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Aether89

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Everything posted by Aether89

  1. @Larva to be honest i haven't really worked on it since May 6 2018 which is when i released Beta version 9. However; it is pretty stable with the exception of a bug in regards to mag cell evolving and that i did not program the cancel option when selecting new mag to actually cancel. I will try in the next few weeks to take a look back into it and relearning what i did and fix those issue.
  2. The Result are In sorry for the delay. Thank you to all those who voted. Thus order of the next implemented features will be 1st Place Programmable Mass Feeding 2nd Place Feeding Stats Preview 3rd Place Next Evolution Preview & Other ? For what other entail too i am unsure as the only suggestion i saw in these post have already been implemented as they were easy to add while waiting for the results of the poll. [ == POLL RESULT == ] ==ULTIMA== 2 - Feeding Stats Preview 1 - Next Evolution Preview 3 - Programmable Mass Feeding 1 - Other ==EPHINEA== 1 - Feeding Stats Preview 1 - Next Evolution Preview 5 - Programmable Mass Feeding 1 - Other for a Grand Total of 3 - Feeding Stats Preview 2 - Next Evolution Preview 8 - Programmable Mass Feeding 2 - Other
  3. New Magatama release [ BETA 9 ] !

    It was made possible the the suggestion offered by @Syzygy, @Soly & @Fyrewolf5

    in the Influence the next Magatama Update ! topic.

     

  4. Quick update on the current status of the vote. I am also concurrently also having the same poll on Ephinea and currently the result are as follow. Feeding Stats Preview 0 Next Evolution Preview 1 Programmable Mass Feeding 5 Other 0 While those from here are currently Feeding Stats Preview 2 Next Evolution Preview 1 Programmable Mass Feeding 3 Other 1 If we add the result together we get this. Feeding Stats Preview 2 Next Evolution Preview 2 Programmable Mass Feeding 8 Other 1 Also while i expected the result from this poll to form the basic of Magatama Beta 9, the plethora of new features i added in the last few days might bump it to Magatama Beta 10. The Suggestion by @Soly to add a method to immediately increase the spinner lead me to add more related features and other fixes.
  5. This isn't a troll post @O9B066 Magatama is a spiritual successor to Mag Farm https://github.com/Aether89/Magatama. This is why i made the name clickable in the first post and it bring to the following topic.
  6. That the thing i have to add a maximum, if i try 0 it useless to have the spinner. If i try to leave it empty i get an error. So my choice was to allow a value so high you can't interact with Magatama for a while or find a balance between higher than 100 but still respond Quickly. Adding a method to increase immediately to the max is a good idea ! i didn't think of it,
  7. @Fyrewolf5 & @Syzygy, You both make a good case on increasing the maximum value. I remember the other reason i had set it to 100 as default, there was an oversight on my part that made it that when a mag evolved during mass feeding the items counts was not reseting itself in the output. Found i had used the wrong variable in the formula thus reseting only when feeding one at a time. That bug is still present in version 8, but i just uploaded version 8.1 which included this fix and the increase of the numeric up down from 100 to 1000. I settled on 1000 as higher number, i had tried 5000 and it took a full minutes for it to proceed. https://github.com/Aether89/Magatama/releases/download/V0.8.1/MagatamaBeta8dot1.zip Removed the Extra spaced added in the Output when loading a mag. Changed the order for the Section ID to the order of the Drop Tables Fixed the feed counts reset not using the appropriate variables, caused it to not reset when mass feedings. Increased the default value of the Quantity Numeric up down from 100 to 1000.
  8. @Soly it not a bad idea to uncap the spinner however, it a limitation of Windows forms in that case the best i can do would be 79228162514264337593543950335 which is the maximum value it accept for Decimal. I am considering going the route of allowing users to set their own maximum as long as it is <= 79228162514264337593543950335 and setting a higher value
  9. It actually isn't a bug rather it the limit that it is set to, partially as that the default value of numerical up and down and design choice. Still i can increase it to 1000 or can leave it at 100 but allow it to modified in the settings.
  10. Created a poll for people to vote on which features would like to see implemented first in Magatama.

     

  11. Magatama has reached a point where quality of life improvement are now the next steps. Also i am unsure with which idea to first implement. So you the community and users of Magatama will decide the features that will be added in the next updates. The others one will be in a subsequent one. Stats Preview. Have a Preview of what change feeding an items will have on your Mag Stats. Evolution Preview Have a Preview into what the mag will evolve with the current stats. Programmable Mass Feeding Be able to Mass Feed a mag by selecting the order of each items. example . antidote 5 monomate 1 monofluid 2 antidote 1 Other This is your suggestions, if more than one another poll will be held with the most recurring idea
  12. Sif Mag Cell use the same Feeding Charts as Savitri, Diwari & Nidra So you have multiple Options : https://sites.google.com/site/psobbephinea/mag-feeding-tables http://pso.wikia.com/wiki/Nidra http://www.pso-world.com/sections.php?op=viewarticle&artid=1031 And there also Magatama Editor / MagDex which you can download the latest version here : https://github.com/Aether89/Magatama/releases
  13. After months with lack of times and focus here finally come Beta 8 of Magatama.
  14. I took a break, a long break... Good idea to add a preview on how each item affects the stats, i may have previously had the idea but forgot about it as wasn't sure how to implement it but now i do :). If you want to see the complete feeding chart you can look at in into MagDex previously Magatama Editor I wanted to take a look at the one you said you made thats at sandrenyl.com, mostly to maybe take inspiration on it for possible improvement on mine, but could not find it did you remove it since then or i didn't look correctly. also Je suis content que tu semble apprécier Magatama I am happy that you seem to appreciate Magatama
  15. Okay i updated most of the link to point to my new GitHub repository, with the exception of the Interface preview. @Fyrewolf5 lets me take a guess when it erase three action it is something like this. Monomate x3 --- Level UP --- (6) ------------------------------------------ [1] that get erased if yes, it work as intended because they are all linked together cycle is removed because 3 items weren't feed to the mag The Level UP is removed because the level up conditions aren't met anymore The monomate is removed because you undid it. basically you remove the last item feed not the other action who are linked to the item itself.
  16. @Fyrewolf5 I tried the evolution you told about and only the dex>=mind>=pow Group A for the Ramar didn't work, it was a typo on my part in Magatama\Data\Evolution\RA_Stage03.xml How to fix So i believe that they may have been an issue with the download as you may not have the correct version 7 even if the link says so. will find another web host for the files, as it also caused some issue.
  17. @Soly i dont mind you edited the topic to remove the font color. @Fyrewolf5 i will take a look into these issue :). ------- I have one question what is PPP and here a mag can have a DEF lower than 5? if so i will change it it no biggie to do. So up to the fixes and continue implementing the under the hood change to how mag are identified in the program, better for translation and to make possible to change the Ephinea Heart of YN-1107 to whatever you call the mag cell to evolve a Mag into a Elenor. One thing i wont do is personally change the Feeding Tables if you have any issue with it i can teach how to update it.
  18. Hi i am Aether89 i created this topics simply to present myself. I am not a player on this server rather i am from Ephinea, i once played here but i wasn't for me. But why someone from Ephinea would cre ate an account on this forum to say hello, well it simply because i wanted to present to you all my Spiritual Successor to Mag Farm. The name Magatama and Mag Planning is the game. i feel that as of Beta 7 it is stable and feature rich enough to expand from the confine of Pioneer2.net to my comrade on Ultima. Eventually i would also like for it to break the languague barrier and this site can help me as i can see there an Español & Portuguesse community here I already took the opportunity to create a topic for it in the Off Topic section. So i hope you don't mind my little intrusion into your community
  19. Hi i would like to present to all of you "Magatama : a Modern Mag Planner" I am currently Looking for any willing person to help me by testing it and giving me feedback on it. To be honest it would not exist without Mag Farm Version 0.9.7r2 by James Baxter Why did i start working on it well i had some personal issue with Mag Farm. I had problem with the drop-down list not showing their content, it has since resolved itself The user interface is in my opinion somewhat outdated and clunky. Can't Update the Feeding Chart. No Description for the Photon Blast Lack of the Blue Burst Mag Cells. Can't save the current Session for later use, only Export History. [ Current Features ] Full Drop-Down list and pictures for all Mags. No "Please choose a character class." and/or "Please choose a section ID" if none are selected a Bluefull HUmar will be assumed as the current selection, can be changed in the settings. Saving the Current Data Importing Previous Data Export the content of Output Easy to know how many of each items have been feed to the mag, and also how many have been feed since the Mag evolved. Can edit on the fly you Mag Stats, no more second screen and restarting anew. Can undo or redo the last Feed items. Work with Mass Feed. Can toggle ON/OFF the racial restriction on some Mag Cell, available in the setting. Photon Blast Description when hovering over the Photon Blast icon. The Photon Blast 03 list will only show valid option. The Progress Bar use the same color as in-game. Can Customise the Photon Blast Text and the various picture by modifying the appropriate file Clicking the Pictures will put focus on the corresponding drop-down list, always for the Section ID and the Class but only when editing Stats for the Mag and Photon Blasts Activation Trigger and Activation Percentage display. Ability to Mass Feed one Item by changing it Quantity from 0 to the desired value, if you press the button and the value is 0 the program will assume it is equal to 1 Mass Feed of Various item if the value is 0 it will not feed this item but all other that are higher or equal to 1 will be feed to the Mag. History of the Number of each item feed and the same number is written next to it in the output. In the Settings you can Change the Cost of each item, the mag initial Synchro, the time between feeding ( in Seconds ) and as previously said the Initial Class and Section ID. An External Editor to preview or change a Mag Data and also the Feeding Tables. The Mag Feeding Table is determined by the last load table. Can customise most of the text and for some their colour by editing Theme.xml Support for version 1 &2 ( Episode 1) Can change the Default Stats of the initial Mag Color Syntax in the output [ Download Link ] Magatama Beta 9 [ Keyboard Shortcut ] - Magatama Press [ CTRL+ N ] to Start a New Mag. Press [ CTRL+ O ] to Open a Previous Mag save data. Press [ CTRL+ S ] to Save your current Edit Press [ CTRL + S ] to Save As...your current Edit as a new files Press [ CTRL+ E ] to only export the Output Press [ ALT + F4 ] to Exit the Program Press [ CTRL+ Z] to undo the last feed item Press [ CTRL+ Y] to redo the last feed item Press [ CTRL+ R] to reset all the quantity column to zero. Press [F1] for the About Magatama... Screen Press [F2] to Edit the Mag Stats and the History. It unlock them no second interface. Press [F3] to Edit the Settings - MagDex Press [ Ctrl + S ] to save the current Mag Data Press [ CTRL + SHIFT + S ] to save the current Feeding Table Press [ ALT + F4 ] to Exit the Program ----------------------------------------------------------------------------- If you have any suggestion or issue , i would be happy to hear about them. For more Screenshot Look in the Magatama Album on Pioneer2.net https://www.pioneer2.net/community/threads/magatama-a-modern-mag-planner-calculator-beta-7.4552/ Source Code available on GitHub : https://github.com/Aether89/Magatama
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