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Lee

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Everything posted by Lee

  1. anyway the program has a text file you can customize to add the new items and hex codes, or even use spanish item names. If chuk or larva wants me to add some specific formatting i'm sure i could. You do have to run it as admin on windows 7 i think, and you have to have the client in game to dump your banks / inventories to text files, there is an option to add colour formatting for the forums too.
  2. because no one has to request anything and can just run this on their pc any time they want and get a text file output that's why.
  3. http://www.mediafire.com/download/yo630fj8lfhadu3/ServReader+Ultima+Version.zip Just use that it's easier, wtf chuk really. Use a memory read, i can encode this to use your silly icons and formatting if needed.
  4. no that was something else, crack mode is where i put all enemies on steroids and anything that can run super fast will, they also all have enhanced stats which makes them impossible to kill solo most of the time.
  5. well it depends, a lot of the time the pointers in a file itself will tell you where a section begins and ends. in the battle params case though, there are no pointers, just 4 sections of 0x64 sets of data (100). Anyway bascially all this debug app does is, read in a binary file, then search and find preset addresses and read them in to my own data arrays so i can display them in a sort of user friendly way.
  6. Never know larva may let me show you some time
  7. well when you view something with a hex editor you're always going to see hexadecimal values, but in this case i'm displaying values in decimal and singles converted structs so they make more sense.
  8. it's best if you don't give them attention. That's what they want.
  9. Try saying that when i turn on crack mode.
  10. yeah I didn't actually see it for myself but i did find the problem with the signed value pretty easily. seems it disabled their missles, basically: Normal: -40 Hard: -30 Vhard: -15 Ult: -30 Anyway, the tool larva used had set these values to around -499364346 or something, i didn't copy the values down, it was just an overflow on the wrong value type used that's all. Anway this was on the movement stats tab and fixed now, thing is if larva uses that broken ass param editor again the bug will repeat. I should probably clean up my param editor and get users to test values and things in it but w/e next to no one would anyway
  11. Just a small note brananz now work properly again in episode 2. If they still aren't just means you need to relog.
  12. Mine works fine and edits at 100%, and well the other one was just mostly based on mine anyway and is more restrictive, obv mine was never meant to be user friendly since it was just a tool for myself and never really released as a gui tool for pso users. Speaking of that other tool, it has a bug which seems to fuck up the signed values on the baranz movement tab, and well causes them not to work properly, i just fixed the ultima files with my own tool.
  13. + it can mess up timed quests for the other players, for example it can reset the ttf clock to 59999 or something on completion, this can be annoying if people are trying to aquire the min / max items. I think rt also has this problem.
  14. because a lot of the time the rates you think you knew where calculated from either A. the gamecube files B. or where guesstimates based on item excavations from users (lol psoworld). That being said since i don't know how vanilla the files in use actually are since alot of drops where changed a long time ago. There is also the chance chuk messed up something in his code probably unlikely but i check some things if i get time.
  15. I don't know why it would happen, you'd have to screw something pretty bad up to do that when reading the itempt file. My only other explanation is it's an id fail from a fixed random type box which usually has the sabers code.
  16. I trolled with a luck unit last christmas, called it bad/luck lol.
  17. it's not broken and has always been the rate it is, the drop charts just used to have inaccurate data on them.
  18. I've thought about this recently for elsewhere actually, to give photon crystals a decent use. Sort of like a use item that could add hit to the equipped weapon with a high chance to fail and say only add max 5% at a time or something, i was thinking of basically morphing photon crystals to fill this role since elsewhere we have nuked their use. Wouldn't be hard to do anyway since the server would do most of it.
  19. that's for larva to do, i've just disabled it's tech boost for now. Just a temp measure to avoid abuse cough unseal cough
  20. I've turned off it's tech boost for now. Disabling the item would be going a bit far.
  21. It's too much of a pain in the ass to find write and change conditions for the special case conditions for items to allow things like %5 hp, i don't really have the time to do it and well few other people would be willing to even look. The best thing to do would be just to tone down the silly high boost, 5k on max 10 targets is too high,
  22. You realise that sound cannot travel in a vacuum right?
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