I've noticed I still have the last post in this thread even after a full month now, and I've got a few more ideas rattling around in my head, which I'll bullet point real quick (so much for that) outline below, but there's also an older post I want to draw more attention to.
I'll start with my little bullet points:
Revamp Very Hard Drop Charts
Meteor Impact. Meteor Impact. Meteor Impact. Diska of Liberator. Slicer of Assassin. Diska of Liberator. Slicer of Assassin. H&S25 Justice. H&S25 Justice. Wals-MK2. Wals-MK2. Devil/... anything. Look at that shitty chart. Very Hard is chock full of useless garbage in Episodes 1 and 2 (VH E4 is actually pretty useful!), and so much of it could be replaced with drops that are more meaningful. I think a lot of Ultimate-specific gear (don't ask for examples, I don't have them yet) should be dropped down to Very Hard, just to make them more accessible. Not the crazier things, obviously, like Excalibur or TJS or whatever, but things that would, again, bridge that gap from vanilla Very Hard to Ultima-buffed-Ultimate.
MO4R CUSTOM EQU1PS!!11!!11eleven!!11!1
The header is obviously a shitpost, and bear with me. Ultima has no lack of custom equipment, and it's all pretty radical. It's also all two things: Incredibly strong, and incredibly hard to get. Tons of the combination items for things like the Arrest Needle, Macho Blades, Mille Faucille, Psycho Raven, etc. are, again, the dreaded event-only drops. See my above post for how I feel about these (spoilers: unga bunga bad).
I'm currently in the process of designing/brainstorming some more custom items, but for a specific reason: to bridge the gap between shitty Very Hard rares and the items mentioned above. I'm not quite ready to drop the google doc (yeah, that's how serious it is) yet, but a couple examples are: Mechguns that work roughly like the Spread Needle, while being stronger than the Spread, but weaker than the Arrest Needle, and a Dagger that is comparable to Excalibur (in that it's 3-target, high damage), but without a sacrificial special and therefore less efficient, and still totally outclassed by Hundred Souls.
To give you an idea of what to expect, a lot of them are the result of more common rare weapons and pre-existing combination items (Magic Water, Photon Booster, etc.).
I wanted to preface and outline this idea before just cold-releasing the document not just because I feel like there's more I can come up with, but also so that the idea is genuinely given a chance. I'm not trying to make more custom equips for the sake of goofy overpowered custom equips, I'm trying to bridge gaps between "useless" and "if you don't have this you're not viable" equipment, with the occasional "this is a unique and niche idea" thrown in there as well, and I'm drawing heavily on pre-existing items for stat ranges, effects, unique gimmicks, etc. to make sure that there's a) no overlap or b) overlap for a good reason.
The post I wanted to bring everyone back to was this one, made over a year ago:
I read this entire post, and it hits the "systematic problem" about Ultima and its playerbase/player retention, whatever you wanna call it, right on the head. I agree with just about every single word, though I think the entire section at the end on "lack of communication," while not incorrect, per se, can be ignored. It's not that it's not a problem, it's moreso just that it's not something that can be directly fixed. You can't help that people will just AFK in the lobby, although maybe adding an actual indicator of some kind that players could toggle on and off (could the arrow you can enable over your character's head be repurposed somehow? Food for thought) could be useful.
Anyway, some immediate thoughts just from reading that:
- Boost hit% chances in Episode 2, or maybe all episodes, and do it by a fair margin
- Make Happy Hour more reliable, attainable, structured, or otherwise less centralizing
- In tandem with the above, event drop rates should probably be thoroughly re-examined
At this point, please refer to the last paragraph of my above post. I'm enjoying myself, quite a lot. It's great playing PSO again. I'm loving it. But there are things that are very frustrating about this server, and if improving the server, as this thread suggests, is an actual, real goal, these are some of the things I think are important to take seriously.