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Hatsodoom Reiga

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Everything posted by Hatsodoom Reiga

  1. The ability to turn off the boosted "rare enemy" rates that the green names give. They make it really hard to farm the regular variants of certain enemies for the rares they drop. (Mainly the EP4 ones, Dorphons, Zus, etc.)
  2. For gods sake we have plenty of items from the original game that have been made OP. The whole point of SQ is that it can't combo, but can freeze multiple foes in a line, making it great for AoE Crowd Control and FS better for single, big targets. It doesn't need any boosts. Please leave the game's original/official items alone, just found out how much of an ATP boost Angel Harp got and now I don't wanna use it anymore.
  3. The manual has been made and included with the mod! If you don't know the rules be sure to read it. (The manual is incorporated as tokens with states.)
  4. Yah yah, it's been a while, but I'm happy to report that I'm getting to work on updates this month. I'm starting with the tutorial videos. I'm bad at explaining things, but hopefully I'll be coherent enough for you all to understand how to play. (I tend to explain better than I think.)
  5. BIG UPDATE! Version 1 of the mod is done and has been uploaded to the Steam Workshop! Link to the mod on Steam here: https://steamcommunity.com/sharedfiles/filedetails/?id=1672739994 I'm not done of course! In the next update I'll be porting over the unobtainable cards as well as the boss cards. In addition I plan to make a "How-to-Play" video of sorts to teach people the basics of the game. To everyone here interested, enjoy the mod!
  6. Update: Double checking cards has begun, but I've run into an issue. The card "Assist Return" has an oddly worded description for its effect. I have tried using it many different ways in the ISO but I have NO IDEA WHAT IT DOES. If any of you can aid me please tell me how it works here and I'll run it through the ISO to check. Update Again: I figured it out, it's an Assist Card "steal". If you play if on a player who has an active assist card attached to them the card gets transferred to you and they lose the effect.
  7. Figures for the Monsters (referred to as Creatures in descriptions and abilities) and Story Characters are now done and sorted by side for SCs and attribute for monsters. Pictures to come later. All that really remains now is to check some abilities using the ISO, double-check all card descriptions and modify them as needed to make corrections and clarifications. I hope to check the abilities on the ISO this week and start double-checking cards this weekend.
  8. Gonna be honest, I just forgot to work on this last week. Getting some work done tonight and/or tomorrow. Update: Update: All Story Characters have been ported into the game with descriptions and all! (Gotta check Creinu's HP Assist on the ISO for clarification though.) The next step will hopefully be completed this week, making figures for the Story Characters and the monsters. Screenshots below. Also I have preemptively downloaded the artwork for all the unreleased cards.
  9. Hey Soly did you ever get to talk to whoever about reverting the Indi Belra skin? (Or at least giving us the option?)
  10. This is because by the game's data, they're different enemies. They have different stats, HP, resistances, they may look and act the same but as far as PSO is concerned, they're different entities. Changing the stats of the ep2 enemies to be in like with their ep1 versions or vise-versa would defeat the purpose. Also the EVP of enemies in ep2 is higher than those of ep1, so if anything it balances out a bit. They don't need to remove the Dark Flow entirely. If you compare the stats of DF on the server to those of it logged on PSO World you'll see that Ultima boosts the ATP to 400%. DF was powerful enough when it got combo-unlocked. They either need to remove its combo ability, or reduce ATP back down to normal. (DM would follow suit as well.) But I agree, luckily people are usually chill about not using the special. (Except this one guy I met in-game, Scott7 or something.) The game is supposed to be easy at that high of a level because it's supposed to take you ages to get to that kind of level. But that would involve going off on another rant. Instead impose challenges on yourself because a 5th difficulty is virtually impossible, or at least too much work to get working. Remove internet.
  11. Update!: Working on adding descriptions for the Assist Cards now. (Assist Return confuses me, gonna have to check what that actually does.) But I made a great discovery! The images for the unobtainable cards actually exist and a PSO Wikia site has them! With that I can take a snapshot of the unobtainable card in game (even if it does have a lower quality due to the emulator) with everything but its picture, download the picture from the Wikia and paste it over the placeholder image! I can make the cards have their originally intended image! Update: Assist card descriptions have (for the most part) been added. There's three Assist cards I need to verify in terms of their effects or what they influence, as well as some general clarification of the details of other cards. (PSO World notes can contradict the in-game description sometimes.) Next step will be a quick one, Story Characters. Work to continue this week. Snapshots below.
  12. I do, but given the fact I've been playing since V1 and have never hit max level well... listen if I don't wanna restart again, a guy who uses base exp, that says something. Liking the process and restarting the process are two different things.
  13. It's not that I don't like the server, some of the custom items are alright. It's just how they've treated episode 2 is all. I'll be a lot less critical and upset about it once my RAmar hits level 200. (My first max level ever.) Once that happens I'll quickly stop caring about the exp thing for the most part.
  14. Because I've restarted PSO like seven times, I am not restarting again.
  15. Again, the EXP boost serves the purpose to increase level rate. We don't need to alter the BASE EXP. Also how is wanting to unlock the CCA every time "sadistic"? Why not just put the boss warp at the start of each area? Also again for the 100th time, get Ephinea to transfer my character levels and I'm gone. But at the very least thank you for giving me a civil response. (Also I love how nnorton44 always does the same thing every time I post.)
  16. Gonna get a lot of flak as always for this, but after learning about how far this goes I have to voice this again. *ahem* Please return all base EXP values to their original Sega values. I don't see the point in boosting the EXP of all the episode 2 enemies, especially the bosses, when the server has an exp multiplier in place. Soly can you explain the reason why the base EXP was edited? I'm genuinely curious.
  17. Assist Card images ported in! Description adding to be done tomorrow of Tuesday.
  18. Actions Cards are done! Next up will be Assist Cards. Sample snapshots below. Work will likely continue this weekend!
  19. I have never played this and yet for some reason I knew it was .hack//
  20. I am confused. You imply this server is better than Sega, yet you are like me and want the exp boost off. Well either way hat's off to you for that. (BTW: /exp 0)
  21. Back from my vacation, work expected to continue this weekend, college started up again. Update (1/20): Work resumed, currently putting Action Card images into the template for upload. Update (1/20)(2nd): All Action Card images ported into the game! Decided to go a bit into overdrive today. Images below, expect descriptions to be done later this week. Shouldn't take nearly as long as the Item or Monster cards.
  22. I've checked another batch of card abilities. PSO World was wrong on a few things and the game itself words certain things badly or incorrectly. (Such as weapon halfguards saying they only apply to physical attacks, but I checked and they defend against techs cast from the appropriate weapon too.) Mid next month I'll get to the Action Cards, so stay tuned for it! Update: I'm in a gaming slump today. Don't seem to want to play anything, don't have the mental focus to work on my Tabletop RPG manual. So I decided to download all the Action Card images, 131 in total, slightly more than Monster Cards. I'm leaving on my trip this Thursday so I or may not get any further work done.
  23. Rambling May: Ultimate Viridia Episode 1 Canabin Earth Wand Brownie: Ultimate Viridia Episode 1 Gran Sorcerer
  24. Okay good, now can we have their original skins back? What do you have against their original look?
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