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Sciaz

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Posts posted by Sciaz

  1. First, just want to say nice guide. Always useful to have information located in one place.

    Second, the exclusive server items picture links seem to have expired. Unfortunately I don't have any of these items to contribute any new ones.

    Third, didn't like seeing that unit section blank so I took the liberty of gathering those up.

    Cure/Confuse When equipped, this medical unit will instantly cure Confusion.

    Cure/Freeze When equipped, this medical unit will instantly cure the effects of being Frozen.

    Cure/Paralysis When equipped, this medical unit will instantly cure Paralysis.

    Cure/Poison When equipped, this medical unit will instantly cure Poison.

    Cure/Shock When equipped, this medical unit will instantly cure the effects of a Short.

    Cure/Slow When equipped, this medical unit will instantly cure Slow motion.

    Devil/Battle Increases attack speed by 20%.

    Devil/Technique Increases all tech levels by 2.

    Hero/Ability ATP, MST, EVP, & DFP + 10.

    God/Ability ATP, MST, EVP, DFP, & LCK + 20, ATA + 1.

    God/Arm Increases ATA by 15.

    God/Battle Increases attack speed by 30%.

    God/Body Increases DFP by 50.

    God/HP Increases HP by 80.

    God/Legs Increases EVP by 50.

    God/Luck Increases LCK by 30.

    God/Mind Increases MST by 40.

    God/Power Increases ATP by 50.

    God/Technique Increases all tech levels by 3.

    God/TP Increases TP by 80.

    Heavenly/Ability ATP, MST, EVP, DFP, & LCK +25, ATA + 2.

    Heavenly/Arms Increases ATA by 25.

    Heavenly/Battle Increases attack speed by 40%.

    Heavenly/Body Increases DFP by 55.

    Heavenly/Legs Increases EVP by 55.

    Heavenly/Luck Increases LCK by 40.

    Heavenly/Mind Increases MST by 45.

    Heavenly/Power Increases ATP by 55.

    Centurion/Ability ATP, MST, EVP, DFP, & LCK + 30. ATA + 2.

    Perfect/Resist Boosts all resistances + 9.

    Heavenly/Resist Boosts all resistances + 12.

    HP/Revival Extremely slow automatic HP recovery.

    HP/Resurrection Slow automatic HP recovery. (1 HP / 5 seconds)

    TP/Revival Extremely slow automatic TP recovery.

    TP/Resurrection Slow automatic TP recovery. (1 TP / 9 seconds)

    PB/Create Slowly charges photon blast gauge over time.

    Limiter ATP, MST, EVP, DFP, & LCK - 30. ATA and all resistances - 10.

    Turns into Adept after 20,000 kills while equipped.

    Adept ATP, MST, EVP, DFP, & LCK + 10. ATA + 20. All resistances + 6.

    TP usage reduced by 25%.

    Swordsman Lore Increases ATA of certain swords, sabers, and double sabers by 10.

    Turns into Proof of Sword-Saint after 20,000 kills while equipped.

    Proof of ATA + 30, EVP + 60, DFP - 20

    Sword-Saint when equipped with rare saber, katana, or twin sword type weapons.

    Yasakani Magatama ATA + 30, only when used with Kusanagi.

    Smartlink Increases ATA for Hunters and Forces using ranged attacks. Rifle, slicer, etc..

    (Does not display on the ATA stat, but it's there)

    Divine Protection Doubles LCK, and increases ELT & EDK by 20 only during odd beat hours. (1xx, 3xx, etc.)

    V101 ATP, MST, EVP, DFP, & LCK + 15. ATA + 1. Attack speed increased 40%.

    V501 Confusion, Arrest, Freeze and Instant death specials increased by 1.5x.

    V502 Confusion, Arrest, Freeze specials increased by 1.5x. Instant death increased by 2x.

    V801 Slightly reduces technique casting time. MST + 5.

    Lemme know if I forgot anything, or something's off. Was jumping around a lot trying to group similar items together.

    :onion-head69:

    Swordsman lore and Proof of Swordsaint, just a quick small edit.

    helps j-swords ( and twin kamui )

    rare sabers

    twin swords

    note: s-ranks and type m are not affected by these units. :onion109:

    also, cent/ability increases ata +3 :onion86:

  2. I have a little insight to the triginder drop not working, the item code is off by 1. all grinders are listed higher than what they really are in bb_items.txt ^.^ maybe that will help. :onion109:

    as for you not finding your item, its just bad luck. everytime a mob dies its a "roulette" if it drops an item or not, then if it does drop one, its another to see if its going to be the rare assigned to it, and if not, then it does yet another to determine which "lootable" item will drop. This is why I don't like the drop rates as fractoins. :onion-head74:

  3. I wasn't able to go into the episode thing earlier. ( I was at work ) but I can now ^.^

    RA has the edge in ep 1 & 2, particularly the casts. Ep 4 is geared more towards FO. HU is an all around solid class for any of the 3.

    I find it hard to believe you had no problem in hard ruins at lvl 40 on any server, unless you had a lvl 200 mag and ideal equips, ability units and attack bounus units as an example. on other servers ( as well as this one ) and v2, this has been the case. That's talking as playing on multi-mode. Solo play has always been easier, there are less mobs and their stats are lower. Thats where I'd believe a no problem sernario for a lvl 40 in hard ruin.

    Their are monster buffs in place on ult, mostly in eva and def. The bosses are buffed all around in ult. I think it was the equivalant of a lvl 20 s/d in addition to eva increase. ( anyone who knows for sure, I welcome the correction )

    Hopefully this helps, and sorry if it seems like I wasn't being nice, I don't mean it to be that way.

  4. the trick to raising the pow sato.... lots of antidote until you have 45 dex, then dimate the rest of the way :P

    also another reason to "change block" after a feeding session. the longer rooms stay open, the more opt they are to get bugged. That means data created won't save correct all of the time from alt+backspace or quit game. where as changing blocks refreshes your session and creates a character save point. ^.^ It has saved me lots of headaches. Also starting and/or finishing a quest does the same thing. ( I'm not 100% on that though )

  5. x/0/0/x/50+ flowen 3084, a set of adepts (4), yas9k demon, yas7k hell, arrest needle/proof of sonic team, sword of ultima 50+ hit spirit, psycho raven dark+hit, psycho bridge.... things that are needed :P well a couple are wants XD

  6. under normal circumstances I wouldn't sell, one of these, but there are things I need.

    I'm online to play usually from 11:30 pm - 3:00 am cst

  7. Is thier a better way to farm sand rappy than repeating max attack for the 12 at start?

    Nope, unless a new quest was added i don't know about, that is the most effective way to hunt them. That is why people will trade high quality items for glide. That is how i got one of my MMs

    Sent from my SPH-L710 using Tapatalk

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