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  1. download link: http://www.pso-world...828#post2531828 This guide should help you figure out how to max as many stats possible for your character. I will post how I build my characters. Basic Information: What does each stat do? Health Points (HP): A stat that has been used in almost every rpg game. When your hp reaches 0 your dead. Technique Points (TP): A stat used to cast technique spells. When it reaches 0 you can't cast any spells. Attack Power (ATP): This stat affects how much damage you deal with your weapon. Defense Power (DFP): This stat affects how much damage you take when hit by an enemy from a physical attack. Higher DFP means you will take less damage and eventually you won't be knocked down from an attack. Attack Accuracy (ATA): This stat affects how often you actually hit with your weapon. The higher your ATA the less chance you will miss. Mental Strength (MST): This stat gives your character TP to cast spells. The higher your MST the more TP you have to cast more spells. You also do more damage with your spells with higher MST. Evasion (EVP): This stat helps you block physical attacks. The higher your EVP the more your character will block the attack. Luck (LCK): This stat helps you do critical damage with your weapon. It does not affect your chances of finding a rare item. Materials: Materials are used to help you max out your characters stats. When you use it, it will give you a permanent boost to your stat. HP Material: Raises HP by 2 Points. TP Material: Raises TP by 2 Points. Power Material: Raises ATP by 2 Points. Defense Material: Raises DFP by 2 Points. Mind Material: Raises MST by 2 Points. Evade Material: Raises EVP by 2 Points. Luck Material: Raises LCK by 2 Points. Where to find Materials: Materials can be found randomly from any difficulty, enemy, and box, but there are easier ways to find them. HP Material: Bluefull/Oran, Normal Episode 1, Al Rappy TP Material: Can only be found in the quest Todays Rate or Rappys Holiday by playing the lottery. Power Material: Greenill, Normal Episode 1, Hildeblue Mind Material: Viridia/Greenill/Skyly/Purplenum, Normal Episode 1, Al Rappy Amount of HP and TP Materials that can be used: All 12 characters can use 125 HP Materials All characters with TP can use 125 TP Materials. Amount of ATP, DFP, MST, EVP, and LCK that can be used: Let me explain how this works. Next to the HUmar you see 250. This means the total amount of all 5 materials that can be used. For example, he can use 55 ATP, 50 DFP, 50 MST, 50 EVP, and 45 LCK. Or you can use 100 ATP, 50 DFP, 50 MST, 30 EVP, and 20 LCK. They both add up to 250. You can use any combination as long as it adds to 250. HUmars: 250 HUneweral: 150 HUcast: 150 HUcaseal: 150 RAmar: 250 RAmarl: 250 RAcast: 150 RAcaseal: 150 FOmar: 250 FOmarl: 250 FOnewm: 150 FOneweral: 150 Mag Feeding: What Stats do I give my Mag? Your Mag will always start with 5 DEF. That leaves you with 195 levels to decide on what other stats to raise. The first thing you want to level is DEX. You need to level DEX 2 times to get 1 ATA. So lets use HUmar as an example. The Base(Min) you see below are the stats a HUmar would have at level 200 without anything equipped or any materials used. With nothing equipped he has 174 ATA, but its possible to max it out at 200 ATA. That is a 26 point difference between the min and max. That means your mag needs level 52 in DEX to max a HUmars ATA. Now if you have 1 centurian ability unit equipped like in my guide, each centurian gives +3 ATA. So instead of needing 52 levels in DEX, now you only need 46. Feeding your mag DEX is the only way to get max ATA for your character. I find that leveling DEF is useless. It only increases your Defense by 1 and Defense materials will increase it by 2. Use your levels on either POW or MIND they increase by 2. How much a Mag Level Increases your Stats: 1 DEF = 1 DFP 1 POW = 2 ATP 2 DEX = 1 ATA 1 MIND = 2 MST Maxing Your Character: Now for the actual Guide, I will show you the best way to max each character. Let me explain how my guide works. Base if the Number thats in parentheses (123). This is what we are trying to max. Base(Min) are the stats your character will have at level 200 with nothing equipped and no materials used. Base(Max) is the highest you can get in your stat. You cannot go past your Base(Max) thats the highest you can get in that stat. The Difference(Before) is what you get after subtracting the Base(Max) from the Base(Min). Once you find the difference you can begin building your perfect character. The Difference(After) shows what stats are left over after creating your level 200 mag, equipping your units, and using all the materials your character can use. Now I will explain what the units in my guide do. Centurian Ability gives +30 ATP, +30 DFP, +30 MST, +3 ATA, +30 EVP, and +30 LCK. V101 gives +15 ATP, +15 DFP, +15 MST, +1.5 ATA, +15 EVP, +15 LCK, and it boosts your attack speed the same as Heavenly Battle. Adept gives +10 ATP, +10 DFP, +10 MST, +20 ATA, +10 EVP, +10 LCK, and reduces technique cost by 25%. If Foie costs 8 TP it will reduce it to 6 TP instead. HUmar Stat Base(Min) Base(Max) Difference(Before) Difference(After) HP 1420 1670 250 0 TP 793 ATP 943 1397 454 0 DFP 422 579 157 0 <--*All Stats maxed YAY!* MST 594 732 138 0 ATA 174 200 26 0 EVP 682 756 74 0 LCK 10 100 90 0 Mag Units Materials (20 Materials left over) DFP 5 Centurian x1 HP 125 ATP 149 TP 125 ATA 46 DFP 61 MST 0 ATP 63 EVP 22 MST 54 LCK 30 HUneweral This 1 was hard to max, and you won't have any free slots for units. I recommend Difference 1 only because you have 1 free unit that you can use, and her MST is already high so losing 64 won't make much of a difference. Difference 3 is going to be the same as Difference 2, there will no open slots for other units. Stat Base(Min) Base(Max) Difference(Before) Difference 1(After) Difference 2(After) HP 1308 1558 250 0 0 TP 1084 ATP 835 1237 402 0 0 DFP 538 589 51 0 0 <--*All Stats maxed YAY!* MST 885 1177 292 64 0 ATA 147 199 52 0 0 EVP 666 811 145 0 0 LCK 10 100 90 0 0 Mag 1 Units Materials (0 Materials left over) Mag 2 Units Materials (28 Materials left over) DFP 5 Adept HP 125 DFP 5 Adept x2 HP 125 ATP 143 Centurian x2 TP 125 ATP 161 Centurian x2 TP 125 ATA 52 DFP 0 ATA 12 DFP 0 MST 0 ATP 23 MST 22 ATP 0 EVP 38 EVP 33 MST 79 MST 84 LCK 10 LCK 5 Mag 3 Units Materials (29 Materials left over) Difference 3(After) DFP 5 Adept HP 125 0 ATP 149 Centurian x3 TP 125 ATA 46 DFP 0 0 MST 0 ATP 2 0 EVP 23 0 MST 96 0 LCK 0 0 0 HUcast Stat Base(Min) Base(Max) Difference (Before) Difference (After) HP 1762 2012 250 0 TP 0 0 0 0 ATP 1146 1639 493 0 DFP 501 601 100 0 <--*All Stats maxed YAY!* MST 0 0 0 0 ATA 158 191 33 0 EVP 585 660 75 0 LCK 10 100 90 0 Mag Units Materials (31 Materials left over) DFP 5 Centurian x2 HP 125 ATP 141 DFP 20 ATA 54 ATP 76 MST 0 EVP 8 LCK 15 HUcaseal Stat Base(Min) Base(Max) Difference(Before) Difference(After) HP 1380 1630 250 0 TP 0 0 0 0 ATP 901 1301 400 0 DFP 399 525 126 0 <--*All Stats maxed YAY!* MST 0 0 0 0 ATA 184 218 34 0 EVP 777 877 100 0 LCK 10 100 90 0 Mag Units Materials (53 Materials left over) DFP 5 Centurian x2 HP 125 ATP 139 DFP 31 ATA 56 ATP 31 MST 0 EVP 20 LCK 15 RAmar Stat Base(Min) Base(Max) Difference(Before) Difference(After) HP 1520 1770 250 0 TP 704 ATP 806 1260 454 0 DFP 359 515 156 0 <--*All Stats maxed YAY!* MST 505 665 160 0 ATA 230 249 19 0 EVP 639 715 76 0 LCK 10 100 90 0 Mag Units Materials (60 Materials left over) DFP 5 Centurian x1 HP 125 ATP 165 V101 TP 125 ATA 30 DFP 53 MST 0 ATP 40 EVP 16 MST 58 LCK 23 RAmarl Stat Base(Min) Base(Max) Difference(Before) Difference 1(After) Difference 2(After) HP 1315 1565 250 0 0 TP 931 ATP 743 1145 402 0 0 DFP 426 577 151 0 <--*All Stats maxed YAY!* 0 <--*All Stats maxed YAY!* MST 732 1031 299 0 0 ATA 216 241 25 0 0 EVP 798 900 102 0 0 LCK 10 100 90 0 0 Mag Units Materials (77 Materials left over) Mag 2 Units Materials (59 Materials left over) DFP 5 Centurian x2 HP 125 DFP 5 V101 HP 125 ATP 132 V101 TP 125 ATP 174 Adept TP 125 ATA 36 DFP 36 ATA 2 Centurian x1 DFP 46 MST 29 ATP 32 MST 19 ATP 0 EVP 14 EVP 24 MST 83 MST 103 LCK 8 LCK 18 RAcast Stat Base(Min) Base(Max) Difference(Before) Difference(After) HP 1964 2214 250 0 TP 0 0 0 0 ATP 859 1350 491 0 DFP 505 606 101 0 <--*All Stats maxed YAY!* MST 0 0 0 0 ATA 199 224 25 0 EVP 626 699 73 0 LCK 10 100 90 0 Mag Units Materials (17 Materials left over) DFP 5 Centurian x1 HP 125 ATP 153 V101 DFP 26 ATA 42 ATP 70 MST 0 EVP 14 LCK 23 RAcaseal Stat Base(Min) Base(Max) Difference(Before) Difference(After) HP 1890 2140 250 0 TP 0 0 0 0 ATP 775 1175 400 0 DFP 562 688 126 0 <--*All Stats maxed YAY!* MST 0 0 0 0 ATA 208 231 23 0 EVP 713 787 74 0 LCK 10 100 90 0 Mag Units Materials (53 Materials left over) DFP 5 Centurian x1 HP 125 ATP 157 V101 DFP 38 ATA 38 ATP 21 MST 0 EVP 15 LCK 23 FOmar Stat Base(Min) Base(Max) Difference(Before) Difference(After) HP 1175 1425 250 0 TP 1783 ATP 753 1002 249 0 DFP 321 470 149 0 <--*All Stats maxed YAY!* MST 990 1340 350 0 ATA 138 163 25 0 EVP 551 651 100 0 LCK 10 100 90 0 Mag Units Materials (31 Materials left over) DFP 5 Adept HP 125 ATP 62 V101 TP 125 ATA 8 DFP 60 MST 125 ATP 50 EVP 38 MST 38 LCK 33 FOmarl Stat Base(Min) Base(Max) Difference(Before) Difference(After) HP 1273 1523 250 0 TP 1699 ATP 721 872 151 0 DFP 351 498 147 0 <--*All Stats maxed YAY!* MST 934 1284 350 0 ATA 144 170 26 0 EVP 513 588 75 0 LCK 10 100 90 0 Mag Units Materials (92 Materials left over) DFP 5 Adept HP 125 ATP 61 V101 TP 125 ATA 10 DFP 59 MST 124 ATP 2 EVP 25 MST 39 LCK 33 FOnewm For Difference 1 and 2 you need to carry 2 Mags for your character. 1 Mag to max everything except MST and another to max MST. Tip* When you plan on meleeing use Mag 1 and when you want to cast spells use Mag 2. Difference 3 maxes all stats, but there are no free slots for extra units. If you use Difference 3 then I suggest carrying V101 for faster melee attacks and switch the v101 for v801 when you plan on using magic for faster casting. Difference 4 is pretty much the same as Difference 3 except the 2 adepts will reduce your tp cost more. Stat Base(Min) Base(Max) Difference(Before) Difference 1(After) Difference 2(After) Difference 3(After) HP 1232 1482 250 0 0 0 TP 1945 ATP 613 814 201 0 201 0 DFP 408 463 55 0 0 0 MST 1098 1500 402 79 0 0 <--*All Stats maxed YAY!* ATA 128 180 52 0 29 0 EVP 531 679 148 0 0 0 LCK 10 100 90 0 0 0 Mag 1 Units Materials (0 Materials left over) Mag 2 Mag 3 Units Materials(43 Materials left over) DFP 5 Adept HP 125 DFP 5 DFP 5 Adept HP 125 ATP 73 V101 TP 125 ATP 0 ATP 58 V101 TP 125 ATA 56 Centurian x1 DFP 0 ATA 0 ATA 50 Centurian x2 DFP 0 MST 66 ATP 0 MST 195 MST 87 ATP 0 EVP 47 EVP 32 MST 68 MST 72 LCK 35 LCK 3 Mag 4 Units Materials (37 Materials left over) Difference 4(After) DFP 5 V101 HP 125 0 ATP 68 Adept x2 TP 125 ATA 16 Centurian x1 DFP 0 0 MST 111 ATP 0 0 <--*All Stats maxed YAY!* EVP 42 0 MST 58 0 LCK 13 0 0 FOneweral I did the same thing as I did with the FOnewm. For Difference 1 and 2 you will need to carry 2 Mags. Mag 1 is for melee, and Mag 2 is for casting spells. Switch your mags depending on what you want to do. Difference 3 maxes all stats, but there are no free slots for extra units. If you use Difference 3 then I suggest carrying V101 for faster melee attacks and switch the v101 for v801 when you plan on using magic for faster casting. Difference 4 is pretty much the same as Difference 3 except the 2 adepts will reduce your tp cost more. Stat Base(Min) Base(Max) Difference(Before) Difference 1(After) Difference 2(After) Difference 3(After) HP 1148 1398 250 0 0 0 TP 2098 ATP 483 583 102 0 47 0 DFP 334 390 56 0 0 0 <--*All Stats maxed YAY!* MST 1200 1750 550 99 0 0 ATA 133 186 53 0 30 0 EVP 735 883 148 0 0 0 LCK 10 100 90 0 0 0 Mag 1 Units Materials (0 Materials left over) Mag 2 Mag 3 Units Materials (16 Materials left over) DFP 5 V101 HP 125 DFP 5 DFP 5 v101 HP 125 ATP 24 Adept TP 125 ATP 0 ATP 9 Adept TP 125 ATA 58 Centurian x1 DFP 0 ATA 0 ATA 52 Centurian x2 DFP 0 MST 113 ATP 0 MST 195 MST 134 ATP 0 EVP 47 EVP 32 MST 85 MST 99 LCK 18 LCK 3 Mag 4 Units Materials (10 Materials left over) Difference 4(After) DFP 5 V101 HP 125 0 ATP 19 Adept x2 TP 125 ATA 18 Centurian x1 DFP 0 0 MST 158 ATP 0 0 <--*All Stats maxed YAY!* EVP 42 0 MST 85 0 LCK 13 0 0 Conclusion: The way I build my characters are just suggestions. You do not have to follow my guide and I have even provided information so that you can build your character the way you want to. I got all of my information from www.pso-world.com If I have made any mistakes in my guide please let me know and I will fix them. If you know any other ways to max your character with fewer units then please let me know and I will make changes to my guide and give you credit. If you have any questions about my guide make a post, send a PM, or talk to me in game. Thank You! thanks to TGT to make this guide it did help me a lot ^^ for the easy read download TGT guide on pso world klick on the link http://www.pso-world...828#post2531828
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  2. Look at the word the person before you posted and reply with what comes to mind first. I'll start: Grass
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  3. Pulled strait from PsoWiki In a nutshell, third-stage mags change at each level in increments of five depending on its stats and what class / ID is feeding it. Each five levels, it'll check to see if it should change and if it should, it does. However, it will only change right at that level, not any time during it. A bug exists here where a mag will change client-side when at a level multiple of 5 if the parameters are different, but will actually stay the same server-side. As an example, say we have Egbert, a Skyly RAmar, and Lalonde, a Viridia HUnewearl. Egbert is raising a mag, which is about to hit lv. 50. He wants Twins on it, so he hands it over to Lalonde and she feeds it until it becomes lv. 50. It turns into Ila and gets Twins. Lalonde now hands the Ila back over to Egbert at lv. 50 and he starts to feed it. He looks up the feeding chart, and it says to give Ila Antiparalysis to raise its Dex. But after one Antiparalysis, while still lv. 50, it turns into a Bhirava! "Hm," thinks Egbert, "What does Bhirava need?" After looking up the chart for Bhirava, he sees it needs Antidotes. He stuffs it full of them, giving it 25 Antidotes and gaining 4 levels in Dex. He logs out and goes to sleep, and when he comes back, it's an Ila again and has lost some of its levels! Worse, it now has an extra point in Defense! This is due to the bug that changes mags client-side if their parameters are different when fed at levels divisible by 5. When Egbert gave his mag that Antiparalysis, it didn't actually turn into a Bhirava. It was still an Ila, and giving Ila Antidotes increases its Defense. To avoid this bug, don't transfer a mag between characters when its level is a multiple of 5. Wait until lv. 51-54, 56-59, etc. If you're aware of the bug you can still feed it the items it needs and ignore the change, but only if you're certain you know that it didn't actually change suddenly. To confirm its current state, all you need to do is log out and back in. If it hasn't changed, it's what it's supposed to be. So many people have the same issue and here is why. Whenever your maag changes form or sohuld change form, leave the room, change blocks and continue feeding to avoid problems. I would ask for a stickie but there are only 5 topics in this forum
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  4. (woah! this thread is still going, after being gone for so long.... xD. thanks guys you just helped me achieve one of my forum goals. To earn more than 50 pages in any thread I make. It's almost 100 now awesome! ='D)
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  5. Here thought that that should not be the end of the dragon
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  6. Took a while to write. Hope it helps! and thanks kairi for posting it.
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  7. So i was xfer my stuff into my bank from other char and then i got dc once i tryed 2 use again kept trying 2 excess but kept dcing then i finally got into main bank. And 2 items were ?? and then i dced and can't get back into my bank since then. help?
    -1 points
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