@Fyrewolf5
More items in multiplayer? That's the complete opposite of what the picture shows. Even a toddler can see that soloing gives you far more items than multiplayer. Also, opinions about how a "D&D group" is supposed to play the game are completely irrelevant because everyone is entitled to their own way of playing. So I want to refrain from arguing about opinions because it's a total waste of time.
Fact: Most of the hunts can and will be solo'd. Roct is an exception, but this drop system is here to stay even after summer event, correct? How many people are soloing olga during xmas or gryphon for post?
Fact: ~ 90% of the (serious) people are soloing. Regardless of what playstyle theories or etiquettes you want to lecture. Not my fault, it is what it is. And again, roct is an exception. If roct were soloable it would be solo'd.
That said, what we really would like, is an incentive for the serious players to move from solo to multiplayer. This has a couple of benefits for everyone.
1. More fun and social, solo is boring
2. Newbies won't ragequit because they can finally get in on the big hunts -> bigger playerbase -> good for everyone
But at this moment, the greed for items is way higher than any other benefit gained from multiplayer. If you don't see that you're just naive.
Anyway, I really feel like I'm wasting my time arguing with people that don't want change.