GuardianGirth Posted January 28, 2017 Share Posted January 28, 2017 (edited) Lost Shock Gungnir Spoiler Temple Alpha/Temple Beta/Total Dim: 20/33/53 La Dim: 24/20/44 So Dim: 47/35/82 Rappy: 30/18/48 Bears: 17/2/19 Lilys: 46/33/79 Monest: 5/15/20 Belra: 1/28/29 Grass: 21/27/48 Total: 211/214/425 Barba Ray: 1 Average Run length: 25-30 mins Lost Riot Raygun Spoiler Spaceship Alpha/Spaceship Beta/Total Savage: 41/28/69 Barb: 25/23/48 Gill: 57/59/116 Dub: 0/24/24 Delsaber: 35/26/64 Garanz: 24/0/24 Sorc: 0/26/26 Pan: 26/19/45 Total 209/205/414 Gol Dragon: 1 Average Run Length: 25-30 mins Lost Devils Scepter Spoiler Jungle East/Jungle North/Mountain/Seaside/CCA/Total Merilla: 20/14/15/18/16/83 Meriltas: 16/16/10/20/16/76 UI: 11/5/41/17/18/92 Zol: 7/16/28/13/18/82 Gee: 14/25/25/45/33/142 Berril: 6/2/9/9/13/39 Spigel: 9/7/9/9/13/47 Mericarol: 6/5/0/0/5/18 Merikle: 5/4/0/0/5/14 Mericus: 5/4/0/0/5/14 Gi Gue: 0/0/0/16/9/25 Gibbles 0/0/14/0/10/24 Total 99/98/151/146/161/658 Extra Enemies: Mericarols: 2 in Jungle North. Gal Gryphon: 1 Average Run Length: 40-50 mins Lost Chaos Calibur Spoiler Seabed Upper/Seabed Lower/Total Dolmolm: 48 31 79 Darls: 46 27 73 Depths: 28 4 32 Morfos: 6 34 40 Zoa: 29 26 55 Zele: 24 24 48 Recobox: 29 36 65 Biters: 13 30 43 Total: 223 212 435 Olga Flow: 1 Average Run Length: 35-45 mins Lost Heart Breaker Spoiler Tower 1/Tower 2/Total Delbiter: 14 20 34 Del Lily: 25 38 63 Ill Gill: 32 37 69 Gibbles: 10 22 32 Gi Gue: 33 15 48 Mericarol: 2 13 23 Merikle: 15 15 30 Mericus: 11 18 29 Recobox: 22 40 62 Epsilon: 17 9 26 Totals: 182 228 410 Extra Enemies: Mericarol: 8 in CCA Warping Epsilons: 4 in Total Average Run Length: 60-70 mins Lost Masters Blaster Spoiler Route 1/Interior/Total Boota: 24 30 54 Ze Boota: 24 30 54 Ba Boota 35 35 70 Rappies: 29 20 49 Dorphons: 10 18 32 Astarks: 23 16 39 Zus: 29 16 45 Sat lizard: 29 34 63 Yowie: 28 37 65 Totals: 248 240 488 Extra Enemies: Dorphons: 4 in Route 1 Saint Million: 1 Average Run Length: 30-35 Mins Lost Son Hopkins Spoiler Desert1/Desert2/Desert3/Total Goran: 34 49 20 103 Pyro: 55 34 32 121 Detonator: 23 28 29 82 Sat Lizard: 19 24 27 70 Yowie: 25 24 23 72 Zu: 23 29 30 82 Merissa: 34 39 39 112 Grits: 7 7 5 21 Totals: 251 251 250 752 Extra Enemies: Detonators: 2 in Desert 3 Grits: 2 in Desert 3 Saint Million: 1 Average Run Length: 60-75 mins Villianous Rift #1 Spoiler Temple Alpha Temple Beta Total Dim: 20 7 27 La Dim: 24 24 48 So Dim: 23 16 39 Rappies: 17 16 33 Bears: 8 16 24 Lilys: 26 35 61 Monest: 6 5 11 Belra: 25 20 45 Grass: 13 18 31 Total: 161 159 320 Average Run Length: 18-25 mins Villianous Rift #2 Spoiler SS beta SS Alpha Total Savage: 21 24 45 Barb: 16 18 34 Gill: 41 36 77 Dub: 6 15 21 Delsaber: 27 31 58 Garanz: 0 26 26 Sorc: 34 0 34 Pan: 16 17 33 Total 165 178 343 Average Run Length: 18-25 Mins Malicious Uprising #1 Spoiler Temple Beta Dim: 58 La Dim: 18 So Dim: 15 Rappies: 34 Bears: 7 Lilys: 21 Monest: 2 Belra: 11 Grass: 14 Total: 181 Malicious Uprising #2 Spoiler Spaceship Alpha Savage: 20 Barb: 35 Gill: 40 Dub: 50 Delsaber: 21 Garanz: 8 Pan: 6 Total: 180 Malicious Uprising #3 Spoiler Merilla: 11 Meriltas: 30 UI gibbon: 20 Zol: 32 Gee: 20 Berrills: 10 Spigells: 27 Gi Gue: 3 Mericarol: 3 Gibbles: 3 Total: 160 Malicious Uprising #4 Spoiler Dolmolm: 75 Dolmdarl: 39 Morfos: 33 Deldepth: 7 Zoa: 10 Zele: 14 Delbiter: 8 Recobox: 14 Total: 200 Malicious Uprising #5 Spoiler Gibbles: 24 Gi Gue: 8 Mericarol: 7 Merikle: 1 Mericus: 1 Delbiter: 7 Del lily: 24 Ill gill: 19 Recobox: 26 Epsilon: 3 Total: 120 Special Thanks: Yata: For helping with 99% of the scripting and annoyingly lovely amounts of trial and error. X11: For making NPC dialogue for the VRs, Lost Son(everyone loves your 34 lines of dialogue in the opening of LSH) 8D Ade: For making NPC Dialogue for the Mop ups. Edited January 28, 2017 by Soly Fixed formatting 3 Quote Link to comment Share on other sites More sharing options...
Lemon Posted January 28, 2017 Share Posted January 28, 2017 I hope you didn't count all these by hand. If so, use this in the future. It counts all by floor (I haven't gotten it to count all at once yet. Quote Link to comment Share on other sites More sharing options...
R-78 Posted January 29, 2017 Share Posted January 29, 2017 Thank you for your contribution. Quote Link to comment Share on other sites More sharing options...
GuardianGirth Posted January 29, 2017 Author Share Posted January 29, 2017 A few enemies are hidden in some quests so youll notice a difference by 1 or 2 on a few quests. And yes I did but I'll admit this was a few months ago. Hope ya'll enjoy either way. 2 Quote Link to comment Share on other sites More sharing options...
ryukin Posted January 29, 2017 Share Posted January 29, 2017 Thanks for the quests Quote Link to comment Share on other sites More sharing options...
Lemon Posted February 5, 2017 Share Posted February 5, 2017 I ran MU5 earlier, and ran into an issue with the syncing of the clock. I had a full extra minute (as player2) than player1 did. How are you syncing the clock (or are you?) and are you counting frames or time with your clock update? Quote Link to comment Share on other sites More sharing options...
Soly Posted February 5, 2017 Share Posted February 5, 2017 1 hour ago, Lemon said: I ran MU5 earlier, and ran into an issue with the syncing of the clock. I had a full extra minute (as player2) than player1 did. How are you syncing the clock (or are you?) and are you counting frames or time with your clock update? There is a bug in the clock stuff... MU2 also suffers from clock desync (reset?). I looked at it but is a bit messy... I think the quests would benefit from a remake (at least the clock part), maybe doing it in a single thread. Quote Link to comment Share on other sites More sharing options...
Lemon Posted February 5, 2017 Share Posted February 5, 2017 Just now, Soly said: There is a bug in the clock stuff... MU2 also suffers from clock desync (reset?). I looked at it but is a bit messy... I think the quests would benefit from a remake (at least the clock part), maybe doing it in a single thread. Why is the clock in multiple threads Dx If you send it to me i might be able to do something about it. Not sure about the limitations @GuardianGirth put on the use of it (I know I ask that mine not be modified). Quote Link to comment Share on other sites More sharing options...
Soly Posted February 5, 2017 Share Posted February 5, 2017 Is not in multiple threads, after the floor handler does its thing, it ends up in the clock function... somewhere in there its being reset but nobody seems to know why. I can ask Girth if he could let you take a look. Quote Link to comment Share on other sites More sharing options...
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