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Files Table for Skinning


Lemon

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Hopefully a table to save people time when looking for the file they want to edit.  I'll update this with whatever stuff people post.

Spoiler

 


bm_ene_astark.bml               : Astark & Wave Attack
bm_ene_boota.bml                : Boota & Za Boota & Ba Boota
bm_ene_boss09.bml               : Saint-Milion Head & Shambertin Head & Kondrieu Head
bm_ene_boss09_tentacle.bml      : Saint-Milion Spinner & Shambertin Spinner & Kondrieu Spinner
bm_ene_dolphon.bml              : Dorphon & Dorphon Eclair
bm_ene_girtablulu.bml           : Girtablulu
bm_ene_golan.bml                : Goran & Pyro Goran & Goran Detonator
bm_ene_lappy_es4.bml            : Sand Rappy & Love Rappy
bm_ene_lappy_hw4.bml            : Sand Rappy & Halo Rappy
bm_ene_lappy_xs4.bml            : Sand Rappy & Santa Rappy
bm_ene_melissa.bml              : Merissa A & Merissa AA
bm_ene_re7_berura.bml           : Dark Belra (Normal - Very Hard)
bm_ene_re7_berura_a.bml         : Dark Belra (Ultimate)
bm_ene_re8_merill_lia.bml       : Merillia & Meriltas
bm_ene_re8_merill_lia_low.bml   : Merillia & Meriltas
bm_ene_sandlappy.bml            : Sand Rappy & Del Rappy
bm_ene_yowie.bml                : Yowie & Satellite Lizard
bm_ene_zu.bml                   : Zu & Pazuzu
data.gsl
    bm_ply_photon_chair.bml     : Photon Chairs
    fs_obj_hako01_n.xvm         : destroyable boxes
    item.bml                    : The item boxes that drop from enemys, Meseta, event boxes & Bullets from guns
    obj_abecon.xvm              : destroyable boxes
effect_nt.xvm                   : Common effect types from attacks and debuffs, as well as holding some the technic effects.
f256_backtext.prs               : Character Select Background & Update screen background.
f256_hyouji.prs                 : HUD & Menu windows
logo.prs                        : The sega Logo when you start up the game.
nowloading.prs                  : the loading graphic that appears during the start up of the game. in the bottom corner.
onlineending_dat.bml            : 'You are the hero' screen
plAtex.afs                      : HUmar
plBtex.afs                      : HUnewearl
plCtex.afs                      : HUcast
plDtex.afs                      : RAmar
plEtex.afs                      : RAcast
plFtex.afs                      : RAcaseal
plGtex.afs                      : FOmarl
plHtex.afs                      : FOnewm
plItex.afs                      : FOnewearl
plJtex.afs                      : HUcaseal
plKtex.afs                      : FOmar
plLtex.afs                      : RAmarl
plOtex.afs                      : Nurse
plPtex.afs                      : Hostess
plQtex.afs                      : Iréne
plRtex.afs                      : Momoka
plStex.afs                      : Elly
plTtex.afs                      : Flowen
plUtex.afs                      : Tails
plVtex.afs                      : Knuckles
plWtex.afs                      : Sonic
plXtex.afs                      : Red Ring Rico
plYtex.afs                      : Hooded guy
title.prs                       : the title screen & Title Screen Buttons

 

 

Edited by Lemon
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I'll go through some more files later.  This is just a start.

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I have a few more for your list. as I use ones edited for the hud setup I am using atm. and often others have them.

f256_backtext.prs : The texture behind the char select screen AND the update screen.

effect_nt.xvm: Common effect types from attacks and debuffs, as well as holding some the technic effects.

logo.prs: The sega Logo when you start up the game.

title.prs: the title screen (also has must of the buttons in it for the tital screen)

onlineending_dat.bml : has the ending screen for the online mode when you beat falz

nowloading.prs: the loading graphic that appears during the start up of the game. in the bottom corner. (yes theres textures to animate it)

 

 

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obj_abecon.xvm & fs_obj_hako01_n.xvm : the two box types on the ground when you load into areas in episode 1. (they are hidden in a file to start, can be remade. uses 4 textures)

item.bml: The item boxes that drop from enemys, Meseta, event boxes (the egg, and flowers and such) as well as bullets from ranger weapons

bm_ply_photon_chair.bml: The Photon Chairs that get used in lobby (again this one is in a file to start, you can make it a seperate file)

 

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2 hours ago, Frethia Runo said:

obj_abecon.xvm & fs_obj_hako01_n.xvm : the two box types on the ground when you load into areas in episode 1. (they are hidden in a file to start, can be remade. uses 4 textures)

bm_ply_photon_chair.bml: The Photon Chairs that get used in lobby (again this one is in a file to start, you can make it a seperate file)

 

Explain please, I couldn't find any of these files Dx Probably since they're hidden, but where?

 

EDIT: I can't find item.bml either.

Edited by Lemon
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26 minutes ago, Lemon said:

Explain please, I couldn't find any of these files Dx Probably since they're hidden, but where?

 

EDIT: I can't find item.bml either.

All of those are located inside of the Data.gsl folder file Lemon

To open them you need a GSL extractor, which can be found here http://psodev.free.fr/ (The GSL Extractor from Schthack)

That file alone will add everything to your list lol. You'd be surprised what is in there

Edited by Auli'i
wording
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21 minutes ago, Auli'i said:

All of those are located inside of the Data.gsl folder file Lemon

To open them you need a GSL extractor, which can be found here http://psodev.free.fr/ (The GSL Extractor from Schthack)

That file alone will add everything to your list lol. You'd be surprised what is in there

Now I'm feeling really stupid.  I was looking at the folder through the 'open' menu in texture manager.... which filters out files it can't open....

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12 minutes ago, Lemon said:

Now I'm feeling really stupid.  I was looking at the folder through the 'open' menu in texture manager.... which filters out files it can't open....

Rookie mistake by somebody who knows way more than I know about all this stuff xD

That being said, I've done the same thing while looking for PRS/XVM files with the AFS sorting selected, so I can't say much

Let me know if you need anything else! 

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