New blood here who started less than a week ago but I had a background on the scht server before their crash. I will say that I do miss the tech boosts and merge system that came on that server. When you had all the boosting gear lined up it was indeed very powerful, but situationally so, and didn't really didn't feel broken in the end. Clearing a group requiring all 3 elements still took time, not to mention all the gear juggling. Even with all the boosts, strong Hunter/Ranger players certainly weren't feeling invalidated due to their consistent weapon damage, crowd control, and Demon's/Hell triggers they offer due to ATA issues with Forces. And yes, damage cancel. Forces are at their best for soloing Ep4 hunts, which makes sense due to the design of popular Ep4 quests shoving a great number of enemies with into each group at once, in addition to Ep4 enemies having fairly low resists. The stars aligning to make offensive Force techniques good or even ideal in Ep4 doesn't mean giving out boosts is broken, especially when techniques still have significant limitations in other episodes.