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Saber +7

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Posts posted by Saber +7

  1. 7 hours ago, Lobotomy said:

    Uhh. I love speedrunning, always up for a challenge, but u guys are all beasts xD. This is my personal best at TTF as of yet:

    Thank you, it takes a lot of practice over time. Well done.

     

    7 hours ago, Lobotomy said:

     

    A few things to note:

    No PB

    No STA (Thus, can't go greedy on falz with DF)

    Only 1 DF: 0 0 50 50 80

    Only 1 Lind: 0 0 30 40 60,

    (rest of the wps are irrelevant. My bersk. proc at forest is excalibur tho, which isn't optimal too).

    This is definitely rough, you can get a Vise though for very cheap probably and prime and S for the Hilde. Diska of Bravemen for the following mobs. I know it's sorta unconventional, but a No-PB run can contain a PB DURING the run, but not BEFORE the timer starts. I'd recommend checking out this page https://4waypb.com/records/rules, as it details mostly all applicable rules. 

     

    8 hours ago, Lobotomy said:

    Also, since I don't have tsumikiri, due to my customization I have to unequip the mag through the run, so I also lose time with that kind of thing and to add insult to injury, I maxed my hu wrongly, so I need to swap between v801 and cent/ab during vol opt. All that's like an extra minute or even more, easily.

    Regardless if you're playing a controller (if you're not playing controller you should :) it's simply better and I'd recommend checking out a program such as AntiMicro or Joy2Key) where you can bind F2 to a place of your choosing or just a keyboard where you can press F2 you can swap mags / frames / barriers on the fly without losing any time usually (if the pacing is really fast you may lose a second or two). I made a small video to demonstrate https://www.youtube.com/watch?v=Ce9pA7rPFnA and you can see  that I clear my mag before the next spawn is even there. Swapping barriers can be just as fast, but frames are significantly slower as you have to redo units. 

     

    8 hours ago, Lobotomy said:

    Finally, TTF speedruns suck, they are way too rngish. You depend on mag invincibility procs unless you can cycle Da La in half an attack (and I assure you that such a thing is impossible with my build). Moreover, Dark Falz is the most random thing ever; you may be able to cycle it quickly or it might take you 3-4 mins or more, depending on how its 2nd and 3rd form is feeling at the moment.

    Ultima is particularly worse as we don't have one-player mode. Dark Falz is ultra buffed here and that leads to way more variance in the overall section. I personally HATE TTF for casual play and even more for TA cause RNG and other reasons. I avoid it all costs almost, always veto it in TEAMZ, and run from it in pure TA lol. Well done overall, here's a video https://www.youtube.com/watch?v=Ce9pA7rPFnA of a 10'38 on HUnewearl that you may like to learn from, and well there's also @JupiterDeMars that you can talk to who has the overall record of 9'59. I don't think he has a video for it though (if he does I am unaware of it).

     

    Here's an invite to a discord https://discord.gg/UjxDeQ2XrT in which you can ask questions and receive replies about this sort of stuff pretty much instantly as well as keep up with the latest runs for Ultima as well as other metas.

     

    • Like 1
  2. Been neglecting this thread a bit. My videos are always low quality both visually and audibly so...? There's some good stuff in these and overall good games. :)

     

    Maximum Attack CCA 4'44 2P No-PB 

    HCT - Wilson

    HCT - @HUNTER_

     

    Malicious Uprising #5 9'44 Remaining 2P No-PB

    HCT - Wilson

    HCT - @HUNTER_

     

    Cal's Clock Challenge 4'26 Remaining 4P No-PB

    HCT - Wilson

    RCT - @Ender

    RML - @R-78

    RMR - @JupiterDeMars

     

  3. If anything the shout box should automatically be toggled off and you’d have to go out your way to get it back. That way only people interested in seeing the really dumb exchanges that go on there have to see it. Rather than subjecting everyone including new players or uninterested players to whatever… that is. 

    • Dw 1
  4. 20 hours ago, Kotta said:

    I see HUcast supremacy on expert HUcast player In a well-sync'd team :rf-00:

    And a 100% mag trigger rate as well :onion-head28:
    [Although I think only one of them were necessary :onion-head49:]

    If only two of the other classes (RAmar / RAcast) were HUcast, we'd probably have 5+. That's the power of Tellusis with it's preferential trigger rate, but really none of those triggers are NEEDED. They do make life easier, specifically in the one play you probably have in mind.

    • Like 1
  5. You guys should be grateful that there's HH at all. It's a bad mechanism from the get go because of the reasons you guys are demonstrating at this very second (and more). While y'all are talking about skins that are EMBARASSINGLY ugly... don't forget to bring the pitch forks out for every single Red Ring upgrade. They're all disgusting, but you're pretty much forced to you use them because they're a clear upgrade.

    • Like 3
  6. DTs:

    Dark Meteor +25 [100/0/0/100|80]

     

    PDs / DTs:

    Diska of Braveman [60/0/0/0|40]

    Heaven Striker +20 [90/80/0/0|80]

    Heaven Striker +20 [0/0/80/70|80]

    Foie Merge [DEF: 4/EVP: 1]

    Rafoie Merge [DEF: 0/EVP: 0]

    Three Seals [DEF: 0/EVP: 0]

    Vjaya +15 [0/0/0/0|40]

    Diska of Braveman [0/0/0/30|50]

    Diska of Braveman +9 [40/35/0/0|40]

    Diska of Braveman [40/30/0/0|60]

    Tyrell's Parasol [0/30/0/30|50]

    Tyrell's Parasol [35/0/30/0|40]

  7. https://4waypb.com

    has been undergoing some massive updates in the past month or so. A lot of people have had input and have seen updates over that time. Pretty much EVERYTHING about the site has changed. This iteration of the site uses https://www.speedrun.com as a reference heavily and has many other changes from the old. If you're not familiar with what 4-Way PB is, it essentially is a record book of top time attack / speed run times for Phantasy Star Online: Blue Burst on Ephinea / Unseen, Ultima, old Schthack, and then the GameCube version of the game as well.

     

    In the past I have done nearly all the maintaining of times manually with some help from phelix. This will no longer be the case on the new site. Moving forward users may create an account, log in, and submit times with a simple form (https://imgur.com/Szm7zbh). From there the times will be validated (https://imgur.com/2xecutG) based on the proof submitted (video or image) by one of the "moderators" which include a handful of players: myself, mt, reason, plx, armand, shiida, spuz, and probably some others I may be forgetting.

     

    This project is not complete by any means and truthfully is even missing some relevant content from the old site such as TEAMZ data among other things. As always feel free to point out any bugs or mistakes on the site. It will continue to be worked on to improve and add features. Special thanks to Soly as he does and did all the heavy lifting. I had little to no part in the programming side of things beyond design and basic level input on function.

     

    Feel free to sign-up and start submitting your times (https://4waypb.com/auth/register/), one thing to note is that for now accounts are approved manually throughout the day so when you sign up expect some delay in account activation.

     

    Change Log:

    -Overall interface / design update

    -User registration / login

    -User submitted times

    -Records page

                    -Removed Episode column

                    -Removed Team column (plans for something in its place)

                    -PB / No-PB runs now have a column to denote via regular colored Twins icon and a mono-chrome version.

                    -Rank now has a column to easily check the standings

                    -Players / Class filter must now include any selections vs. any entry including any one of the selected values

                    -Rules now live in their own page and have more detail (still being updated)

    -Removed unrelated content such as the entire Miscellaneous section, some items under Concepts, and the Server tab.

    • Like 5
    • Thanks 1
  8. 24 minutes ago, Hatsodoom Reiga said:

    Yah, I did. I calculated the damage and it took more techniques to kill the enemy than it should. A foie hit for 471 and it took 5 hits to kill, so I dealt 2,355 damage. 4 foies was not enough at 1884 damage. The HP of a Vulmer, the test enemy here, is supposed to be 1596 in 1-Player/Offline mode. However it has more than that given how many foies it took to kill. So something is off.

     

    I just tested against a Barble (Ult Gobooma) as well. A zonde at 429 damage took 5 hits to kill, 2145 damage. According to PSO World it should only have 1700, meaning it should only take 4 zondes to kill at 1716 damage. So HP is definitely higher in solo and that's kind of frustrating. Like do what you want with multi-player, but please leave 1-player alone.

    PSOw is probably just wrong. Just refer to this. It’s more compact and definitely more tested / accurate. https://wiki.pioneer2.net/index.php?title=Enemies#Ultimate

  9. 2 hours ago, jespence said:

    That event was very appreciated by many, but it still misses the main point that 2 full months is way  too long to go between major events. A mini event over several days won't fill the gap.

    Other events have 2 weeks to 1 month in between, but I strongly vouch for 2 week max to be on the safe side.

    If there MUST be an "event" on for the server to remain captivating then there's something systemically wrong with the way the server is being run.

    • Like 1
  10. 14 minutes ago, theancientsam said:

    ps dont let saber find out you have dirty laundry lmaooo

    man i dont mind this idea. i would love a harder difficulty but i dont see why i would limit my wep selection. maybe some quests but not the whole ship but yes where the heck is that cracked mode or whatever that would be nice. then again there is already CCC and i cant beat that so why do i need anything harder xD

    Ultima already has a handful of quests that the average party likely can't clear. CCC, CF4, RoW, some of Shiidas customs and I'm sure others I am forgetting. Ultima actually has the most consistent and bountiful quest collection of any of the private BB servers. In addition to this Ultima has a vast sea of custom items. New content in the form of quests or items isn't the issue.

    • Like 1
  11. 17 hours ago, Varista said:

    Just make Wilson owner dude, problem solved.

    Why even bring me up. I've hardly been hanging around here to begin with. Literally just logging for sporadic TA. Aren't you in the midst of your own manic power trip son?

     

    https://imgur.com/a/XnK1kAX

     

    Your own "co-workers" don't even want to deal with you. No players take you serious. You've left all the Discords except your final bastion in the Scht BB Discord. The only reason you still even have power there to begin with is because no one has seen the server owner in months. Just sit down. Go do something productive outside of PSO or something.

    • Like 2
  12. Looooool this exactly why you’re not borrowing it. Imagine asking and begging someone to borrow something and making a thread crying about it when you get told no. You’ve done this in the past before and I’ve not even replied to you and you still cried in the shoutbox. Why would anything change in the past like 2 years you’ve been messaging me?

    • Dislike 1
  13. 14 hours ago, jdhenry124 said:

    Your brain immediately thinks about using DMS on HUcast, while I think about using it on a FO, or any of the other weapons on classes that don't normally have access to those types of weapons. Your brain is so hardwired to TA that you are only thinking about what's optimal

    9FB40DE2-843E-417C-90B3-32E25BBEAE90.jpeg.d54791441b58c5d4ae2674c2432f3556.jpeg

    Imagine writing admitting that you didn’t even bother to check to know what’s up with these weapons. Obviously never tested them in game either. 
    literal clown show 🤣🤣🤣🤣🤣🤣

    • Like 2
    • Haha 2
  14. 8 hours ago, jdhenry124 said:

    I think anytime someone makes a suggestion for the server your response and analysis suffers from an inability to comprehend that people play this game for different reasons than you. People play on Ultima for different reasons than they play on ephinea or GameCube, and rather than purging the server of everything that makes it unique and alienate the people that enjoy playing here in an attempt to be like other servers, maybe we should actually build on those reason and the community that's already here.

    Refuting to add new items especially the ones you want isn't purging the server of everything that makes it unique. Just because something exists elsewhere doesn't mean that it can't be used in another place. HBR is quite literally a Sega concept. Check out GBR from Phantasy Star Universe. It's not a "unique" idea to Ephinea.

     

    8 hours ago, jdhenry124 said:

    The most populated place right now can't compare with the numbers Ultima was putting up a couple years ago. So why is it that you are being so selective with your evidence? I have no motivation to play right now because I have everything in the game that I could possibly need, and hundreds of DTs on top of that. Other players have stated the exact same reason for not being as active. I would love to have a reason to play, but I don't.

    I think that Ultima peak (few years ago) and Ephinea peak (currently) are roughly the same. They've certainly matched Ultimas past peaks. There was literally one week where some famous streamer was playing Ultima and our counts went sky high. That doesn't really count. I think not a single player riding that wave is still around.

     

    8 hours ago, jdhenry124 said:

    I think you underestimate how much grinding players are willing to do. I grinded an average of 4 spheres a week for more than 6 months. That's not counting the amount of PDs I gained from trading item drops with other players. I wouldn't even bother with all of those items, but if I did that grand total doesn't phase me. 

    You "grinded" all those through custom missions that more or less break the balance of the in game mechanisms used to spend them. It's not the same. Of course when WoI has guaranteed PD you've found a lot. Even if you're some how claiming to NEVER have gotten a PD as a quest reward, set PD, or from WoI area clear... where do you think the majority of the PDs that you traded come from? All those PDs are "illegitimate". It doesn't phase you here, but you should how other players else where play ALL DAY for that kinda stuff since they don't have DTs to literally item maker their gear or broken PD markets to sphere any item they touch. 

     

    8 hours ago, jdhenry124 said:

     

    The argument that DTs "mitigate ALL" pds is so silly. Who the hell donates that much that they never need PDs? By your own calculation, someone would need to donate around 700 dollars to completely avoid PDs. And even if someone did that, who the hell cares? Those players are not going to stick to any game they play regardless, so let them have their fun.

     You don't ever have to donate to get DTs. I haven't personally donated for anything other than a mag or section ID change in the past like 5 years yet I've spent probably nearly a 1000 DTs.

     

    8 hours ago, jdhenry124 said:

    PDs are not the same thing as what I'm suggesting, and your misinterpreting my use of the word "currency" because there is no other word for what I'm suggesting. It's similar to hunting crafting materials in other RPGs, but since I'm trying to simplify it as much as possible, let's just call it this.

     It is literally what you're suggesting. This game doesn't have some wild in depth crafting system like PSO2 or some other. Adding attributes is the "simple"

    crafting system (animal parts and Photon Crystals as well) and what do you figure the currency for that is?

     

    8 hours ago, jdhenry124 said:

    You're suggesting that we shouldn't add anything new because after several years players will have completed that too? You're flippantly dismissing an added 2 years of lifespan to players who want to hunt things

    I am certainly not suggesting that we add ANY of the unique weapons that's correct. There's surely items to add that can in some way be impactful without power creeping too much or making entire classes more ass cheeks than they already are. Regardless, new items aren't really the fix anyway. You say you have everything YOU want, but I am sure if I had scanned your bank I could come up with 10+ items without thinking too hard that you're missing or that you need to work on. This is ultimately a YOU problem. 

     

    8 hours ago, jdhenry124 said:

    These are things I already addressed in the original post. There's a reason I suggested this system instead of just adding the weapons as a drop. And I must AGAIN point out to you that "fun" is subjective. And insistence that every single player adhere to your definition of fun is childish. You simultaneously argue that DMs take the fun out of the game because it's so game breaking, while also arguing that SS and DF are much better weapons. The only real problem with these weapons being implemented is it affects TA, something that is more or less dead on this server, and which is mostly done on the test server, where these weapons already exist.

    I guess the same goes for you... "insistence that every single player adhere to your definition of fun is childish". SS and DF certainly have the higher ceiling compared to DF (particularly in party play). Something that also makes DM "worse" is that you have to play a RA to use it and give up all the things that HU offers. That doesn't mean pretty much any player can't just grab a DM and clear whatever they want (albeit slowly) without thinking. Most of this server is already DM spam because it's fairly strong on RAcast. Now imagine how much DM you'd see when you combine it with HUcast ATP + Serene Swan + Dark Flow + all the other things that already make HUcast > RAcast. It wouldn't be fun, you'd clear every wave in one combo even more than it's already done. I never once mentioned TA. I probably just wouldn't use those weapons in TA and would keep them banned as they always have been. I'd also like to point out that most TA on Ultima is actually done on the real server.

     

    8 hours ago, jdhenry124 said:

    Just going to point out that you already think entire classes are worthless when compared to HUcast. Your brain immediately thinks about using DMS on HUcast, while I think about using it on a FO, or any of the other weapons on classes that don't normally have access to those types of weapons. Your brain is so hardwired to TA that you are only thinking about what's optimal, when most people just play the game to dick around and have fun 

    I do think that, but a lot of players don't and that is thanks to Dark Meteor. It's where it would quite literally be the strongest due to his ATP so I think it's only natural to shift there. Sure you can fuck around and play it on classes that it's going to be weak on. I think most people after realizing that they can do the same style of play but take off a few attacks from every enemy just by switching class we'd see a big time shift. Why do you think RAcast is the most popular class to use Dark Meteor on? Because that's where it's strongest currently. 

     

    9 hours ago, jdhenry124 said:

    My post is the exact opposite of "reinventing the wheel." Its using the wheels we have lying around and aren't using. You're suggesting that we reinvent Ultima to be more like a server that already exists and that we can all play on anytime we want. Why would I be playing here instead of Ephinea if I wanted Ultima to be like Ephinea?

    I am not suggesting to "reinvent" Ultima. There's certainly a way to use the GBR Sega style of system that in some was is unique to Ultima. The quests could pop up and rotate during down time between events that earn you boosts that activate only during the events. This wouldn't change anything regarding weapon / class meta, but would offer incentives to play without an event up while also promoting possibly lesser played quests and rewarding the player for it down the line when it matters most.  http://re-psupedia.info/GUARDIANS_Boost_Road#Point_system you can read about the system as Sega designed it here.

     

    9 hours ago, jdhenry124 said:

    If anything the history of private PSO servers proves the exact opposite. Ephinea will never have the numbers that Schthack and Ultima had in their prime, you are operating by a recency bias and selective evidence. 

    Ephinea already has had prime Ultima numbers. Schthack obviously had the highest peak, but something you're not acknowledging is that it was before they were anything more than a rough recreation of official servers without any crazy boosted weapons, items, or tech boosts. Not to mention times have changed, there's more servers now. Back then that was the only place to play BB "privately". 

     

    9 hours ago, jdhenry124 said:

    Even if this were the solution, it's never going to happen, so to suggest this as an alternative to proposals to improve the server is defeatist and pointless.

    That's because players like yourself refuse to open up to the idea even though it's the entire core of the issue you bring up.

  15. 51 minutes ago, jdhenry124 said:

    As far as MMOs go, PSO has comparable short lifespan. This is commonly cited as by veteran players as the reason they no longer play, or no longer play as frequently as they once did. And while there are some that suggest that "time-attack is the real endgame,"  for many, if not most, speedruning PSO is just not appealing. 

    I think the "short lifespan" is directly related to how Ultima operates in regards to DTs, Nakas Cards, and set PDs / quest reward PDs. I will go more into this later in the post. 

     

    51 minutes ago, jdhenry124 said:

    So what can we do to keep players playing after they've checked all the boxes of a couple dark weapons, cent/battles, and lvl 200 characters? 

    Every user is different, not everyone can be PSO lifer like myself or some others. That's the way of the game. Hardly anyone plays years on end the way Shiida, myself, or a few others around here do. 

     

    51 minutes ago, jdhenry124 said:

    The problem is not just the lack of things to hunt for veterans, but also the massive investment required to model, test, and implement new items for the community. 

    The quantity of huntable items is NOT the problem with Ultima, or PSO in general. The most populous places haven't added new items yet they keep their user engaged / active while also attracting new players.

     

    51 minutes ago, jdhenry124 said:

    So here's what I propose:

    Every other MMO that I've played has an endgame currency that is used to purchase/craft/build best-in-slot equips. These usually require massive time investments, but in exchange you are granted very exclusive weapons or armor that make you an overpowered freak. Ultima would immensely benefit from a similar system, and would require very little effort to implement. 

    I think this directly reflects the issue with DTs specifically and as the life time PSO player that you are you should know this. Photon Drops are the end game currency you speak of. Think about playing JUST RAcast on regular PSO:BB. You have to sphere a set of at the minimum: Baranz Launcher, Charge Arms, Charge Vulcan, Heaven Striker, M&A60 Vise, Excalibur (4 separate ones), Daylight Scar, and Cannon Rouge. Imagine doing that legit. If all your weapons started with 0 attributes and like 35 hit (which ANY user would be grateful for in REGULAR BB, besides photon weapons and Baranz Launcher which get 50h in a different method) you'd be looking at 5120 PDs (of course you could be lucky and lower this by finding with attributes). Then consider S-Rank weapons that require specials to be added. As a RAcast you're looking at Arrest Needle, Berserk Needle, Hell Needle, Zalure Rifle, Hell Scythe, Hell Shot, and maybe even some others I am forgetting, but I'll only calculate these. That's an additional 300 PDs. You're looking at a grand total of 5420 PDs right there. No set boxes, no WoI, no RoCT reward, none of that. That's more than most of us have found even with these things. DTs mitigate ALL of this. That's just one class. It obviously gets more expensive the more classes you decide to play.

     

    51 minutes ago, jdhenry124 said:

    The system would be to add a drop called "Ultima Photon" which would ONLY drop between events, not during. This is to address the ghost town the server becomes between events, and to also keep event drops the main focus of events. After every event the item would be added to the drop table *under a random enemy and section IDs*, different after each event. The purpose of it being random is to promote community cooperation and coordinating. Very simply, it would bring the community together in a way that the events have less and less recently since the drops are mostly unchanged year over year. This would be a very difficult drop, something around the rate of an STA. These Ultima Drops would be the currency uses to to exchange for those god-teir I detailed above. 

    I agree something should be done to address the way the population fluctuates based around events, but I don't think this is the solution. More items will never be the answer. We'll wind right back up where we are in like 2 years.

     

    51 minutes ago, jdhenry124 said:

    There are weapons already designed and implemented in the game that the community has no access to. I'm referring to the weapons made a decade ago given to specific members of the community that donated in a time of need a very long time ago.

    These weapons should stay that way and for good reason. They're all very boring to use and take a lot of fun out of the game (more so than the Dark Meteor already does). Imagine everyone rolling around on HUcast with Dark Meteor... Would be stupid.

     

    51 minutes ago, jdhenry124 said:

    Here's how it would work: once players acquire a certain amount of Ultima Photons, they can exchange them either through Gallons shop (if it can be implemented) or through a GM, and can acquire one of the following items based on how many Ultima Photons they have. The prices listed are a rough suggestion

     

     

    - adding charge to an S-rank weapon - 1 Photon

    - Rainbow Petrik - 5 Photons

    - Frosty icicle shooter - 5 Photons

    - Den's hand cannon - 8 Photons

    - Combat Cannon - 10 Photons

    - S.T.A.R.S. spread - 12 Photons

    - Dark meteor storm - 15 Photons

     

    This is probably the literal darkest path Ultima could go. I am not sure how much you've seen any of these weapons in action... It's really not as cool as you think.

     

    51 minutes ago, jdhenry124 said:

    1. This would be unfair to the players that donated all those years ago to get these exclusive weapons 

     

    - The majority of the players with these weapons are no longer here, and they haven't been for years. I think a decade+ of exclusivity is reasonable, and to continue to prohibit current players, who currently support and maintain the server and community, from any means of acquiring these items makes no sense. And actively hurts the community. 

     

    It's literally not hurting anyone that these items aren't in the server. If anything it's better that less and less people know about them as time passes. No one should've had them in the first place really. Again I can't stress it enough that these items are not as "cool" as you think they are. They nearly quite literally game breaking. Especially DM Storm.

     

    51 minutes ago, jdhenry124 said:

    2. These weapons would break the game and make it too easy 

     

    - these weapons would take an extremely long time and investment to acquire, so much so that to the people that are acquiring these weapons, PSO would already have lost any challenge whatsoever. So allow them to enjoy all the the server has to offer 

    Some people get lucky, last year one fella found 6 or 7 STAs. In the past a handful of people found double digit PGFs. This type of things may "extend" the lifetime of PSO by a year or 2. After that it literally ruins the playability of the game because again these weapons are a lot stronger / dumber than you think they are.

     

    51 minutes ago, jdhenry124 said:

    3. This would require even more work and redeems from the GMs 

     

    - the system is intentionally designed to make it very difficult to acquire these weapons. Redeems for these weapons would be rare, by intention, and hopefully they can be done through the gallons shop systems so GMs would have no added work 

     

    4. There are players that would get 10 of these Ultima Photons in a week and it would ruin the economy. 

     

    - there are several things that would prevent this. What drops these Photons would be a secret until the community discovered it on their own, this could take a significant amount of time depending on RNG as well as the mob, and the quests the community is running between events. Secondly, the break between events is not very long. The longest period between events is before and after summer event, and not surprisingly, it's also the lowest population point for the server throughout the year. Players would have a very short period to farm these drops. And lastly, the drops would be somewhere around 1/300 on bosses or 1/2000 on mini-bosses. I'm giving rough estimates of course but the point is that this is a process that will take veteran players years to finish. 

    I am going to talk about both of these in the same because the reply is sorta the same, and honestly sort of the same as above. People are lucky, these things get found quickly and from there it's over with. 

     

    51 minutes ago, jdhenry124 said:

    5. New players would get discouraged seeing these items and then finding out how difficult they are to acquire

     

    - the emotional overreaction of new players should not dictate how the server operates, and the increased number of active players and community cooperation would be a net positive that would keep way more players around. People hang around Ultima because of the people, and if we can increase the number of people that new players interact with, they are more likely to stick around.

    I agree that newer players thoughts / feelings should have lesser impact than the more tenured fellas, but this idea you have is not the way to go.

     

    51 minutes ago, jdhenry124 said:

    6. If these weapons were added they would invalidate other weapons 

     

    - shut up nerd.

    Not just whole weapons would be invalidated, entire classes would be deemed worthless.

     

    51 minutes ago, jdhenry124 said:

    One final addition that I think would really make these weapons special is if once the weapon is acquired, the name of the owner can be added to the wiki for said item. Kind of like a hall of Fame.

    Leaderboards would be great, and they've been talked about for years. We've just never got them, but you can check out https://psostats.com/ and https://ephinea.pioneer2.net/leaderboards/ to see all the possible things (there's more than this as well) that could be tracked beyond who has some items. 

     

    51 minutes ago, jdhenry124 said:

    If we are serious about maintaining Ultima for another 11 years, and fixing the population drought, we need to actually give players a reason to stick around. I know for me personally, this would keep me playing for years.

    Ultima has been around at this point longer than any other Blue Burst private server, and will continue to be. Currently the most played versions of PSO are the ones most similar to the release and GameCube which has only really had custom quests added. Taking a page from their book would likely be more beneficial than trying to reinvent the wheel. 

     

    Ultimately the Ephinea HBR system seems to be the most engaging and longest lasting way to keep players involved. There's definitely a way to make the system more unique to Ultima that more or less incorporates the main idea of said system. New items are clearly not the way to go as other servers have proved that. Ultima in general is certainly in need of some minor QoL fixes, there's no doubt. In order for "longevity" to be added to the game DTs need to be limited / removed and the game would pretty much take of the rest. 

  16. 5 minutes ago, goldhollow said:

    Not sure if I should post this here but I played with somebody who had a spread needle with hell

    That’s not a custom weapon. It’s an S-Rank Needle with Hell. Available to any player who completes challenge mode and collects PDs to use at Gallons Shop. You can also get one with Mr. Nakas Business Cards, DTs, or player trading. 

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