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Zynetic

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Everything posted by Zynetic

  1. And try to position yourself to attack lone enemies with Demon's/RM/etc. (usually Demon's is the best form of offense.

  2. I don't think you're really bad at all. When it comes to the 'zerking thing, just heal after spawns, unless dangerous enemies spawn such as Nano Dragons, Belra, Baranz, etc.

    Of course this will matter on your party, as they may be able to stop these dangerous enemies scratching them, plus some use mates. Quickly.

    As for more: Make sure you remember your spawns....

  3. Like 1/500 drop rate and it drops. ;-; I wanted it.
  4. I am so jealous of your 25 damage. ;-; I should get a Heaven Punisher.
  5. L&K38 Combat being unlocked will not break the game at all. In fact, I support it completely, as it gives HU and FO a decent ranged weapon that can actually hit, providing you have the patience to hunt for it with hit. Even when unlocked, L&K38 Combat has its drawbacks. It's slow. Charge Mechguns do more damage over a damage:time ratio. It causes massive damage cancel on a single enemy. Fifteen hits in a short space of time? If anybody else is attacking, you're screwed. That being said, Master Raven and Last Swan being unlocked doesn't break the game at all, providing you nerf their ATP (250ATP MR = lol). For weapons like Raven, Swan and L&K38, they all need to be used correctly to be better than Sacrifical Mechguns in situations. Long range H attacks with these (this also includes mechguns like Mille Marteux, Dual Birds) on an enemy that can suffer knock-back is counter productive: You'll knock the enemy out of range (even if you don't exactly knock it out of range literally, the second bullet in a H attack with stop short due to it expecting the enemy to be where it was before). For myself, I do support unlocking these weapons if you don't mind nerfing their ATP and (possibly) removing RAs from them. It would give HUs a better ranged arsenal than Charge Raygun and Charge Mechguns, as they rely on ATA heavily, and even with a Flow, a HU is still behind a RA. (think of a RA arsenal. Now think of a HU arsenal)
  6. > Rambling May on FOmarl > Charge Vulcans (50H+) on FOmar/newm > Demon's on all three (Slicer of Fanatic/Bringer's Rifle) The above will kill anything faster than an LK38 Combat can.
  7. Yes, but you may face problems, the main one being you will disconnect after killing any boss. It's advisable you do a full client download.
  8. Correction: My name is Zynenoob.

  9. Lol what...? Thing to note here: I'm already the master of a team. Weird hackers.
  10. I price check it at useless. It cannot combo, which means you're limited to your first attack, which is slow and inaccurate. If you're looking for a good ranged weapon, something like Charge Raygun for HUs, Heaven Striker for RAs, Charge Mechs for either, etc.
  11. Hunt: D-Parts V1.01 (Armour which gives +35 ATP) Quest: Fragments of a Memory Enemy: Bulclaw Third/Fourth Bulclaw... xD
  12. "PGF for it X("

    Maybe... If you'd be able to get me a PGP without hit so I can still use one for supports. xD

  13. o you found a 35hit That beats my 25. ;_; At least I have a 55H Parasol...!
  14. Go to your item menu and Equip the Lame from there. Then try to unequip it, and the unequip option should become "Use". "Use" your Lame and it will become an Excalibur.
  15. TJS is better without hit, so you can sphere it in AB and Dark. The special cannot miss, which is really the only useful thing about it.
  16. Annnnd, a video of me actually playing PSO normally. I took this today, thought I'd share. http://www.youtube.com/watch?v=_N8Ck4CbnU4 http://www.youtube.com/watch?v=6aU9-v6USOI Note: Gifoie is significantly stronger on SCHTServ than it is on Ultima.
  17. Zynetic

    New idea

    Depends. Battle tournament. Under rules or going to forest and using your equipment? If the former, I'd say it's a good idea. If the latter, I'd say it's a bad idea, as battle with equipment and levels is stupid and doesn't really require strategy. >_>
  18. Ah yes, I just wanted to explain how a multiplayer 'rush' was done. Most multiplayer rushes I see usually end up with 15+ minutes... x_x
  19. For multiplayer, you can also use pipes and a HUcast (maxATP/ATA) with Dark Flow (sphered) to make this faster. (as long as the HUcast has 20Shifta, 12.5% HP or less at all times and an invincibility mag) To explain: In forest, it is faster if the HUcast receives Shifta at the start and ignores the Hildelt, allowing the support (preferably RAmarl) / other people (if more than 2P) to kill it. In the next room, ignore the minimum kill Booma, and allow the HUcast to NHH all enemies. Use a Freeze Trap on the Hildelts and detonate it when they can be attacked, then NHH them to kill. This should get you into the warp a couple of seconds faster than waiting for the Booma and running all the way. At the dragon, someone should drop him as soon as possible using any method you see fit. When he is down, everyone except the HUcast should run to the warp location for Caves. The HUcast himself should berserk himself down to as little HP as possible (3). When the dragon is rising and is targettabled, the HUcast uses Flow's special when stood RIGHT next to the feet. This will OHKO the dragon and it will not even fly off. Caves is simple, follow it normally, but in the room in which you wait for the vulmer, everyone except one person should run to the boss door. The person staying should lay up a pipe and wait on it while waiting for the Vulmer. When the Vulmer spawns, kill it and pipe up immediately. The people waiting at the boss door should lay a pipe, with the person who killed the Vulmer piping down. De Rol is simple; the HUcast starts with flow special (hopefully invincibility kicks in!), and when DRL lands, Excalibur is used (preferably with AB/H). Another person should help kill DRL (so 2 at least), while the others wait at the warp to mines. In Mines, RA should freeze sinow with Shooter, others should run ahead. One person kills the canadine, one person calls the sinow, one person kills the sinow. Then everyone runs PAST the Baranz together. A CAST should lay a Freeze Trap. IGNORE the Dubchich. Instead, get a RA to CR the dubswitch. Try to stand at a range from it, you don't need to go up close to it. At Vol Opt, the HUcast should be running around to keep his HP down (auto-HP recovery), while a FO/RAmarl/HUnewearl stunlocks Vol Opt with Excalibur, V801 and Gizonde (make sure the pillars DO NOT come up, or the HUcast will die if invincibility has not kicked in). For phase 2, attack the part in front of you. The HUcast should stand right next to Vol and SSS with Flow. He should die quickly. In Ruins, allow the HUcast to Flow the Bringer. This will OHKO it. One person (preferably RA with Dark HS) should run past the Arlans for the extra spawn, killing the sorcerer with HS on the way (a CAST should FT the Arlans they run past, so they are not interrupted). The rest of the people should run for the boss, killing the Arlan on the way. Here, the person who called the Arlan should pipe up, and wait for one of the people who ran to the boss to pipe up themselves. For Falz, kill darvants as normal. The HUcast should try to situate himself where Falz' first head drops. When Falz spawns, support should Zalure and then everyone SHOULD NOT attack, except the HUcast who will SSS on the Falz' head which is on the floor (you can try to kill the darvants if you want if you're not the HUcast). Falz 2 should be plugged using mechguns (preferably charge), Falz 3 the same. Try to be split during Falz 3, don't camp at the RR drop spot, so you can maximise damage no matter where Falz is. And, that's about it. You can replace HUcast with any HU if you want, I just used HUcast as an example. Here's a video showing a TTF like that: (Not me, some people I know)
  20. I had this in my signature for the longest time, but I thought I'd share this here (It's not from Ultima, I hope people don't mind). This is a Challenge Mode Time Attack Video, obtaining the time 23:10, which put us on (and still are) the top of the rankings for 1C6. http://www.youtube.com/watch?v=BIo08Jwl-0M http://www.youtube.com/watch?v=Ya-nw0QJl8Q Apparently you're only allowed two videos so here is the fight against Vol Opt. The music isn't the best, but I like it. I would've chose a different video if I actually had another. xD
  21. If you keep running out of mates on an android, you are playing incorrectly. I rarely go through 10 Dimates and 10 Trimates when soloing on my HUcast/RAcast. Rather, half the amount. Believe it or not, mates should also be your preferred healing device on a fleshie providing you don't need to heal others, as they are instant and don't have you standing there for 1/2 seconds. Sure, you could see it as a 'free heal', but if you've got a couple of Bulclaws over your head, using Resta is only going to make them split apart. Also Damage Traps are very good in Challenge Mode on enemies weak to fire, but CM is broken here, so... o: And if you're playing with some sort of decent support, you should rarely need mates anyway.
  22. Vol Opt Second Form takes 0 damage from Gizonde in Ultimate. Gal Gryphon is way too resistant to lightning attacks in Ultimate. Gizonde is good on the dragon, though.
  23. I would do, but starting afresh = It's the reason I only really play on one server.
  24. Depends... Favourite classes are definitely HUcast, RAcast, RAmarl and FOmarl/newm. (undecided, FOnewm nuking power is great for E4 hunting, but FOmarl is fun) Can't decide on one, I like some variety. (mainly because it means I can fit different roles in a party rather than relying on everyone else) Could never get into HUmar and RAmar... Resta power is way too weak. 450 or less power ftw. ._. Plus I think they're kind of ugly (HUmar shoulder and RAmar toilet.) For IDs, I'd put Yellowboze/Redria on a HUcast, the other one a RAcast, Skyly on a RAmarl (easy Skyly hunts ftw) and Purplenum on the FO. I personally think Purple is a better E4 ID than Oran, as I prefer the Striker and Fanatic combo than the Lame and Fanatic combo (in different maps, obviously). But overall; RAmarl/Skyly.
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