Sif Posted May 4, 2018 Share Posted May 4, 2018 I've been looking all over for a list with the numbers to figure out which textures are which in PSOBB. This is what I found. Does anyone else have a list? I'm just getting into patching textures and i hit a roadblock without an accurate list. texures_itemlist.txt Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted May 4, 2018 Share Posted May 4, 2018 39 minutes ago, Sif said: I've been looking all over for a list with the numbers to figure out which textures are which in PSOBB. This is what I found. Does anyone else have a list? I'm just getting into patching textures and i hit a roadblock without an accurate list. texures_itemlist.txt Our item wiki has all the textures and model numbers listed for all items, that's what I would recommend using. 1 Quote Link to comment Share on other sites More sharing options...
Sif Posted May 4, 2018 Share Posted May 4, 2018 ...That is an amazing list. Can't believe I missed it. Thanks Fyrewolf! Quote Link to comment Share on other sites More sharing options...
Scorn Posted February 5, 2023 Share Posted February 5, 2023 Tried to download AFS manager and explorer... links weren't working. Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted February 14, 2023 Share Posted February 14, 2023 On 2/5/2023 at 7:08 AM, Scorn said: Tried to download AFS manager and explorer... links weren't working. the link still works in the wayback machine https://web.archive.org/web/20190614092920/http://psodev.free.fr/outilPSO/AFS/AFSManager.rar However, this skin guide is a bit outdated. The current topic on using custom skins is here, with the new method which allows toggling specific skins on and off much easier : https://www.phantasystaronline.net/forum/index.php?/topic/29355-custom-textures-and-other-files/ Quote Link to comment Share on other sites More sharing options...
viniyuon Posted January 3 Share Posted January 3 On 10/24/2015 at 6:33 PM, YukiSenoue said: F this forum, it doesn't let me post all the images I want. STEP BY STEP WEAPON/SHIELD/MAG SKINNING GUIDE Soo.... First choose what you want to skin. I will skin the Custom Barrier v.00. HERE IS THE MODEL&TEXTURE NUMBER GUIDE Model & Texture List Then, open itemtextureep4.afp (You can find it in Phantasy Star Online Blue Burst/data) http://i.imgur.com/oeVsWGg.png (of course I’m a smart bish and did a backup of it) Look in the Model Texture list the number of Custom Barrier v.00 textures. It is number 404 in Itemtextureep4.afp. http://i.imgur.com/LsDAmQO.png Select the texture and go to Texture > Export > DDS http://i.imgur.com/MtsNLDs.png Save it in some folder, I dunno. Open the DDS in Photoshop, GIMP, I dunno, and edit this sucker away: http://i.imgur.com/gJOPK1N.png(got a cool texture in Google, hope the owner don’t get mad at me, I’m just showing how to edit the skin) Some dumb editing later… http://i.imgur.com/4aW3Rxg.png When the shit is done, save it: http://i.imgur.com/aG8KaV0.png WHOA WHAT IS THIS SHIT http://i.imgur.com/lKRRBUH.png Well… do not panic, it is easier than you think. Remember this screen? http://i.imgur.com/MtsNLDs.png This is the important part: http://i.imgur.com/dEEoOQz.png Look: no mip maps, format: 600, Alpha: no Then, following this guide here: - DXT1 RGB 4 bpp | no alpha - if the format of the texture is 06XX and the texture doesn't have an alpha layer ("Alpha" has a "No" value in Texture Manager) - DXT1 ARGB 4 bpp | 1 bit alpha - if the format of the texture is 06XX and the texture owns an alpha layer ("Alpha" has a "Yes" value in Texture Manager) - DXT3 ARGB 8 bpp | explicit alpha - if the format of the texture is 07XX. - DXT5 ARGB 8 bpp | interpolated alpha - few textures use this format (Agastya, From the Depth, Zero Divide). To use if the format of the texture is 07XX and if the texture doesn't work fine in pso with explicit alpha. Sometimes you CAN put an alpha layer in a texture that doesn’t have it originally – I do it all the time – BUT THE GAME CAN CRASH! (It happens all the time with me lol) so try at your own risk. So, in this texture, I select: - DXT1 RGB 4 bpp | no alpha - No Mip Maps And save! Go to texture manager again, Texture > Import > DDS http://i.imgur.com/OVMPLyj.png Select the texture you want to import. When done… http://i.imgur.com/5kVGJxx.png To save… http://i.imgur.com/MozMbZG.png AFS! AFS! Just put this AFS file in the data folder and you’re done!! Could you resend the Model & Texture List? I tried to open the link, but it didn’t work. Quote Link to comment Share on other sites More sharing options...
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