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Ideas for permanent Olga drops (long)


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Edited Note: as the discussion on this topic has commenced, I've made several edits to this already long post (mostly regarding drop rates). Please take the time to read everything, if you don't mind. I'm trying to keep this idea as balanced as possible, leaving only positive effects on our wonderful server. Remember, this is just an idea that will hopefully promote serious discussion as to what to do with Olga, as well as give us reasons to hunt outside of events, make use of Happy Hours, stimulate the trading economy without damaging the value of what we already have, promote teamwork and equipment variation among players, and inspire people to hunt in quests that aren't Towards the Future, Respective Tomorrow, or Path to Salvation forever and ever. Again, this is just my idea to get us all thinking together, so please feel free to criticize, debate, and enhance this discussion. ALL ideas are not only welcome, but wanted!!!

This is a long read, but I tried to put a lot of thought and consideration into the groundwork here, because new permanent drops to Olga could change PSO in big ways that are (hopefully) for the better, and make everybody happy. As it currently stands, event drops fluctuate the economy in such powerful ways, that I personally feel we need permanent drops that won't hurt the trading economy, but improve it (just wait and see how much less Hylian Shield is worth in 2 months, or how much more Sue's Coat is worth in 4).

This is just an idea I had earlier today, thinking about what would make Olga REALLY worth hunting (outside of a few events). Something that would be easy (I hope) to implement, and introduce several new items to the server that aren't event-only, but would be sought after by everyone (not ridiculously hard to obtain end-game style items, that do require a lot of work to find). My idea is that every ID should find something exclusive, that really makes use of hunting with that specific ID, while also completely complimenting that ID as well as the lore of PSO. This specific diversity would add huge value to each Section ID and promote teamwork amongst individuals and Teams who may need certain IDs for certain hunts. I feel this would also give a huge boost to a dwindling trade-economy (even a Diska of Braveman 45/0/0/60/35 would actually be worth something to somebody needing it for their Soul Drop).

For instance, Skyly finds way too many Dragon Slayers just about anywhere in Ultimate, the same way Purplenum finds tons of L&K14 Combats. The idea is that you would have a reason to actually hunt for that Dragon Slayer, or that Gae Bolg, and find one with great stats to upgrade using an Olga drop exclusive to that respective ID. The upgrade item that Olga drops for Skyly would be called Soul of Skyly, because it took that Skyly's soul, sweat, and tears to make, and their forte is supposed to be finding Swords. Hunting an excellent 9 Star for upgrading would also make good use of someone's time, who may only get to play for an hour a day, or is stuck solo'ing for a while. It would no longer be useless trash, that even an NPC would pay no more than 10 Meseta for :P To make it take a little more effort, the upgraded weapon also needs to be ground to +300 to reach it's maximum ATP.

These weapons wouldn't be that easy to obtain without persistence, and would be some great end-game gear that rivals the existing end-game gear, but still is nowhere near as good as the legendary Dark weapons. Like the Skyly upgrade being arguably as good as TJS or Master Sword, but still nowhere near the power of Dark Flow. I think the weapon upgrade drops would be fair at around 1/200(ish), so it's not exactly easy to find but still fair if you're willing to hunt Olga. The new units would be 1/300(ish) since they wouldn't require a great 9 Star to make the most use out of them, nor would they require a lot of grinders, so it would make sense to make their drop rate lower.

Feel free to agree/disagree, or pitch your own ideas. I've heard talk of permanent drops being considered so maybe something will happen.

Skyly drop: Soul of Skyly----Drop Rate: 1/200

Common drops/9 Star: Swords--Dragon Slayer

Use this item on Dragon Slayer to create Sil Dragon Slayer (a re-skin of Dragon Slayer). Attack power should be close to TJS, maybe a bit higher, but still lower than Dark Flow. The special should be an extremely high chance to freeze. The skin could be more ice-themed to fit with the name, and replace the eye with the Skyly symbol. HU only.

This makes use of Skyly, not only for being able to exclusively find one of the best swords in the game, but it'll also make use of Skyly's love of finding many-a-Dragon Slayer. You'd want a really good one to use Soul of Skyly on. The high grind makes it so that you also require plenty of grinders to max it out, and then there's sphere'ing it as well. Plenty of fair work for a good sword, which is a Skyly's forte.

Viridia drop: Soul of Viridia----Drop Rate: 1/200

Common drops/9 Star: Shotguns--Final Impact

Use this item on Final Impact to create Ultima Impact (a re-skin of Final Impact). Attack power should be a little higher than Arrest Needle, but weaker than Dark Meteor. Hopefully there'd be a way to stick the Viridia symbol on it some place, and it should fire dark green photon bullets. Special could be Gush (drain 17% of enemy HP, useful on a Shot for casts and doesn't make the special OP). Being close to Arrest Needle in strength would be balanced out by the fact that Shotguns fire slower, while still having more range. Arrest Needle's amazing paralyzing ability would be superior for crowd-control, but the Ultima Impact would be a good rival for use on bosses, especially with Gush for Androids. It helps narrow the huge gap between Baranz Launcher and Dark Meteor, but doesn't outshine Arrest Needle, and is a weapon that can actually be hunted year-round RA only.

Like the Skyly one, it fits the ID's drop forte and gives a reason to hunt down a good Final Impact. Give it a high grind (+300) to make it a great weapon.

Yellowboze drop: Soul of Yellowboze----Drop Rate: 1/300

Common drops/9 Star: Meseta (supposedly)--Various so I went with a Unit instead

A slot unit that would basically be a V102. I don't know if it's possible to create items to be used on Units, but if it were, it should be used on v101. V101 grants the following boosts: ATP, DFP, EVP, MST, and LCK by 15, and ATA+2. It also increases Attack Speed by 50% (same as Heavenly/Battle). Soul of Yellowboze would raise ATP, DFP, EVP, MST, and LCK by 25, and ATA+5; while increasing Attack Speed by 60%,to keep Centurion/Battle valuable and sought-after (Cent Battle raises attack speed 110% IIRC). All Classes.

Whitill drop: Soul of Whitill----Drop Rate: 1/200

Common drops/9 Star: Slicers--Diska of Braveman

Use this item on Diska of Braveman to create Diska of Richman (re-skin of Braveman). This slicer's attack power should be between 420-450, with Charge special. Like the others, it should have a very high grind and it would be cool if the Whitill logo could be put on the skin somehow. The focus for the weapon would be something that can deal good damage for all classes, including melee FOs. Since the special would be Charge, it might not be a bad idea to give it a little less ATP. All Classes.

Bluefull drop: Soul of Bluefull----Drop Rate: 1/200

Common drops/9 Star: Partisans--Gae Bolg

Use this item on Gae Bolg to create Luminaire (just came up with that because PB Wave looks like Luminaire from Chrono Trigger :P ). Attack power after the high grind should be very close to Utima Reaper, or a bit higher since it would be HU only but without Reaper's ability to hit 15 enemies. Special could be something like Seize or the PB Wave that TJS uses. Gives a reason to hunt good Gae Bolgs down, yadda yadda... Needs Bluefull logo on the weapon.

Greenill drop: Soul of Greenill----Drop Rate: 1/200

Common drops/9 Star: Rifles--Justy-23ST

Use this item on Justy-23ST to create Over 9000 (re-skin). Attack power could be the same, or maybe a tad higher than Snow Queen but significantly less than Dark Meteor. Basically, it's shots are exactly like a Snow Queen's (maybe a green beam, instead of blue) but with a three-hit combo and piercing shots, however, it lacks the freezing ability (similar to DM's special). I'm not sure about a good special, but I was thinking possibly Confuse or Divine Punishment. This weapon would be an more end-game like rifle, that's not based around insta-kill specials, and serve double-duty by giving us a decent piercing/photon launcher style weapon with a combo. While it could be great against bosses like De Rol Le, I don't see it being OP or outshining Snow Queen, Asteron Striker, or Dark Meteor. RA only.

Oran drop: Soul of Oran----Drop Rate: 1/200

Common drops/9 Star: Daggers--Cross Scar

Use this item on Cross Scar to create Del Scar (Del themed re-skin). Attack power should be close to Two Kamui, maybe around 650 after the high grind. If the special were Beserk, it'd make these as useful as BKB, maybe better (daggers don't get enough love imo). If it were Berserk, lowering the ATP a bit may be a good idea. HU only.

Pinkal drop: Soul of Pinkal----Drop Rate: 1/300

Common drops/9 Star: Wands and Lv30 Tech (supposedly)--Storm Wand:Indra

Since there's already great tech-boosting FO weps (and Hylian Shield), I went with a FO-geared unit. Soul of Pinkal acts as slot unit that's a step up from v801 (if a v802 existed). Decreases casting time by 10% more than v801. Also adds 100TP (if this is possible) to your max TP, or 50MST over your max MST stat (if possible). FO Only.

Purplenum drop: Soul of Purplenum----Drop Rate: 1/200

Common drops/9 Star: Mechguns--L&K14 Combat

Use this item on L&K14 Combat to create L&K15 Victory (re-skin). Attack power should be lower than Psycho Ravens but not by much, maybe 350-400 (high grind of course). The special could be Gush to help out the androids. Dark purple photon bullets, with handgun range (like Guld Milla or Dual Bird). It wouldn't outclass Yas9000's rifle-range plus special, it wouldn't be as strong as Psycho Ravens (and females can actually use it) but closer to the power of Dual Bird for All Classes (meaning HUnewearl, and maybe FO's would have access to strong mechs, since RAs and HUcaseal already have Dual Bird, and male HU and RA can use the superior Psycho Ravens already.

Redria drop: Soul of Redria----Drop Rate: 1/250

Common drops/9 Star: Slicers and rare Armor

Since Redria specialty is supposed to be Armors and Frames, so I figured link that to the last piece of Red Ring Rico's gear missing from PSO.

Use this item on Virus Armor: Lafuteria to create Rico's Frame. A re-skin of Electro Frame, but with red lightning. We have Rico's weapons, her earrings, her shield, and even her glasses, but what about her frame? Maybe Flowen (now Olga Flow) had taken it with him, and the Del virus converted it's matrix into a powerful new frame. Level 150 requirement. Doesn't boost DFP quite much as a max Wedding Dress, but boosts all your stats over your max (just like Red Ring). ATP+20, ATA+10, DFP+ 420, EVP+ 200, LCK+10 (not over max). All elemental +25. This would basically be like wearing a second Red Ring (but with less ATP and ATA than Red Ring). Considering it has to be made from a Lafuteria, and isn't completely better than WD or Sue's Coat (nowhere near as good as Sonic Team Armor), I think this would be balanced for All Classes, and as such would have a slightly harder drop rate than the weapon upgrades. Maybe make the level requirement 181 (the halfway mark to level 200, EXP-wise).

This would give each ID something very useful to hunt. Names, stats, descriptions, drop rates, etc are just ideas and are open to criticism, so just think of them as a jumping off point (I know I have too much imagination). For the weapon upgrades, I think making it the respective ID's most common 9 Star, not only gives you something new to hunt during Happy Hours that you would probably never care about, but it also means you can hunt it just about anywhere (yay variety!) and would lead people away from good ol' TTF/RT for a change. That, along with the weapons requiring at least a +300 grind for maximum ATP, the work would make it worth all the effort for having a great weapon. You'll still need to sphere it to make it the best it can be, of course, but at least you can hunt some good percentages beforehand. With no event required, anybody with patience will have access to permanently dropping, good gear. The drop rates would make it end-game style gear (while still not being better than most event drops or Dark weapons), that will still take a very long time and plenty of effort to obtain, especially if you want them all.

Soul of Pinkal would be a step up from v801, which is the last thing needed (in my, and other's opinions that I've read) to really make FO's perfectly rounded out as attackers (besides maybe tweaking Vol Opt's resistance :P). With Hylian Shield, Psycho Wand, Dark Bridge, and Psycho Bridge, there really isn't much need for an upgraded Rod or anything, but the unit would be great for any type of FO (solo, attack, support).

Soul of Yellowboze would be a unit that's better than v101 and Heavenly/Battle (both fairly easy to obtain), but won't hurt the value of Centurion/Battle since the 60% increase in attack speed is still nowhere near as fast as Cent's 110% speed boost. The added stats aren't OP imo, since it should completely outclass the v101.

Rico's Frame being similar to Red Ring I feel would be balanced, since you'd have to go through all the trouble of creating a Virus Wear: Lafuteria first. It might be a little too OP increasing stats the way Red Ring does, but even so it still wouldn't be nearly as good Sue's Coat. It should have excellent DFP and EVP, while still being a little inferior to Wedding Dress (max), and a little better than Kroe's Sweater (which is a pretty easy drop, honestly).

I tried to come up with drops that would help bridge the huge gap between some of the current end-game gear, without coming anywhere near touching the best Event drops or Dark Weapons. Nothing would be too easy to obtain, and I would hope they'd be worth the effort to obtain (and possibly stimulate the trading economy, because it really needs it. Bad) Anyway, just an idea I had and thanks for reading.

Edit: For fun, and out of boredom, I quickly whipped up a few images to go along with my fantasy drops :P Lazy photoshops, just altering colors really, but since they're supposed to be useful upgraded 9 stars, I thought it would kind of make sense to be simple re-skins.

Dcd3YRW.jpg

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Edited by kajex
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Skyly drop: Soul of Skyly----Drop Rate: 1/99 / 532 atp +9 unreduced Blizzard

Viridia drop: Soul of Viridia----Drop Rate: 1/99 / 282atp +9 Demon or Gush

Yellowboze drop: Soul of Yellowboze----Drop Rate: 1/150 / all good but 3ata

Whitill drop: Soul of Whitill----Drop Rate: 1/99 / 282atp +9 rest is ok

Bluefull drop: Soul of Bluefull----Drop Rate: 1/99 /same atp as reaper +9 unreduced Seize and HU only

Greenill drop: Soul of Greenill----Drop Rate: 1/99 / all crap :) maybe some twin swords ?

Oran drop: Soul of Oran----Drop Rate: 1/99 / same atp as daylight +9grind h base ata and Spirit FOs only

Pinkal drop: Soul of Pinkal----Drop Rate: 1/150 / sounds good

Purplenum drop: Soul of Purplenum----Drop Rate: 1/99 / crap

Redria drop: Soul of Redria----Drop Rate: 1/99 150 dfp 30 res or less /or else to OP

i think its important to keep balance with existing items.
it shouldnt be to OP like high base atp +300 grinder

Edited by Hykaro
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I must admit this was probably one of the better ideas people had in a while.

Some thoughts:

1) Those are way too many things, I understand that you might want a soul for every ID to do different things, but why not make a vote on which item/class sounds the best and have overlapping IDs.

2) Units are a bit tricky to handle especially a v802, since V801 decreases your casting time to that of being barehanded. With the barehand animation being even faster with that Unit equipped. In essence the casting speed is dependent on the Weapon the FO is using.

3) There is way too much love for HU/RA but not for forces, yes they do all the damage however having a FO should not be a burden. Why not think of a weapon that might benefit their supporting. For example a reskinned Glide Divine that also boosts Resta Range along with Jellen and Zalure.

Regardless, good job on the idea. :)

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That sounds... Freaking amazing! You've got my vote!

Edit: I assume these are ultimate drops right?

Thank you, and absolutely for Ultimate. All Olga drops, all Ultimate :)

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I must admit this was probably one of the better ideas people had in a while.

Some thoughts:

1) Those are way too many things, I understand that you might want a soul for every ID to do different things, but why not make a vote on which item/class sounds the best and have overlapping IDs.

2) Units are a bit tricky to handle especially a v802, since V801 decreases your casting time to that of being barehanded. With the barehand animation being even faster with that Unit equipped. In essence the casting speed is dependent on the Weapon the FO is using.

3) There is way too much love for HU/RA but not for forces, yes they do all the damage however having a FO should not be a burden. Why not think of a weapon that might benefit their supporting. For example a reskinned Glide Divine that also boosts Resta Range along with Jellen and Zalure.

Regardless, good job on the idea. :)

I kinda felt that each ID should give an opportunity to find something really good (with plenty of effort) since these would be year-round drops, and would hopefully drive more people to play even when no events are up. Each ID having a drop would hopefully promote more teamwork as well. Good points on the FO situation, like I said though, just think of it my OP as a jumping off point and feel free to throw ideas out. :) I just wanted to start a realistic discussion on what should be done with Olga, since as it stands now, nobody has any reason to hunt him outside of a couple events (which is sad, considering he's one of the toughest, and least brain-dead bosses to fight in the game). Thanks for the input!

Edited by Kaiyuss
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Alright fine I'll give a more thought out answer, straight up no, I read the first skyly, you want a year round drop of something better than a TJS while that has a year round drop it is considered an impossible drop unless your name is Choko, so asking for this is gonna literally destroy the economy(implying it isn't already) and you're dumb for wanting this might as well give everyone STA and Sonic/Battle while we're at it

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Alright fine I'll give a more thought out answer, straight up no, I read the first skyly, you want a year round drop of something better than a TJS while that has a year round drop it is considered an impossible drop unless your name is Choko, so asking for this is gonna literally destroy the economy(implying it isn't already) and you're dumb for wanting this might as well give everyone STA and Sonic/Battle while we're at it

It doesn't have to be better than TJS, it could be weaker. Like I wrote in my OP (please take the time to read it all, I tried to put a lot of thought into it) they're all just jumping off points to get a discussion going on this. I kinda felt like 1/99 drop rate for an upgrade item would be reasonable, since it's from a boss, but the rate could be 1/200 and still sound good to me. Part of what I'd like to see is a little closing of the gap between the server's best weapons, and... well, everything else. What I'd like to see is the trading economy stimulated and varied, especially outside of events, while also being more accessible to every player willing to put time into the hunt. Being that all the drops are from Olga, which (what I would want to be) challenging drop rates for only one ID, I would hope the items wouldn't become super common, but also not be ridiculously rare (like Dark weapons) and of course nowhere near as good as Dark weapons. Also, since you'd want to upgrade your ID's common 9-star, you'll want to hunt a good one (something you can hunt just about anywhere) which would also help lead people away from TTF/RT, and lead to more quest diversity.

Anyway, if you get time read the rest of my OP and comment back, ALL input is hugely welcome, friend. :)

Edited by Kaiyuss
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I kinda felt that each ID should give an opportunity to find something really good (with plenty of effort) since these would be year-round drops, and would hopefully drive more people to play even when no events are up. Each ID having a drop would hopefully promote more teamwork as well. Good points on the FO situation, like I said though, just think of it my OP as a jumping off point and feel free to throw ideas out. :) I just wanted to start a realistic discussion on what should be done with Olga, since as it stands now, nobody has any reason to hunt him outside of a couple events (which is sad, considering he's one of the toughest, and least brain-dead bosses to fight in the game). Thanks for the input!

Most IDs have something worthwhile related to them. Greenil for example = Power Mats, Luck Mats and CR for rangers. All IDs would have an opportunity for the same item. For example Having 3 IDs for one item is not a bad thing. There are lots of people with multiple IDs and lots of teams with ALL the IDs.

Olga is pretty easy if you know how to kill him :P IMO Gryphon might be the hardest (his EVP is atrocious and spams) also the reason don't farm Olga is the fact that he gives minimal experience for the effort of going through seabed.but it's not a discussion about bosses, sorry for going off topic :P

Since I really don't want to double post. @ Colorado:

His idea was providing year long drops to Olga, using upgrades of items. Those were examples. In terms of the economy being skewed, it already is, since the most efficient way of getting a TJS is to buy it off players/donating for it or buying it from players who donated for it. People don't usually deal with PDs anymore just DTS which is fine and all but making a weapon that's a bridge between dragon slayer and TJS is not unreasonable and allows certain players with no capability to donate etc have a weapon that is somewhat useful.

Please don't equate TJS with Sonic Team Armor, those are different items and one is valued at 300 pds (with no hit) while the other is over 1200 pds. He didn't say give everyone a STA he's providing ideas. I look forward to hearing your elaborate opinions on it.

Edited by squish
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Alright fine I'll give a more thought out answer, straight up no, I read the first skyly, you want a year round drop of something better than a TJS while that has a year round drop it is considered an impossible drop unless your name is Choko, so asking for this is gonna literally destroy the economy(implying it isn't already) and you're dumb for wanting this might as well give everyone STA and Sonic/Battle while we're at it

After thinking more about your post, and that there are Happy Hours regularly throughout the week, maybe the drops should be some closer to 1/250 for weapon upgrades, and 1/300 for units. Maybe that's too low though? It may get people to get into the mood where they only want to hunt when Happy Hours is active. Also, you're probably right about some weapons being too strong for permanent drops, but I do feel they should be fairly comparable (in terms of ATP) to non-Dark weapons, with specials that keep them from being overly better than existing end-game gear. Basically, introducing a new wave of end-game gear that meets everyone's flavors in weapon-choice, and adds variety to what you see teammates using to slay foes. Also, I imagine as time goes by and more new items are added with future events, these permanent drops wouldn't remain all that good forever (like Sue's Coat-Event, now being much better than Kroe's Sweater-Permanent, and still comparable to Max Wedding Dress-Permanent and still extremely valuable, yet nowhere near as good as Sonic Team Armor-Uber)

Edited by Kaiyuss
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Most IDs have something worthwhile related to them. Greenil for example = Power Mats, Luck Mats and CR for rangers. All IDs would have an opportunity for the same item. For example Having 3 IDs for one item is not a bad thing. There are lots of people with multiple IDs and lots of teams with ALL the IDs.

Olga is pretty easy if you know how to kill him :P IMO Gryphon might be the hardest (his EVP is atrocious and spams) also the reason don't farm Olga is the fact that he gives minimal experience for the effort of going through seabed.but it's not a discussion about bosses, sorry for going off topic :P

Since I really don't want to double post. @ Colorado:

His idea was providing year long drops to Olga, using upgrades of items. Those were examples. In terms of the economy being skewed, it already is, since the most efficient way of getting a TJS is to buy it off players/donating for it or buying it from players who donated for it. People don't usually deal with PDs anymore just DTS which is fine and all but making a weapon that's a bridge between dragon slayer and TJS is not unreasonable and allows certain players with no capability to donate etc have a weapon that is somewhat useful.

Please don't equate TJS with Sonic Team Armor, those are different items and one is valued at 300 pds (with no hit) while the other is over 1200 pds. He didn't say give everyone a STA he's providing ideas. I look forward to hearing your elaborate opinions on it.

(Not all of this is directed just at you, but at the thread in-general :) )

True about the IDs, most do have useful exclusive uses, but I was thinking if Olga specifically dropped unique end-game style gear for each ID, it would encourage team work between players to find what they wouldn't be able to with their IDs alone. Olga's poor EXP does suck, but the good drops could make up for that (and we'll all hit 200 eventually anyway :P ) and would also stimulate trades, which imo have gotten horribly stale. With the right drop rates, we could have new end-game gear that isn't necessarily better than what we have now, but adds to it, without getting too out of control with how much of it is floating around (it should definitely be earned through dedication and hard work).

Again, I really would hope this would help stimulate the trading economy (in a positive way), so that people may actually want to trade those Psycho Ravens, or that Dark Flow, for something that's really good, and actually worth it. Something outside of event items, which cause unusual fluctuations within the economy depending on time of year. Like how Hylian Shield was worth, what, 500+ PDs a few months ago? It'll be worth much less when it starts dropping again in a couple of months. Permanent drops of good end-game gear would help keep the economy more stable, so long as the drop rates are done just right IMO.

The idea of making the weapons upgrades of common 9-stars, is to give value and reason to hunt those, otherwise, pieces of junk and find one with good stats. To get people hunting things outside of the same two or three quests, over and over and over again. Also, it kind of goes with the theme of Olga's drops catering to each ID, and a little bit with the lore of PSO (Skyly's are supposed to be the best at finding swords, etc. And adding Rico's Frame).

Edited by Kaiyuss
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