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  1. Reposted from (http://schtserv.com/forum/viewtopic.php?f=35&t=97254) I am the original author of that post though. This tutorial is recommended for people experienced with PSOBB modding. Overview -Recently I discovered that it is possible to create legit .NJ (PSO USES THIS FILE FOR ITS MODELS) files with old SEGA dev tools. Yes, this means custom models in PSO. This guide will teach you how to create .NJ files from .OBJ files and also how to use your own textures on the custom .NJ files. Examples below. Things to note (Important, read) -Don't attempt this if you're not confident. -This tutorial uses Windows PC. -This process is complicated and tedious. -This is only tested with PSOBB. -This is directed towards people who have experience with 3D modelling. -I do not know everything about these tools and I am still experimenting with them myself, so some aspects of this process are not perfect. -I am not entirely sure if this will work on your system but hopefully a few other people can get it to work and we can iron this process out a bit. -You cannot use this process to modify many objects in PSO, you can only modify HAIR and CAP models to my knowledge. -Contrary to what I just said, it might be an idea to mess around with replacing BODY or HEAD files as I have not experimented very much with it. Also I have not tried replacing any enemy models or scenery models as they are actually very different to the HAIR and CAP models. -Lastly I have only tested this method with RAmar models. What you will need (Compulsory) -Windows 98 (I am running it via virtual machine) (Feel free to try other OSes) -A copy of 3DS MAX R2.5 -Sega Dreamcast Katana SDK r9 -VMT (http://psodev.free.fr/) What you will need (Recommended) -A modern 3D software of your choice, I recommend Blender 3D since it's free and is actually very good. (http://www.blender.org/) -OBJ 2 MAX 2.5 (http://www.maxplugins.de/max2.php?page=3&range=Import%20/%20Export&sort=Author) -ExMldNet (http://kryslin.silvite.com/exmldnet.html) -Schthack model view (http://schtserv.com/forum/viewtopic.php?f=35&t=12799) -Virtual Machine (for Windows 98) Setup So, everything is setup? Importation What about the texture I made for my object? Thanks to kryslin, schthack, lee and habware for their PSO/MAX tools and helpful information about the web. I mainly wrote this tutorial so this trick could be archived, I'm not sure anyone will use it. But yeah, here it is.
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  2. Maybe we should look into modelling completely new items for the game with this technique.
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  3. there's no way i would forget that tralala song *-*
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