@RedDingo As much as Ephinea's Anguish modes are by their % adjustments, they are never used anymore because of how they were basically decapitated by the staff. I play on Ephi quite regularly and I looked forward for the Anguish games until they did what they did with it. The luck system is super minor and likely wouldn't bend much here at all. Plus HH is a thing and comparing that to a luck system is like comparing a car to a banana. Then thirdly, the HBR from Ephinea. Something like that on this server would be quaintly interesting--especially with the vast amounts of quests we have here. The issue is the abuse that can be dealt from the sheer monster count we have which I assume is designed to keep up with the gear we have in the end-game.
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A suggestion and thought I'd like to share:
About the DAR (This may have been mentioned before). I think having the rate stay the same regardless of player count would be amazing. I feel that since all quests can't be done on solo mode (Outside of solo quests), you are rewarded for working multi-mode 1P to hunt whatever items you're hunting for. More players ideally means the run will be made faster and easier so some kind of adjustment is there to balance what drops. That does create an issue where the thought of a dwindling DAR segregates players into wanting the best DAR possible, and thus, makes more solo runs appear. Again, HH is also a thing and would probably make 4P runs absolutely broken.
Dunno what the thought of having a flat 100% DAR rate regardless of player count is here. Thought I would just share this little bit with everyone ^^