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Hatsodoom Reiga

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Everything posted by Hatsodoom Reiga

  1. Appreciated Adude, but I'd prefer to keep going at it myself. Picking up files from a different project when I'm already a decent way through would just complicate things. That said sorry for the lack of updates or work on the project, been up to other stuff. I plan to clarify some card abilities/details using the ISO this weekend, then change descriptions as needed. After that I'll start working on Action Cards in mid January. I've got a trip at the start of the new year for about 2 weeks and I won't be able to work on it during that time.
  2. Yah but this happens every year. He either needs to get off his butt or allow someone else (Soly) to do it.
  3. Larva get off your butt and debuff the freaking Belras.
  4. Heh, I need to work on getting an S-Rank sometime.
  5. All Item Card descriptions are done! There's plenty of abilities that I need to clarify in one way or another, but I'll be doing that at a later time before moving onto the Action Cards. Also after all the cards are made I'll be doing a final check of all cards and their abilities/descriptions/attributes just to make sure it's all good before uploading to the Steam Workshop. Anyway here's some snapshots of a few cards.
  6. That's actually not a bad idea, we need new creative ways to use PDs. The tricky detail would be how many PDs? It may depend on the item in question or its rarity, perhaps the amount of %'s being transfered. Still though nice idea.
  7. Work on item card descriptions has begun. I plan to get at least 35 of them done a day, more preferred. At latest they'll be done on the 16th or the 17th. Update: 70/210 item cards done. Will likely try and get a few more done later today. (12/12) Update: 105/210 item cards done. Everything is going smoothly, but I'll have to check the details of certain abilities using the ISO once I'm done. (12/13) Update: 140/210 item cards done. As a bonus I'm considering making a custom card or two based off of Ultima Items. If you know me however you know I'm against a lot of them, but if you have an item you want made into an Episode 3 styled card I'll hold a vote for it in the future. This is just a heads-up. (12/14)
  8. Didn't say that at all. (This is the other guy MadOrNah.) And I think it's stupid that you seem to be implying that I'm not allowed to make my own suggestions. I mean I asked for the option to turn the exp boost off. Guess what? We got it. I'm not saying I'm solely responsible for it, but I am saying that I contributed to it. We all have our own ideas on "how to make the server better" and we're free to agree or disagree on these matters. But I don't think it's very fair to call someone's mindset stupid. I've explained my situation regarding Ephinea several times before but I'll explain it again in detail. I did not know it existed when I first created my account on Ultima. This was the first server I found after Schthack and at the time, thought it was the only other server. I only learned about Ephinea much, much later after investing several hundred hours into this server. Due to the play time invested here and how much I've had to do this sort of thing in the past, it is a bit silly to let all those hours go to waste and just hop to another server. I want to keep my progress, at least level wise. That combined with some people here that I do like, people in my team and not, keep me on this server. At the same time I still like to voice how to make things better, in my opinion. I am not saying we "change" anything, rather we give players the option, like we do with Shared/Individual Drops and the option to turn off the exp boost. I understand people disagree with me on this, but I still want to voice my opinion because you never know, it may happen. Finally as I've said countless times before, if you can convince Ephinea to transfer my account, at the very least my character levels, then I will gladly depart and never bother anyone here again. But until then, I will continue to voice an apparently unpopular mindset here that I hope you will all eventually learn to tolerate, even if you don't see things my way. You're allowed to think and see the game your way, and I'm allowed to see and think it my way. Simply put if you won't agree to disagree well, then I think we know where you stand.
  9. Jesus are you people just waiting to reply to me or something? I'm also just asking. People are allowed to throw out their ideas and not get, for lack of a better term, bashed for it. So why not me? We got the option to turn the exp boost off after all.
  10. You DO realize this means megid would work on bosses right? EDK, unlike the other resists, works on a flat rate. 80 EDK reduces megid chance by a flat 80%, meaning a level 30 would still have a 20% chance of working. Subsequently any megid level 20 or lower (80% chance at 20) will never instantly kill. Not to mention all the coding that would have to be done to make new tech levels. Spell data, tech disks, adding it to the drop table... I play here because I didn't know about Ephenia when I joined, didn't know it existed. So I refer you to my previous statement of "Inb4 "play on Ephenia"".
  11. Sorry for the delay, been playing the crap out of Smash Ultimate. (Who hasn't?) Will get back to work on this project tomorrow.
  12. 45 minutes? Thought I'd go at least an hour before somebody gave me a sarcastic response. (At this point all the "downvotes" on the forums sustain me.)
  13. Purist Mode: When turned on games you create have rare-spawn rates reverted to normal (not non-green normal, sega-normal), exp you gain is normal (this would apply to the base exp of episode 2 bosses which give you ungodly amounts for some reason), and HH will not effect rare drop rates (event drops will still drop). Ephenia has this and I think this server should have it too. (Inb4 "play on Ephenia")
  14. Item Card image porting complete! Man my hands are aching a bit, but it's done! Here's some sample images in-game. I will start adding in their descriptions/abilities this weekend.
  15. Item card image porting in progress, 70/210 cards successfully ported. Will provide sample images once they're all ported. Update: 140/210 now, I have to take a break now and then because with all the copy and pasting and finite positioning my wrists cramp quickly.
  16. Back from finals, passed them both. Will get to work on porting in item card images tomorrow. After that is putting in their abilities. This is done by adding them to their card descriptions. (As you can see from snapshots, hovering over the card for a second shows it.)
  17. All I ever recall is people spamming the crap out of Dice Fever. I usually had to end up banning assist cards in my games. Also just to note, some cards did have patches made to them online. All ported cards have their offline stats.
  18. I've downloaded all item card images, a whooping 210, yikes! (There's only 104 official monster cards.) I'll be getting their images into the game soon, but it'll likely wait until after my college finals this week. (Last one on Wednesday.) Stay tuned for sample images! God I hate the next part though, so much copy and pasting.
  19. Hey there folks! Who here remembers Episode 3? Yah, that card game. Anyone here love that game? I know I do, but it seems to be a distant memory these days. Well not for much longer because I'm porting all of Episode 3's cards into Tabletop Simulator (TTS) on Steam! That's right, all the official cards are being ported into the game, so you'll be able to play this game again with friends online! You'll have to make the battlefields yourself but TTS does have a grid function you can turn on. You'll also have to manually roll dice, move figures, and remember your own cards abilities, but is that any different than playing, say Yugioh? Not only will I get all the official cards but I have plans to port over all the unreleased cards as well! There's TONS of unreleased, unobtainable cards within the game's data, all of them fleshed out with point costs and abilities. (Unknown if they work in-game, but that doesn't matter here.) After I get all the original and unobtainable cards ported into the game I'll make "figures" for the monsters and story characters. (They'll just be basic stands with a portrait of the card/character in it.) After that I plan to go beyond, by making all new cards based on episode 4 monsters and items! This topic will be for updates on the project. As of posting all obtainable monster cards have been ported into TTS successfully and item card images are being downloaded. Here's a few snapshots.
  20. First off nnorton I see you, you have some obsession with me man. Second, Saber I'll say to you what I say to everyone else. "Get them to transfer my account." I don't understand why they give such massive exp when there's a multiplier on the server which is supposed to fulfill that exact purpose. Also just to let you know, all other enemies and bosses give regular exp as far as I know, or at least close enough for me to not notice a difference. I fail to understand why ep2 bosses are the exception.
  21. So, why do all the bosses in EP2 give insane amounts of exp? I have the exp boost turned off and I earned like 75k exp from Barbra Ray on Ult, around 5x what it's supposed to give me. I'm full aware people will wonder why I want bosses to give less exp, but modifying their *BASE* exp is a little absurd. Isn't this why the multiplier is there? So, in short, please have the episode 2 bosses give their original base exp.
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