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Skin guide!


YukiSenoue

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I've been looking all over for a list with the numbers to figure out which textures are which in PSOBB. This is what I found. Does anyone else have a list? I'm just getting into patching textures and i hit a roadblock without an accurate list.

texures_itemlist.txt

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39 minutes ago, Sif said:

I've been looking all over for a list with the numbers to figure out which textures are which in PSOBB. This is what I found. Does anyone else have a list? I'm just getting into patching textures and i hit a roadblock without an accurate list.

texures_itemlist.txt

Our item wiki has all the textures and model numbers listed for all items, that's what I would recommend using.

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...That is an amazing list. Can't believe I missed it.  Thanks Fyrewolf!

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  • 4 years later...
  • 2 weeks later...
On 2/5/2023 at 7:08 AM, Scorn said:

Tried to download AFS manager and explorer... links weren't working.


the link still works in the wayback machine https://web.archive.org/web/20190614092920/http://psodev.free.fr/outilPSO/AFS/AFSManager.rar

 

However, this skin guide is a bit outdated. The current topic on using custom skins is here, with the new method which allows toggling specific skins on and off much easier : https://www.phantasystaronline.net/forum/index.php?/topic/29355-custom-textures-and-other-files/

 

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  • 2 years later...
On 10/24/2015 at 6:33 PM, YukiSenoue said:

F this forum, it doesn't let me post all the images I want. :onion-head76:

STEP BY STEP WEAPON/SHIELD/MAG SKINNING GUIDE

Soo.... First choose what you want to skin. I will skin the Custom Barrier v.00.

HERE IS THE MODEL&TEXTURE NUMBER GUIDE

Model & Texture List

Then, open itemtextureep4.afp (You can find it in Phantasy Star Online Blue Burst/data)

http://i.imgur.com/oeVsWGg.png

(of course I’m a smart bish and did a backup of it)
Look in the Model Texture list the number of Custom Barrier v.00 textures. It is number 404 in Itemtextureep4.afp.

http://i.imgur.com/LsDAmQO.png

Select the texture and go to Texture > Export > DDS

http://i.imgur.com/MtsNLDs.png

Save it in some folder, I dunno.

Open the DDS in Photoshop, GIMP, I dunno, and edit this sucker away:

http://i.imgur.com/gJOPK1N.png(got a cool texture in Google, hope the owner don’t get mad at me, I’m just showing how to edit the skin)

Some dumb editing later…

http://i.imgur.com/4aW3Rxg.png
When the shit is done, save it:

http://i.imgur.com/aG8KaV0.png

WHOA WHAT IS THIS SHIT

http://i.imgur.com/lKRRBUH.png

Well… do not panic, it is easier than you think. Remember this screen?

http://i.imgur.com/MtsNLDs.png

This is the important part:

http://i.imgur.com/dEEoOQz.png

Look: no mip maps, format: 600, Alpha: no

Then, following this guide here:

- DXT1 RGB 4 bpp | no alpha - if the format of the texture is 06XX and the texture doesn't have an alpha layer ("Alpha" has a "No" value in Texture Manager)
- DXT1 ARGB 4 bpp | 1 bit alpha - if the format of the texture is 06XX and the texture owns an alpha layer ("Alpha" has a "Yes" value in Texture Manager)
- DXT3 ARGB 8 bpp | explicit alpha - if the format of the texture is 07XX.
- DXT5 ARGB 8 bpp | interpolated alpha - few textures use this format (Agastya, From the Depth, Zero Divide). To use if the format of the texture is 07XX and if the texture doesn't work fine in pso with explicit alpha.

Sometimes you CAN put an alpha layer in a texture that doesn’t have it originally – I do it all the time – BUT THE GAME CAN CRASH! (It happens all the time with me lol) so try at your own risk.

So, in this texture, I select:
- DXT1 RGB 4 bpp | no alpha
- No Mip Maps

And save!

Go to texture manager again, Texture > Import > DDS

http://i.imgur.com/OVMPLyj.png

Select the texture you want to import.

When done…

http://i.imgur.com/5kVGJxx.png

To save…

http://i.imgur.com/MozMbZG.png

AFS! AFS!

Just put this AFS file in the data folder and you’re done!!

 

 

Could you resend the Model & Texture List?  I tried to open the link, but it didn’t work.

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