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El Socko

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Everything posted by El Socko

  1. And another one (didn't want to post this at the same time as the POD one) for TTF. Multimode Solo, PB (Twins) at Falz - 11"47 Got pretty luck there with Falz and all the other bosses. However I don't see much room for improvement unless I get a DM with A.Beast for Dal Ra Lie. With no A.Beast on it, I simply can't kill him before he goes off the raft, even though on a different run, I once managed to do so (with Level 3 SD from recently obtained Macho Blades), guess there were just enough critical hits, but so far this only worked out once. I'll report back if boss pattern troll/mag activation/RNG fortune shines on me again.
  2. Almost feels like we need a seperate category for One player dual-logging. I've gotten this time recently dual logging with FOnewm: The FO was not in the room anymore because I /lobby him after the 2nd SD30 at the start of Desert which will last long enough to finish the boss. Previously, I used to pipe him in twice - once in Crater Interior after the initial SD ran out and once before the boss teleporter to refresh it. Until I noticed this is not optimal. This still could be improved a lot if my only DM wasn't Machine/Dark, which is not exactly the best attribute combination for Episode 4. Otherwise, it's also down to luck getting fast Hell activations on Lizards and as few rare enemies as possible since they tend to slow you down.
  3. The pics posted by Aigis just prove again what I'm always thinking: house cats have the best life, no work, just sleeping all day and when they are hungry there usually is plenty of food. How I envy those lazy basts! There's this joke about dogs and cats in my local language, translating to this ... A dog will look up to its owner and think "wow, he cares for me and provides me with food ... he must be a God!". The cat will look up and think "wow, he cares for me and provides me with food ... I must be a God!"
  4. Found a screenshot of a no-PB run of TTF from September (Master Sword hunt), got a pretty respectable time there considering: we didn't abuse the Vol Opt "magtimer" glitch had no class with Dark Flow plus the RAmar being so low leveled - he hardly ever attacked to not cause dmc, just tagged the bosses for Exp. That was Night (FOnewm), HoWi (RAmar) and me (RAcast) in the game.
  5. With the gear you have, you should easily be able to hit sub 11"40 (with plenty of luck of course), but that's talk for the TA thread.
  6. Yeah, I managed to play on the same HH. I did get a drop: EDIT: Another (the 3rd) full HH on Bluefull without any rare from Falz. Statistically, the regular non-event drop at 1/64 outside HH (= 1/22 in HH) should have dropped for me or R-78 by now and Naka's Card doesn't seem to be a too difficult drop either, and since I got neither of those I am almost convinced the drop is STA, obviously at the usual soul-crushing rate.
  7. Can't see your pic (the bmp file), gives an error. Convert to jpg and re-up?
  8. Not bad Shoutgu, considering how you had to kill more Spinners than with 2P. Shame about all the randomness of mag procs and Dark Falz sometimes being an utter bitch by totally invalidating a good time up to that boss fight ...
  9. Yeah, should be possible to improve that 4P time a lot considering I got a faster time soloing (no PB before the quest, used Twins right after Spinner phase) in the previous HH, but I certainly could get a better time if I had an A.Beast DM and 80 instead of 70 hit on my Charge Yas 9k ... Still, 2P is probably still the best way to do it.
  10. I asked Diabolicscar about the Bluefull Falz drop. It is still unconfirmed so if I manage to catch a HH (I usually miss them during the week) I'm willing to sacrifice that to see what he drops. Any other takers, feel free to do the same.
  11. Certainly I can. I only saw this now. I have attached the file. rare_drop loud.ogg
  12. I was going to try Bluefull Falz to see what he drops during this event, but on the shoutbox Diabolicscar mentioned he drops the regular Rico's Earrings. However he hasn't clarified if this is actual a confirmed fact. Maybe it would be a good idea to mention confirmed regular boss drops (so nothing else drops in the event) in the first post too, so people don't waste their time trying to check a drop. Could use a different text colour for those.
  13. Link removed because apparently (according to Night) the site is riddled with some kind of virus, though I never had any trouble using it in the past ...
  14. You can just clear the "Rare Drop" field so it pulls the original file if you want to turn BGM back on.
  15. Here's what I did: I took the original rare chime, made it extremely loud using a sound edit tool (so loud that it was horribly clipped) then applied it in the launcher under Options -> Personalization -> Rare Drop. Afterwards I just set the BGM in PSO to the lowest volume so that when I play my own music via Winamp, I don't hear the BGM anymore - however the rare drop sound is still audible.
  16. Whenever you mention hardcoded stuff in PSO, how can I imagine that? Is it a specfic item hex code that is tied to unique properties so that particular item has no stats in a file (hence they cannot be altered) since they are hidden deep in the games' .exe? It's a shame game code is so big and complex these days. Back in the 80s with its 8-bit CPUs, I could hack infinite lives/energy myself, just looking for specific instructions in the code, like this example in Z80 code: LD A,(HL) - Load register A (8-bit register) with the value of what HL (16-bit register) points at. DEC A - Decrease A (by 1). So I'd just remove the "DEC A" instruction and whatever got counted down by 1 simply stayed the same. Any possible check after this to see if A maybe had reached 0 (= Game Over or life lost) never took place either. It was just a matter of finding the correct instance of this code because obviously not every one was related to lives/energy etc.
  17. What about Adept then, is it a special case because of all the different bonuses +TP reduction it has?
  18. I see Night, thanks for the feedback. I was hoping the launcher had some kind of config into which it saved all kinds of settings including accounts (so you could just edit it), but doesn't look like it.
  19. I have an issue with the launcher - from what I remember, when you want to add a new account (so it shows up in the drop-down field of the launcher), what you have to do is run the game, enter account name and pass via "Register UserID", then start a game and login a character and either get to the block selection or actually spawn into a block. When you have done so, the login/pass is "saved" into the launcher. However with this particular (new) account, whenever I pick it from the launcher and run PSO, only the account name is there, the cursor is not on "Start Game" but on "Register UserID" and I have to type in the password. For some reason the launcher does not seem to remember the password? Of course it is the correct password as I can access my characters. I tried deleting the account from the launcher and redid above steps but to no avail.
  20. Cheers Sab. Lol, I wanted to do Alt+K after trade but I hit the Windows "log out" combination so PSO crashed...
  21. Alright, we can do this now if you like? I can come to block 1 with Trashbot.
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