicate with the particle files? I thought it is just a file that has all the entries in and if you edited on there it wouldn't update the particle files (could be wrong though). Well definitively check out Olga Flow data file: particleentrya31 Go ham in there and see if it works. You can see his Dark Flow Special Beam in there (from what I can tell), so I am guessing the Dark Meteor one should be in there too. His attacks are pretty much just a scaled down version when using his weapons in game; so the game has to be drawing it from either folder or the main one IMO.
  19. I got confused initially as I thought that was the DM's special bullet lol. Its a nice blue I give you that! ^^; Ah! How would I do that? I'm sure I had a link or came across that item creation programme recently, but can't remember if I still have it. Oh really LOL?! Damn! Good point on the mixture of colours; perhaps it could be that or its somewhere else. The other particle entries are the levels and bosses on what I checked out; which I doubt it is in there... UNLESS... .. . It could be in the Olga Flow particle entry data and the weapon that the character uses in game comes directly from Olga Flow's file. I think it could be that I'll check.
  20. Never used the Particle programme but I had a look. I have loaded up the file you posted, aswell as an original particle entry file. I compared and contrasted the ID and everything seems the same except the colours: http://i.imgur.com/z2nzmo5.jpg [EDIT] So something just clicked in me lol. The ID's you provided is the 'normal bullet' of Dark Meteor, correct? You know you could have a dark blue going around that light blue (just saying). Well the biggest problem here for me is that I can't test anything out because I don't have a DM. But is it possible to produce one on the test server? Like can I go on there, get level 200, and create a DM to test it out? The idea that I had was to go through the particle entry file (of course back up your original) and look for all the colours that are green or closely resemble DM special's colour. Check the name of the file/ID to see if you can distinguish whether it 'could' be that or 'not' and then change the colour to like a red/few different colours for the greens or something. Then once you found it by seeing the colour being changed in game then narrow it down lol, until you actually find the ID etc...
  21. @mudkipzjm @R-78 Great effort for the last few remaining hours, some really high waves you both got up to. Damn, you think you could complete 100 waves on hardmode? Congrats to all and nice little event @Lemon
  22. Haha, nice one! I can't compete with that. Don't have the weaponry to advance that far!
  23. Cool quest! Its engaging and wild with great rewards such as a ton of EXP, and the quest treats that was implemented. Fun with a good team and a nice little unique boss battle! Welldone!
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