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MemeDream

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Everything posted by MemeDream

  1. If I have a weapon with 30% Native, does spending 15 DTs add 35% to it for a total of 65%, or does it replace the old value of 30% with 35%?
  2. You can die during the dragon's death animation, either by running into a lava pit or having the dragon fall on you. Raising your MAG is important. Different MAGs grow differently even when fed the same items. You want to decide which stats will complement your character, then feed it the appropriate items. For example, Hunters and Rangers usually want more POW than anything else, but also a little DEX. I refer to these feeding charts often: http://www.pso-world.com/images/guides/mag.pdf If you want to get really technical, you can learn how to control every last detail of your MAG - its Photon Blasts, appearance, bonuses, and so on. There's a lot of guides here: http://www.pso-world.com/sections.php?op=viewtopsection&section=Mags&secver=1 Don't worry if your first MAG isn't perfect. You can find new MAGs in the Mines.
  3. It's an Episode II single-player quest. I think you have to set the room to one person. I think it's under Side Story. It was made by a user; it's not a default quest.
  4. I finally managed to complete this difficult quest on Normal difficulty. However, I only received 300 meseta at the end. This is disproportionately low to its difficulty. Is there someone else to talk to? Does it give additional rewards on higher difficulties?
  5. You produce so much smegma, your penis looks like a glazed donut. Some people make bacon-grease sandwiches; you just stick the butterknife down your pants. One time you went jogging and your dick flopped out of your shorts; people thought it had begun snowing. Children made snowmen out of it. Remember the Paul Bunyan story about the chefs who skated around the griddle with butter on their shoes? In reality they just had you slide around the pan. You've never needed to buy earplugs. You sculpt yourself rococo powdered wigs and roll up your stockings and skip gaily about the town. You've made it rich by contracting with women's facial mask producers. Cucumber slices? Mud? So passe. The Dutch use you to build their dykes. You once emptied and refilled your roommate's toothpaste bottle and no one was the wiser. You sell old-timey candles, for homes to feel quaint By packing together the cheese of your taint
  6. How about a quest where extra enemies spawn when you try to run back to the doorway? I think it'd be funny to be running away from a bunch of Bootas or something, then have a swarm of Rappies fall right in front of you. I'm not exactly sure how the programming works, but maybe these extra enemies couldn't be triggered until 10 or 20 seconds after the room had been stepped in, to give the players a chance to avoid the wave of enemies. These extra enemies wouldn't be necessary to open the next door.
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