Lemon Posted May 9, 2017 Share Posted May 9, 2017 (edited) Hopefully a table to save people time when looking for the file they want to edit. I'll update this with whatever stuff people post. Spoiler bm_ene_astark.bml : Astark & Wave Attack bm_ene_boota.bml : Boota & Za Boota & Ba Boota bm_ene_boss09.bml : Saint-Milion Head & Shambertin Head & Kondrieu Head bm_ene_boss09_tentacle.bml : Saint-Milion Spinner & Shambertin Spinner & Kondrieu Spinner bm_ene_dolphon.bml : Dorphon & Dorphon Eclair bm_ene_girtablulu.bml : Girtablulu bm_ene_golan.bml : Goran & Pyro Goran & Goran Detonator bm_ene_lappy_es4.bml : Sand Rappy & Love Rappy bm_ene_lappy_hw4.bml : Sand Rappy & Halo Rappy bm_ene_lappy_xs4.bml : Sand Rappy & Santa Rappy bm_ene_melissa.bml : Merissa A & Merissa AA bm_ene_re7_berura.bml : Dark Belra (Normal - Very Hard) bm_ene_re7_berura_a.bml : Dark Belra (Ultimate) bm_ene_re8_merill_lia.bml : Merillia & Meriltas bm_ene_re8_merill_lia_low.bml : Merillia & Meriltas bm_ene_sandlappy.bml : Sand Rappy & Del Rappy bm_ene_yowie.bml : Yowie & Satellite Lizard bm_ene_zu.bml : Zu & Pazuzu data.gsl bm_ply_photon_chair.bml : Photon Chairs fs_obj_hako01_n.xvm : destroyable boxes item.bml : The item boxes that drop from enemys, Meseta, event boxes & Bullets from guns obj_abecon.xvm : destroyable boxes effect_nt.xvm : Common effect types from attacks and debuffs, as well as holding some the technic effects. f256_backtext.prs : Character Select Background & Update screen background. f256_hyouji.prs : HUD & Menu windows logo.prs : The sega Logo when you start up the game. nowloading.prs : the loading graphic that appears during the start up of the game. in the bottom corner. onlineending_dat.bml : 'You are the hero' screen plAtex.afs : HUmar plBtex.afs : HUnewearl plCtex.afs : HUcast plDtex.afs : RAmar plEtex.afs : RAcast plFtex.afs : RAcaseal plGtex.afs : FOmarl plHtex.afs : FOnewm plItex.afs : FOnewearl plJtex.afs : HUcaseal plKtex.afs : FOmar plLtex.afs : RAmarl plOtex.afs : Nurse plPtex.afs : Hostess plQtex.afs : Iréne plRtex.afs : Momoka plStex.afs : Elly plTtex.afs : Flowen plUtex.afs : Tails plVtex.afs : Knuckles plWtex.afs : Sonic plXtex.afs : Red Ring Rico plYtex.afs : Hooded guy title.prs : the title screen & Title Screen Buttons Edited May 9, 2017 by Lemon 8 Quote Link to comment Share on other sites More sharing options...
Lemon Posted May 9, 2017 Author Share Posted May 9, 2017 I'll go through some more files later. This is just a start. Quote Link to comment Share on other sites More sharing options...
Frethia Runo Posted May 9, 2017 Share Posted May 9, 2017 I have a few more for your list. as I use ones edited for the hud setup I am using atm. and often others have them. f256_backtext.prs : The texture behind the char select screen AND the update screen. effect_nt.xvm: Common effect types from attacks and debuffs, as well as holding some the technic effects. logo.prs: The sega Logo when you start up the game. title.prs: the title screen (also has must of the buttons in it for the tital screen) onlineending_dat.bml : has the ending screen for the online mode when you beat falz nowloading.prs: the loading graphic that appears during the start up of the game. in the bottom corner. (yes theres textures to animate it) 1 Quote Link to comment Share on other sites More sharing options...
Frethia Runo Posted May 9, 2017 Share Posted May 9, 2017 obj_abecon.xvm & fs_obj_hako01_n.xvm : the two box types on the ground when you load into areas in episode 1. (they are hidden in a file to start, can be remade. uses 4 textures) item.bml: The item boxes that drop from enemys, Meseta, event boxes (the egg, and flowers and such) as well as bullets from ranger weapons bm_ply_photon_chair.bml: The Photon Chairs that get used in lobby (again this one is in a file to start, you can make it a seperate file) Quote Link to comment Share on other sites More sharing options...
Lemon Posted May 9, 2017 Author Share Posted May 9, 2017 (edited) 2 hours ago, Frethia Runo said: obj_abecon.xvm & fs_obj_hako01_n.xvm : the two box types on the ground when you load into areas in episode 1. (they are hidden in a file to start, can be remade. uses 4 textures) bm_ply_photon_chair.bml: The Photon Chairs that get used in lobby (again this one is in a file to start, you can make it a seperate file) Explain please, I couldn't find any of these files Dx Probably since they're hidden, but where? EDIT: I can't find item.bml either. Edited May 9, 2017 by Lemon 1 Quote Link to comment Share on other sites More sharing options...
Auli'i Posted May 9, 2017 Share Posted May 9, 2017 (edited) 26 minutes ago, Lemon said: Explain please, I couldn't find any of these files Dx Probably since they're hidden, but where? EDIT: I can't find item.bml either. All of those are located inside of the Data.gsl folder file Lemon To open them you need a GSL extractor, which can be found here http://psodev.free.fr/ (The GSL Extractor from Schthack) That file alone will add everything to your list lol. You'd be surprised what is in there Edited May 9, 2017 by Auli'i wording 3 Quote Link to comment Share on other sites More sharing options...
Lemon Posted May 9, 2017 Author Share Posted May 9, 2017 21 minutes ago, Auli'i said: All of those are located inside of the Data.gsl folder file Lemon To open them you need a GSL extractor, which can be found here http://psodev.free.fr/ (The GSL Extractor from Schthack) That file alone will add everything to your list lol. You'd be surprised what is in there Now I'm feeling really stupid. I was looking at the folder through the 'open' menu in texture manager.... which filters out files it can't open.... 1 Quote Link to comment Share on other sites More sharing options...
Auli'i Posted May 9, 2017 Share Posted May 9, 2017 12 minutes ago, Lemon said: Now I'm feeling really stupid. I was looking at the folder through the 'open' menu in texture manager.... which filters out files it can't open.... Rookie mistake by somebody who knows way more than I know about all this stuff xD That being said, I've done the same thing while looking for PRS/XVM files with the AFS sorting selected, so I can't say much Let me know if you need anything else! 1 Quote Link to comment Share on other sites More sharing options...
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