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Posts posted by Saber +7
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3 hours ago, R-78 said:
Malicious Uprising 3 - Solo no PB - 3:56 remaining - Bambietta (Hucaseal)
Very well done, I’ll get this uploaded next time I’m home and I’ll start running again as well.
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Something for fun, it's obviously not super well practiced and there's some unlucky stuff in the last room. Enjoy.
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Looooool this exactly why you’re not borrowing it. Imagine asking and begging someone to borrow something and making a thread crying about it when you get told no. You’ve done this in the past before and I’ve not even replied to you and you still cried in the shoutbox. Why would anything change in the past like 2 years you’ve been messaging me?
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14 hours ago, jdhenry124 said:
Your brain immediately thinks about using DMS on HUcast, while I think about using it on a FO, or any of the other weapons on classes that don't normally have access to those types of weapons. Your brain is so hardwired to TA that you are only thinking about what's optimal
Imagine writing admitting that you didn’t even bother to check to know what’s up with these weapons. Obviously never tested them in game either.
literal clown show 🤣🤣🤣🤣🤣🤣-
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8 hours ago, jdhenry124 said:
I think anytime someone makes a suggestion for the server your response and analysis suffers from an inability to comprehend that people play this game for different reasons than you. People play on Ultima for different reasons than they play on ephinea or GameCube, and rather than purging the server of everything that makes it unique and alienate the people that enjoy playing here in an attempt to be like other servers, maybe we should actually build on those reason and the community that's already here.
Refuting to add new items especially the ones you want isn't purging the server of everything that makes it unique. Just because something exists elsewhere doesn't mean that it can't be used in another place. HBR is quite literally a Sega concept. Check out GBR from Phantasy Star Universe. It's not a "unique" idea to Ephinea.
8 hours ago, jdhenry124 said:The most populated place right now can't compare with the numbers Ultima was putting up a couple years ago. So why is it that you are being so selective with your evidence? I have no motivation to play right now because I have everything in the game that I could possibly need, and hundreds of DTs on top of that. Other players have stated the exact same reason for not being as active. I would love to have a reason to play, but I don't.
I think that Ultima peak (few years ago) and Ephinea peak (currently) are roughly the same. They've certainly matched Ultimas past peaks. There was literally one week where some famous streamer was playing Ultima and our counts went sky high. That doesn't really count. I think not a single player riding that wave is still around.
8 hours ago, jdhenry124 said:I think you underestimate how much grinding players are willing to do. I grinded an average of 4 spheres a week for more than 6 months. That's not counting the amount of PDs I gained from trading item drops with other players. I wouldn't even bother with all of those items, but if I did that grand total doesn't phase me.
You "grinded" all those through custom missions that more or less break the balance of the in game mechanisms used to spend them. It's not the same. Of course when WoI has guaranteed PD you've found a lot. Even if you're some how claiming to NEVER have gotten a PD as a quest reward, set PD, or from WoI area clear... where do you think the majority of the PDs that you traded come from? All those PDs are "illegitimate". It doesn't phase you here, but you should how other players else where play ALL DAY for that kinda stuff since they don't have DTs to literally item maker their gear or broken PD markets to sphere any item they touch.
8 hours ago, jdhenry124 said:The argument that DTs "mitigate ALL" pds is so silly. Who the hell donates that much that they never need PDs? By your own calculation, someone would need to donate around 700 dollars to completely avoid PDs. And even if someone did that, who the hell cares? Those players are not going to stick to any game they play regardless, so let them have their fun.
You don't ever have to donate to get DTs. I haven't personally donated for anything other than a mag or section ID change in the past like 5 years yet I've spent probably nearly a 1000 DTs.
8 hours ago, jdhenry124 said:PDs are not the same thing as what I'm suggesting, and your misinterpreting my use of the word "currency" because there is no other word for what I'm suggesting. It's similar to hunting crafting materials in other RPGs, but since I'm trying to simplify it as much as possible, let's just call it this.
It is literally what you're suggesting. This game doesn't have some wild in depth crafting system like PSO2 or some other. Adding attributes is the "simple"
crafting system (animal parts and Photon Crystals as well) and what do you figure the currency for that is?
8 hours ago, jdhenry124 said:You're suggesting that we shouldn't add anything new because after several years players will have completed that too? You're flippantly dismissing an added 2 years of lifespan to players who want to hunt things
I am certainly not suggesting that we add ANY of the unique weapons that's correct. There's surely items to add that can in some way be impactful without power creeping too much or making entire classes more ass cheeks than they already are. Regardless, new items aren't really the fix anyway. You say you have everything YOU want, but I am sure if I had scanned your bank I could come up with 10+ items without thinking too hard that you're missing or that you need to work on. This is ultimately a YOU problem.
8 hours ago, jdhenry124 said:These are things I already addressed in the original post. There's a reason I suggested this system instead of just adding the weapons as a drop. And I must AGAIN point out to you that "fun" is subjective. And insistence that every single player adhere to your definition of fun is childish. You simultaneously argue that DMs take the fun out of the game because it's so game breaking, while also arguing that SS and DF are much better weapons. The only real problem with these weapons being implemented is it affects TA, something that is more or less dead on this server, and which is mostly done on the test server, where these weapons already exist.
I guess the same goes for you... "insistence that every single player adhere to your definition of fun is childish". SS and DF certainly have the higher ceiling compared to DF (particularly in party play). Something that also makes DM "worse" is that you have to play a RA to use it and give up all the things that HU offers. That doesn't mean pretty much any player can't just grab a DM and clear whatever they want (albeit slowly) without thinking. Most of this server is already DM spam because it's fairly strong on RAcast. Now imagine how much DM you'd see when you combine it with HUcast ATP + Serene Swan + Dark Flow + all the other things that already make HUcast > RAcast. It wouldn't be fun, you'd clear every wave in one combo even more than it's already done. I never once mentioned TA. I probably just wouldn't use those weapons in TA and would keep them banned as they always have been. I'd also like to point out that most TA on Ultima is actually done on the real server.
8 hours ago, jdhenry124 said:Just going to point out that you already think entire classes are worthless when compared to HUcast. Your brain immediately thinks about using DMS on HUcast, while I think about using it on a FO, or any of the other weapons on classes that don't normally have access to those types of weapons. Your brain is so hardwired to TA that you are only thinking about what's optimal, when most people just play the game to dick around and have fun
I do think that, but a lot of players don't and that is thanks to Dark Meteor. It's where it would quite literally be the strongest due to his ATP so I think it's only natural to shift there. Sure you can fuck around and play it on classes that it's going to be weak on. I think most people after realizing that they can do the same style of play but take off a few attacks from every enemy just by switching class we'd see a big time shift. Why do you think RAcast is the most popular class to use Dark Meteor on? Because that's where it's strongest currently.
9 hours ago, jdhenry124 said:My post is the exact opposite of "reinventing the wheel." Its using the wheels we have lying around and aren't using. You're suggesting that we reinvent Ultima to be more like a server that already exists and that we can all play on anytime we want. Why would I be playing here instead of Ephinea if I wanted Ultima to be like Ephinea?
I am not suggesting to "reinvent" Ultima. There's certainly a way to use the GBR Sega style of system that in some was is unique to Ultima. The quests could pop up and rotate during down time between events that earn you boosts that activate only during the events. This wouldn't change anything regarding weapon / class meta, but would offer incentives to play without an event up while also promoting possibly lesser played quests and rewarding the player for it down the line when it matters most. http://re-psupedia.info/GUARDIANS_Boost_Road#Point_system you can read about the system as Sega designed it here.
9 hours ago, jdhenry124 said:If anything the history of private PSO servers proves the exact opposite. Ephinea will never have the numbers that Schthack and Ultima had in their prime, you are operating by a recency bias and selective evidence.
Ephinea already has had prime Ultima numbers. Schthack obviously had the highest peak, but something you're not acknowledging is that it was before they were anything more than a rough recreation of official servers without any crazy boosted weapons, items, or tech boosts. Not to mention times have changed, there's more servers now. Back then that was the only place to play BB "privately".
9 hours ago, jdhenry124 said:Even if this were the solution, it's never going to happen, so to suggest this as an alternative to proposals to improve the server is defeatist and pointless.
That's because players like yourself refuse to open up to the idea even though it's the entire core of the issue you bring up.
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51 minutes ago, jdhenry124 said:
As far as MMOs go, PSO has comparable short lifespan. This is commonly cited as by veteran players as the reason they no longer play, or no longer play as frequently as they once did. And while there are some that suggest that "time-attack is the real endgame," for many, if not most, speedruning PSO is just not appealing.
I think the "short lifespan" is directly related to how Ultima operates in regards to DTs, Nakas Cards, and set PDs / quest reward PDs. I will go more into this later in the post.
51 minutes ago, jdhenry124 said:So what can we do to keep players playing after they've checked all the boxes of a couple dark weapons, cent/battles, and lvl 200 characters?
Every user is different, not everyone can be PSO lifer like myself or some others. That's the way of the game. Hardly anyone plays years on end the way Shiida, myself, or a few others around here do.
51 minutes ago, jdhenry124 said:The problem is not just the lack of things to hunt for veterans, but also the massive investment required to model, test, and implement new items for the community.
The quantity of huntable items is NOT the problem with Ultima, or PSO in general. The most populous places haven't added new items yet they keep their user engaged / active while also attracting new players.
51 minutes ago, jdhenry124 said:So here's what I propose:
Every other MMO that I've played has an endgame currency that is used to purchase/craft/build best-in-slot equips. These usually require massive time investments, but in exchange you are granted very exclusive weapons or armor that make you an overpowered freak. Ultima would immensely benefit from a similar system, and would require very little effort to implement.
I think this directly reflects the issue with DTs specifically and as the life time PSO player that you are you should know this. Photon Drops are the end game currency you speak of. Think about playing JUST RAcast on regular PSO:BB. You have to sphere a set of at the minimum: Baranz Launcher, Charge Arms, Charge Vulcan, Heaven Striker, M&A60 Vise, Excalibur (4 separate ones), Daylight Scar, and Cannon Rouge. Imagine doing that legit. If all your weapons started with 0 attributes and like 35 hit (which ANY user would be grateful for in REGULAR BB, besides photon weapons and Baranz Launcher which get 50h in a different method) you'd be looking at 5120 PDs (of course you could be lucky and lower this by finding with attributes). Then consider S-Rank weapons that require specials to be added. As a RAcast you're looking at Arrest Needle, Berserk Needle, Hell Needle, Zalure Rifle, Hell Scythe, Hell Shot, and maybe even some others I am forgetting, but I'll only calculate these. That's an additional 300 PDs. You're looking at a grand total of 5420 PDs right there. No set boxes, no WoI, no RoCT reward, none of that. That's more than most of us have found even with these things. DTs mitigate ALL of this. That's just one class. It obviously gets more expensive the more classes you decide to play.
51 minutes ago, jdhenry124 said:The system would be to add a drop called "Ultima Photon" which would ONLY drop between events, not during. This is to address the ghost town the server becomes between events, and to also keep event drops the main focus of events. After every event the item would be added to the drop table *under a random enemy and section IDs*, different after each event. The purpose of it being random is to promote community cooperation and coordinating. Very simply, it would bring the community together in a way that the events have less and less recently since the drops are mostly unchanged year over year. This would be a very difficult drop, something around the rate of an STA. These Ultima Drops would be the currency uses to to exchange for those god-teir I detailed above.
I agree something should be done to address the way the population fluctuates based around events, but I don't think this is the solution. More items will never be the answer. We'll wind right back up where we are in like 2 years.
51 minutes ago, jdhenry124 said:There are weapons already designed and implemented in the game that the community has no access to. I'm referring to the weapons made a decade ago given to specific members of the community that donated in a time of need a very long time ago.
These weapons should stay that way and for good reason. They're all very boring to use and take a lot of fun out of the game (more so than the Dark Meteor already does). Imagine everyone rolling around on HUcast with Dark Meteor... Would be stupid.
51 minutes ago, jdhenry124 said:Here's how it would work: once players acquire a certain amount of Ultima Photons, they can exchange them either through Gallons shop (if it can be implemented) or through a GM, and can acquire one of the following items based on how many Ultima Photons they have. The prices listed are a rough suggestion
- adding charge to an S-rank weapon - 1 Photon
- Rainbow Petrik - 5 Photons
- Frosty icicle shooter - 5 Photons
- Den's hand cannon - 8 Photons
- Combat Cannon - 10 Photons
- S.T.A.R.S. spread - 12 Photons
- Dark meteor storm - 15 Photons
This is probably the literal darkest path Ultima could go. I am not sure how much you've seen any of these weapons in action... It's really not as cool as you think.
51 minutes ago, jdhenry124 said:1. This would be unfair to the players that donated all those years ago to get these exclusive weapons
- The majority of the players with these weapons are no longer here, and they haven't been for years. I think a decade+ of exclusivity is reasonable, and to continue to prohibit current players, who currently support and maintain the server and community, from any means of acquiring these items makes no sense. And actively hurts the community.
It's literally not hurting anyone that these items aren't in the server. If anything it's better that less and less people know about them as time passes. No one should've had them in the first place really. Again I can't stress it enough that these items are not as "cool" as you think they are. They nearly quite literally game breaking. Especially DM Storm.
51 minutes ago, jdhenry124 said:2. These weapons would break the game and make it too easy
- these weapons would take an extremely long time and investment to acquire, so much so that to the people that are acquiring these weapons, PSO would already have lost any challenge whatsoever. So allow them to enjoy all the the server has to offer
Some people get lucky, last year one fella found 6 or 7 STAs. In the past a handful of people found double digit PGFs. This type of things may "extend" the lifetime of PSO by a year or 2. After that it literally ruins the playability of the game because again these weapons are a lot stronger / dumber than you think they are.
51 minutes ago, jdhenry124 said:3. This would require even more work and redeems from the GMs
- the system is intentionally designed to make it very difficult to acquire these weapons. Redeems for these weapons would be rare, by intention, and hopefully they can be done through the gallons shop systems so GMs would have no added work
4. There are players that would get 10 of these Ultima Photons in a week and it would ruin the economy.
- there are several things that would prevent this. What drops these Photons would be a secret until the community discovered it on their own, this could take a significant amount of time depending on RNG as well as the mob, and the quests the community is running between events. Secondly, the break between events is not very long. The longest period between events is before and after summer event, and not surprisingly, it's also the lowest population point for the server throughout the year. Players would have a very short period to farm these drops. And lastly, the drops would be somewhere around 1/300 on bosses or 1/2000 on mini-bosses. I'm giving rough estimates of course but the point is that this is a process that will take veteran players years to finish.
I am going to talk about both of these in the same because the reply is sorta the same, and honestly sort of the same as above. People are lucky, these things get found quickly and from there it's over with.
51 minutes ago, jdhenry124 said:5. New players would get discouraged seeing these items and then finding out how difficult they are to acquire
- the emotional overreaction of new players should not dictate how the server operates, and the increased number of active players and community cooperation would be a net positive that would keep way more players around. People hang around Ultima because of the people, and if we can increase the number of people that new players interact with, they are more likely to stick around.
I agree that newer players thoughts / feelings should have lesser impact than the more tenured fellas, but this idea you have is not the way to go.
51 minutes ago, jdhenry124 said:6. If these weapons were added they would invalidate other weapons
- shut up nerd.
Not just whole weapons would be invalidated, entire classes would be deemed worthless.
51 minutes ago, jdhenry124 said:One final addition that I think would really make these weapons special is if once the weapon is acquired, the name of the owner can be added to the wiki for said item. Kind of like a hall of Fame.
Leaderboards would be great, and they've been talked about for years. We've just never got them, but you can check out https://psostats.com/ and https://ephinea.pioneer2.net/leaderboards/ to see all the possible things (there's more than this as well) that could be tracked beyond who has some items.
51 minutes ago, jdhenry124 said:If we are serious about maintaining Ultima for another 11 years, and fixing the population drought, we need to actually give players a reason to stick around. I know for me personally, this would keep me playing for years.
Ultima has been around at this point longer than any other Blue Burst private server, and will continue to be. Currently the most played versions of PSO are the ones most similar to the release and GameCube which has only really had custom quests added. Taking a page from their book would likely be more beneficial than trying to reinvent the wheel.
Ultimately the Ephinea HBR system seems to be the most engaging and longest lasting way to keep players involved. There's definitely a way to make the system more unique to Ultima that more or less incorporates the main idea of said system. New items are clearly not the way to go as other servers have proved that. Ultima in general is certainly in need of some minor QoL fixes, there's no doubt. In order for "longevity" to be added to the game DTs need to be limited / removed and the game would pretty much take of the rest.
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I like martikush. Another player as bitter and devote to the subject of pso as me.
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5 minutes ago, goldhollow said:
Not sure if I should post this here but I played with somebody who had a spread needle with hell
That’s not a custom weapon. It’s an S-Rank Needle with Hell. Available to any player who completes challenge mode and collects PDs to use at Gallons Shop. You can also get one with Mr. Nakas Business Cards, DTs, or player trading.
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4 minutes ago, goldhollow said:
Hey topwing here is another noob tip when you are fighting monsters do as much damage as you can from the doorway then run back in the door and wait for the enemies to go back to their starting point make sure to repeat the process it's something that I do regularly
This is one of the slowest ways to play that will make all runs you’re in cumbersome. Don’t do this lol
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30 minutes ago, goldhollow said:
On one of my characters I have a mag with no photon blasts is this a server issue or did I feed my mag wrong?
You can see in the “Notes:” column that some mags simply can’t have PBs. Not a bug of the game.
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12 minutes ago, goldhollow said:
Is that something newer on the server I started playing in 2010 and I took years off from ultima that is so annoying makes me want to rethink playing here
I used to notice that during certain moments monsters would be in different places for your teammates
No, it’s always been on Ultima. It’s probably honestly better than it was in 2010 due to upgraded host quality and slightly cleaner code.
Enemies can “desync” and be in different places and doing different animations on different clients. This is present on EVERY form of PSO.
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3 minutes ago, jespence said:
I never had this much trouble with DMC on Diablo 2(actually any at all), even with 8 players attacking the same enemy. It makes me think it just comes down to a programming issue
I wouldn’t even bother comparing the two games in this way. Damage cancel is an intended “feature” to a degree. It’s just a little fucked up on Ultima.
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1 hour ago, jespence said:
What does that mean? Is this another annoying bug?
DMC is short for "damage cancel". It happens on all version of PSO to some degree all the way back to the GameCube version (I am not familiar enough with Dreamcast V1 / V2 to talk about those versions) and is related to the way the server receives incoming damage packets from the client(s). While not a bug, there's varying degrees of intensity of DMC among the existing servers. I personally use GameCube as a metric for what it's supposed to feel like. However Ultima has the worst DMC of all the servers I have played on to the point where you could call it a bug. It's completely nullified on Ultima when more than one person attacks the same enemy and it's beyond annoying.
Pretty much every combat action can cause DMC on Ultima. Normal, hard, and special attacks, traps, techs including Zalure / Jellen. There's solutions for this that for one reason or another haven't been implemented on Ultima. There will always be some limitations when it comes to a "DMC patch" (as it's called on Unseen / Ephinea) such as two players starting a Charge Vulcan combo at nearly the exact same time. Some amount of damage in that situation will be cancelled on those servers, but not whole combos like here. I can't speak too much for the Ephinea DMC patch, but it's probably nearly as good as the Unseen patch that doesn't have damage cancel on traps, techs (including Jellen / Zalure), and instead of actually canceling attacks that are done at the exact same time it just accepts the higher damage numbers and cancels who ever is weaker, but if the attacks are staggered at pretty much any time interval it will accept both damage sources. This is a little more robust than the way GameCube works, but GameCube pretty much just has restrictions of waiting the slightest bit of time between these actions to avoid cancelling damage. However, it's a lot easier to "wait" that time there because characters move slower (walk before run) as well as attack slower (25% attack speed boost only)
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IronSheiks comment is probably the most in-depth on how to get your character in the position to be better, and in general become more comfortable with the environment that is Ultima. I'd definitely recommend reading his comment in full.
Almost all these posts are about weapons / gear, but not actually about how to play better. A little can carry you a long lay way on Ultima. Wade alluded to that with this comment.
54 minutes ago, wade1212 said:You can get a serene swan now through this event. You can beat this whole game with that. Actually I can give u one free.
Ultima for starters does not have a viable One-Player Mode so playing alone here is something meant more for people that are geared / experienced / familiar. It's a bit of a handicap on early player development especially if you're starting from square one (which is totally fine).
If you could get your hands on a simple pair of Charge Vulcans / Charge Raygun and Frozen Shooter you could mostly play to the same level as some of these lads regardless of your materials and other stuff if you know how to PLAY. I've first hand witnessed players that have all the fancy end game gear play so bad that runs would legitimately be faster if they just AFK'd or left. Gear is not the end all be all of PSO gameplay and especially not until you're trying to become "competitive".
It takes a long time to get familiar and comfortable with PSO, its monsters, and it's quests because there's so many of them and they all have their own nuances and little details. It can be really hard to describe certain things over text, but I will do my best. As you branch out from TTF and start playing quests with other people if you start paying really close attention to how monsters behave (movement, attack patterns, spawn animations) and which monsters in which quests need to be killed / handled before other monsters you can really propel your gameplay from bad / decent / good to superior. As simple as PSO seems if you take the time to "critically" think about the quests you chose to play and which parts are giving you or parties you're in struggles you'll find that there's going to be almost always be a variety of ways to break individual spawns down to a level that you can handle. One of the nice parts of PSO is that each individual quest (almost all of them) the enemies are set in stone meaning they will spawn the same way every time you play a given quest and just memorizing that and knowing where to stand based off that to either be safe or in position to attack will separate you from beginner type game play.
I think this is sorta long enough as is, but if you ever have particular questions about combat in PSO or just want to know more in general feel free to say so either here or PM. There's websites that are gold mines for the fundamentals of combat of PSO that I can refer you to and quite literally 1000s of videos to refer to about cleaning your game play up and understanding the core combat of this game regardless of your gear / level.
Edit: Something I'll add that in general applies to almost all quests is that controlling spawns is key. There's a lot of ways to do this. I am sure you're already familiar with Freeze Traps and specials like Blizzard and Arrest. These are tools you can employ all throughout the game on practically every spawn to break them down to become more favorable for you and your party. Once a spawn or set of spawns starts moving and entering attack animations and things like that there's potential for "disastrous" (it's just PSO so worst case you virtually die and reset lol) things to happen.
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6 minutes ago, Grantz said:
Don’t post pics of Saber. He will say you hacked into his PC and found his XXX pics of him TAing
You can find old pictures on Ephinea selfie thread and I think you’d be sad that I’m nothing how you’d imagine
way to always make it about me though. Glad to know I capture that much of your head space
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This is elite.
Can't wait to hear a reply from Usagi or maybe even she'll vanish lmaooooooooooooooooooooooooooooooooooooooo
Bro gonna have to give mio his items back.
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1 hour ago, Smoochum said:
The Problem(s)
1. S-Rank weapons see very little use outside of Zalure. S-ranks weapons cannot have hit or attributes because the data that would be used to store these values is instead used to store the custom name of the weapon. This makes them very cool, but unfortunately severely outclassed* by Type weapons, which can have hit and attributes. For example, nobody uses an S-Rank Shot because TypeSH/Shot can have 80 more ATA, making it the clear choice for Hell and Demons, where the only important stat is ATA. The result of this is that Naka cards aren't all that useful beyond the first 3.
*Technically S-Rank weapons have higher ATP and grind than Type weapons, but nobody really uses them for their damage since there are better options. An argument could be made for an S-Rank Sword, since it has 700 ATP, but this is not the topic for that discussion.
I feel like what you mean to say here is that because S-Ranks are outclassed that people aren't playing 1/3 (depends on how you view multi-mode and one-player mode) of the games available modes. It's totally fine that new weapons outclass S-Ranks. It's not fine that this in turn renders Challenge Mode useless.
1 hour ago, Smoochum said:The Problem(s)
2. There are very few useful needles in the game (and to a lesser extent, piercing launchers). There is Arrest Needle, Zalure Launcher, Outlaw Star (I guess....) and that's it. I think that weapon diversity is a good thing for any server, especially for weapons as unique as needles and piercing launchers. For example, Hell Needle and Blizzard Needle would be very cool, but the lack of hit makes the ATA too low to be effective on EP2 on the server (and they still aren't the best on EP1 and EP4).
This isn't really relevant, but Blizzard Needle is not something that is used in the regular PSO. I agree in general that Needle weapons are generally neglected, but that's because there's no Type version of them. I think this is a very easy fix.
1 hour ago, Smoochum said:The Problem(s)
3. Soul Booster is a combination item that currently only has 1 use. It would be nice to breathe new life into this item and give players more reason to hunt it.
I don't really think this is as you say among "3 major ones". Soul Booster would likely be the next combiner used for an item, but Ultimas issues are not related to lack of items in any way.
2 hours ago, Smoochum said:The Solution
Introduce two new items into the game: SS Needle and SS Launcher.** The stats would be identical to S-Rank weapons, with the exception that they would be able to have attributes and hit added. The exact method to create these remains tbd, but the basic idea is that they would be made using 3 Naka cards and a Soul Booster. This would likely require a GM to redeem in order to preserve the special on the base weapon, and could just as easily be done in one step instead of redeeming for an S-Rank and then for an SS-Rank. Sorry @R-78 😅
**Why only Needle and Launcher? There is no Type equivalent for these weapons. Other weapons have plenty of options available already and introducing new items that make existing items obsolete is generally a bad idea. Additionally, every new weapon needs to be created and added to the game.
If you have a better suggestion for the name than SS Needle / SS Launcher, post it in the replies.
I don't think this is a necessarily a good solution. Launchers sort of suck so I'm not going to even address this.
There could definitely be a new Needle introduced to the game that's in the exact same vein as say Type SH/Shot relative to the S-Rank Shot. Same ATA, but you can add whatever special and hit with DTs. It could just be a standard drop somewhere outside of MotV and IDS as those are way busted for hunting. Ideally it would replace some regular no event drop because those tables are boring as hell and offer nearly nothing. Anything relating a GM redeeming for you is zzz.
None of Ultimas issues are directly related to the lack of items. Ultima has A LOT of weapons / items. An optimal Ultima inventory pretty much has no weapons in common with that of a vanilla or GC inventory.
The issues are the core systems related to gameplay and I agree that Challenge Mode serving no function is one of them. Changing the rewards is not too hard and is something I think should definitely be looked into. It's really hard to say what because in vanilla play CM adds an insane amount of replayability due to how the rewards function within Gallons Shop and the fact PDs are a little harder to come by. If Challenge Mode S-Rank clear times were made like 2 or 3 hours harder and allowed you to add hit to your weapons in 5 hit increments then it'd probably be more played than Normal Mode during non-events. This would be cool to me and also add a partial fix to the issue with DTs.
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16 minutes ago, assface said:
this is even posible? a visual bug?That's correct. The server and your client were having some sort of desync in which your client thought a scape doll was occupying a space in your inventory that in actuality according to the server was your Lindcray. Sometimes (almost always) you can fix this yourself by changing blocks and sorting your inventory.
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https://saarian-j.webs.com/pso.htm
If you go here and control + f for "Attack Glitches" you'll find a really long segment that gives A LOT more detail about the glitches. In general you can read pretty much everything there is to know about PSO combat there.
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21 minutes ago, Harvest said:
Do you have a timestamp for the video? Not interested in watching ten minutes of it.
Even though we use LK pretty consistently used throughout the run sure I will timestamp it during this run and perhaps a couple others. I don't want to link the probably 50+ runs of LK use that exist so here's a few. In longer runs on Vanilla and pre-Serene Swan it is common to carry a full set of LKs.
If you start here you'll see a few spawns of LK use in the next minute or so.
If you start here you'll see some LK and throughout the whole run.
Again we use it here.
21 minutes ago, Harvest said:Whilst it may come up in TA, I've not seen anyone use it in normal gameplay in all the time I've been playing PSO. When locked, it's outclassed by almost any other long range weapon. .
It's a lot more common on Ephinea because they don't have Serene Swan, but before Serene Swan only a few of us from Chosen Few were using it on Ultima as you see in these videos. In terms of TA it's sort of a new thing (last 4ish years or so) because no one thought to use it because it requires really high hit to be any decent. That's obviously not an issue on Ultima. Even when locked it's often times the best ranged weapon available (before Swan).
21 minutes ago, Harvest said:I'd also point out my idea was using a combo item on an L&K, meaning the original would still be in the game to use however you wanted. It honestly annoys me that most of the arguments people make were addressed in the numerous posts I've made about the item. People just look at it as "hurr durr unlock the L&K because it'd be awesome LOLOL".
Ah well then that's cool if people really want to hunt a combiner for a 1 ATP 1 ATA Rafoie gun I don't see the harm really (feels like a wasted opportunity imo, but whatever). It's been some time since I've read any posts relating to the exact specifics of your idea, so sorry if you're having to repeat yourself.
As I've been saying I am not for or against the idea as at this point. Serene Swan is probably just better. All the same to me.
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4 hours ago, R-78 said:
In fact, that is actually a good reason to make it.
I am not sure about that. First perhaps the use of the weapon as is should be evaluated?
4 hours ago, R-78 said:Now that we have Serene Swan, it would not hurt to have an unlocked L&K38 with 1 ATP, 1 ATA (and eventually forbidden to Hucasts) as well.
This would actually be nerfing it??? I know the weapon doesn't see much use here now cause Serene Swan, but before Serene Swan a hit LK was / is essentially a ranged DF. It had uses in nearly every quest and was a staple of a TA inventory. Depending on your Shifta level it's capable of 1H tons of different enemies across all 3 episodes from quite a solid range.
Is ruining what once was and technically what it still is for a shitty rafoie minigun really worth it? I think not. If people were to want a LK that can shoot Falz it should be a new weapon that doesn't completely ruin the actual use of LK.
You can see how LK COULD be used in team play. Even though Ultima does now have better options if it were to ever be utilized in this method it'd be 100000000000000000000000000000000x better than a Rafoie gun. There's nothing actually stopping it from being used as displayed in the video either.
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5 minutes ago, nnorton44 said:
What are your thoughts on Destiny then 😂Some of the stuff they’ve got is admittedly really cool. There was a time when I thought they were pretty cool as a whole. Now I feel like they’ve gone too far off the path of what PSO feels like to me.
Additionally they’re thieves and generally I don’t trust their staff seeing as Broomop (convicted cyber criminal) and Mylandra (partially responsible for a summer of DDoSing and gore porn spamming on Ultima) are listed as developers.
They’ve pretty much changed Destiny to be something not PSO and I’m no longer a fan of the gameplay.
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22 minutes ago, TheIronSheik said:
Not every addition to the game has to be meta changing.
Agreed, which is why I said it doesn’t really matter if it were to happen or not.
22 minutes ago, TheIronSheik said:While SS would probably outclass unlocked LK38 in typical play, I can see a huge benefit of it being used against Falz invincible mode. I firmly believe that by giving different weapons certain use-case advantages, it adds diversity to the game.
I agree sort of. That’s a pretty niche case and I’m sure it’d be worth carrying for that (maybe?). I’d like to point out that Ultima already has INSANE weapon diversity.
HUcast inventory for example I already roll around with 2 Dark Flows, 2 Vjayas, 2 Diska of Bravemen / Slicer of Vengeance, 2 Serene Swans, 1 Psycho Raven, 1 Type ME/Mechgun, 1 Twin Blaze, 1 Lavis Blade and then I have 1 of Asteron Striker / Morolian Blaster and 1 of Kiss of Death / Boomerang.
That’s 14 weapons and there’s really still room for more because I don’t carry around a full PR set like I probably should. No Zal Gun or S-Reds either. No Excalibur (typically). No TJS, Bombchu, Crush Cannon, Daylight Scar, Fury of the Beast, Ten Year Blades, Black King Bar or any of the other weapons that I could be carrying.
That’s enough to literally have a 30/30 inventory of just weapons. It’s true I could slim down and not carry sets but I’d have to visit the bank a lot more.
Mind you that Armor / Shield / Units / Mag is an additional 7 inventory spaces that you pretty much must have. Then there’s consumables which I typically carry at the least Dimate, Trimate, Sol / Moon Atomizer, and Telepipes. Another 5 slots for a total of 12 slots for non-weapons. I happen to also keep V502 in my inventory because there’s places to swap to it in most quests. 13 slots for me before getting to weapons.
TLDR: There’s already a lot of weapons.
Is Ultima Perishing?
in Phantasy Star Online BB General
Posted
Why even bring me up. I've hardly been hanging around here to begin with. Literally just logging for sporadic TA. Aren't you in the midst of your own manic power trip son?
https://imgur.com/a/XnK1kAX
Your own "co-workers" don't even want to deal with you. No players take you serious. You've left all the Discords except your final bastion in the Scht BB Discord. The only reason you still even have power there to begin with is because no one has seen the server owner in months. Just sit down. Go do something productive outside of PSO or something.