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Soly

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Everything posted by Soly

  1. That's probably worse tbh... imagine, as this is still RNG, you don't get anything ever... oof... I still think just removing that dar reduction would be better, and deal with the "abuse" of it later on.
  2. To update here before I go to bed. Talked with Ives (Ender asked him) and it seems that after all, the "single section id" for cmode is the right thing, this based on the fact that the other IDs seem to have data of normal mode and not data similar to the cmode one. Also the fact that we don't know what the data for that psow page is based on, can't really use it for much and we have literally no source for what the other section ids would be, if they were actually different
  3. To correct myself, cmode doesn't come with teth, but the cmode code we have was made by someone else (Doberman, iirc, maybe with help from other people). @ink thanks for poiting that out, I just checked the default PT file, and it defintiely is not the same between the first 2 cmode IDs (also seems kinda pointless to have multiple difficulty tables for CMode if only normal is used). I'll be looking into correcting this then... but I will probably take a little bit to review all the tables. While this is "nice", you are already out of sync... so yeah, think the issues of dropping X item and what other people see is the real Y item. The "only one table in PT" is not true, there is in fact all tables (all SIDs and all difficulties), the code we have only loads viridia tho... but I guess this is actually wrong, given that those section IDs are not the same through out normal difficulty.
  4. You will have to either whitelist the launcher/game folder and maybe disable the antrivirus temporarily while installing it.
  5. The starting inventories for cmode are hardcoded and definitely were not sync'd server side, I am fairly sure I looked at that before, but I could probably look into it again to make sure. The game rng for cmode is the same as it comes with teth, so idk about that... monster stats are the same in cmode tho, so if they were modified that might be an issue. I am aware of this, but I was asked not to fix so yeah... people have to be aware that if they skip a stage, it's on them for doing so. Afaik, all of the IDs are exactly the same in CMode... if anything, tethealla loads viridia (section id 0) and copies it to the others so there is that... @Yannv @ink @R-78 If you guys find a way to reproduce it consistently, I can look into it.
  6. Although this is probably not even possible (talking about quest script things), if it were, it'd definitely be a security concern. The problem with this scenario is when multiple people play from the same internet connection. While there is probably not even 5%? of people doing so, but those who do would be screwed. The game also uses another identifier, that although is not reliable can be used to do that "no multiple drops on the same pc", but then is not fair because some people will either have multiple computers or use virtual machines to run more game instances. I think the main problem is trying to maintain the archaic system of "here is a drop, now fight between yourselves for it" and trying to balance it with a system that gives each player their own drop, I have voiced my opinion of just getting rid of the DAR reduction completely... but doing so is "unfair" for those who play alone (or can't find a party to play with). So yeah, if it's not clear, I am on the remove dar reduction side.
  7. Sadly I don't have enough power yet to conjure something with Ultima Bringer's but soon
  8. Oh alright... Who knows what the issue was with the other one.
  9. Maybe your antivirus removed the file? I'd suggest to check it's still there, if not, you will probably have to whitelist the game folder to avoid false positives
  10. Regarding it being allowed is already in the guidelines. We were just talking about the fact that there is no place dedicated to those trades.
  11. We end up with the same thing tho... We don't want to promote it, and part of the staff agrees with that idea so I don't think we'll add such a subforum or discord channel. I suppose it'd be expected of people doing such trades to label them properly.
  12. I think the guidelines are pretty clear regarding our position on 3rd party trades (we don't encourage or support them) and personally I think it would not be a good idea to make a section for such trades. I'll bring it up and see what the other staff thinks about it.
  13. It might be good to do a revision of that, I'll ask @R-78 so we can look into it... Also I don't think you meant unitxt file? ... the ID needed for that (item id) can be found in the item wiki tho
  14. Right now, the username and password accept a-z, A-Z, 0-9 and these symbols
  15. You can probably find a picture somewhere in the forum And I can't guarantee we'd use it (not up to me anyway)
  16. Added an option to change the the size of the damage numbers There are 3 different settings for it: Disabled: Does not change the size of the text Automatic: Changes the size of the damage numbers based on the the resolution window/hud resolution Manual: You set the scale manually as a percent Currently the setting allows for 100% to 300%, but this is subject to change.
  17. What we have, is a skin we use for Halloween, when we tweak the belras during the event.
  18. Sadly the launcher and even the game client get flagged but those are false positives. You have to either whitelist the executables or the whole folder, as long as you download them from the official downloads (aka the downloads page) you should be ok. I have an update planned for the launcher, to see if I can at least reduce the amount of false positives on it. The client on the other hand, there is not much to do about it... You will find the same issue in any psobb private server btw.
  19. Remember that you can also link replies n a topic, so the first post can be used as some sort of summary/index with links to each guide And while the effort is primarily a beginners guide, and update to this (if needed) would be nice eventually, too.
  20. I'm gonna assume you actually solved that part since you PM'd me with another issue, after you posted here.
  21. I don't think your IP would be blocked, but your ISP could be blocking us. Can you access http://ultimapsobb.com/?
  22. For item combinations probably the best would be the item wiki tbh. I could add a notes section to the combinations, so any special/non programmatic requirements can be added there. Most of the item wiki is auto generated from the game config files and stuff like inability to use an item because of a stat requirement is ignored. I should probably also add a manual override of class usage disallow...
  23. I'll look into it, if you check the source files aka (https://www.phantasystaronline.net/pages/tool-box/calculators/max-stats/data-items.js) I already have the resistances on armor stuff (although it might not be 100% accurate since some things are hardcoded) It not having been done before doesn't meant we can't... but I guess since is a forum post not by ourselves (staff/server) then it doesn't matter much... Tbh, just don't use any background color at all, better color the text itself and bold it.
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