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How to play Maximum Attack S (E2)


R-78

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Triforce Event has started, Maximum Attack S is a good quest for Ganondorf farming but many of us are not familiar enough with it so I wrote a little guide for it.

 

This is a 45 minutes-limit quest with countless minibosses, perfect for farming Gibbles/Gi Gues/MeriX although usually a pain at first runs.

 

 

Spoiler

Solo Games:

If you are playing solo, definitely Ramar is the best.
You are going to rely on Hell and Demon a lot, so highest ATA class and no Demon reduction will be a major help in the quest. His high ATP also helps finishing mobs with Heaven Striker or Dark Meteor.
Then comes Ramarl for support spells and finally Racast/Racaseal (not recommended) who are super slow to kill due to the Demon reduction and lack of Shifta if you die.
Any other class might not even have time to finish the quest.

 

Team games:
- One Force at most, for support tasks and Reverser in case you are playing with people who die a lot so that Moon atomisers limitation will not be a problem.
- Avoid hunters. Unless you think it is funny to spam Lindcray or Serene Swan for 30 minutes and still be less effective than a ranger.
- Racast/Racaseal: Freeze Traps help, specifically against groups of Gibbles/Sinows but you almost won’t use them anymore in the last room. Vision on Traps is also cool in this quest.
- Ramar/Ramarl: The ones to privilege. Ideally get one Ramarl if there is no Force for reliable and permanent Shifta.

 

If you are a noob / low geared and you don't have a Force in your team, please play as safe as possible. Don't become a moon atomiser devourer.

 

Spoiler

Weapons:

 

Attributes%:
They’re not really needed but if you can chose, Native and Machine (for Gibbons and Sinows).
All other monsters are either super weak to hell (Gee, Meriltas, Merilias) or immune to attributes% (Gi Gue, Gibbles, Mericarol, Mericus, Merikle).

 

Hit%:
High hit prefered! The more, the better.
We are in Episode II, hence suffer from the monsters’ +25% EVP buff.
Merikle (blue) specifically has super high EVP.

 

Rangers:
- Frozen Shooter
- Snow Queen (for groups of Gibbles)
- Iron Faust (when circled)
- Yasminkov 9000M (demon and charge)
- TypeSH/Shot (hell and demon)
- Heaven Striker (for finish after demon)
- Psycho Raven / Mille Faucilles
- Zalure Rifle (if cast without Force)
- Dark Meteor


Hunters:
- Serene Swan / Lindcray on Hunewearl
- Water Gun (Demon) / Ultima Bringer on Humar
- Dark Flow
- Ultima Reaper
- Kiss of Death
- Asteron Striker

 

Forces:
- Glide Divine (most important)
- Rico’s Parasol / Tyrell’s Parasol (or Marina’s Bag / Striker of Chao if not enough ATP)
- Ultima Reaper / Kiss of Death
- Sacred Bow
- Bringer’s Rifle / Ultima Bringer’s
- Slicer of Fanatic
- Lindcray (beware fast TP wasting)
- Banana Cannon
- Samba Fiesta

 

Units:
- V502 for hell activation, mostly in the first half of the quest
- Cure/Confusion very important to avoid Gi Gue balls harassment
- Cure/Shock if you don’t have STA and/or a high ETH for the first rooms
- Trap/Search if there is no trap vision in team (or any Shield that gives vision)
And usual units (Centurion/Battle, Smartlink, V801, stats maxing units if build-included)

 

Shield:
- Red Ring or RR costumes (SD buff / JZ buff / Trap vision)
- Gratia for Yasminkov 9000M +30 ATA buff on casts

 

Armor:
- SonicTeam Armor (just good against Gizonde and Gi Gue balls spamming though)
- Kroe’s Sweater for +10 ATA buff on females

 

Don't forget Sol atomisers if no Cure/confuse and mostly Scape Dolls.

 

Spoiler

For some unknown reason, PSO frequently stops working at start, crashing during the loading from Pioneer to Seaside.

I noticed for some other reason, going to Seaside (free roam or other) before starting the quest tends to reduce your chances at crashing at start.

 

Secondly, leaving the game in the last room sometimes makes your teammates crash, so warn them before you do (if you ever have to).

 

Finally some of you might experience lag issues in Seaside Night. Don't worry it usually gets better in the second part.

 

Spoiler

Basically 80% Hell TypeSH/Shot spamming.

 

seasidemapview_-_Copie_2.PNG

 

Room D
Last wave of Dolms is optional.
Kill all the Gees to open door and ignore those Dolms.

 

Room C
Gibbons are optional but better be killed to reduce number of targets.

 

Room A

Room center triggers an optional Gees wave.

Last wave of Dolms is optional.
Run to last room if you can kill final Gees fast enough.

 

Room E
You will be teleported shortly after last kill so make sure to grab PDs or anything else before.

 

Spoiler

seasidemapview_-_Copie.PNG

 

Room A
Stepping on the center part of the room will trigger a 3x MeriX spawns at entrance door in 13 seconds so always stay at room borders if you don’t want to deal with them.

 

Room B
Optional Room.
Can be used as a safe spot against the MeriX of Room A.
Slain the one Gibbles here if you want to trigger a 5x Gi Gue + 2x Gibbles wave in Room A. They take slightly more than a minute to spawn.

 

Room C
Killing the first spawn of 6x MeriX will result in another late spawn of 8x Merix (2 door spots and south) so leave some alive if you don’t want to deal with them later.
Even if you leave the room before the second wave appears, it can become a problem when you want to use room C as a refuge against Room D’s MeriX.

Avoid staying at room center unless you like to live dangerously.

 

Room D

There are traps here, which can be dangerous combined to MeriX, so clean if possible.


The places your should use as refuges:
- Most famous and used safe spot is the south east corner of the room that I will be calling “S-Spot”. While merispits can’t hit you, you are still able to hit them.
- Second most used safe spot is the entry door, but remember that door does not block merispits. It just lets you lose their aggro.
- The whole bottom border of the room is a safe spot against most merispits. Only MeriX close to you can hit you as long as your are stuck to map limits.
- The south west corner is also a safe spot but try to avoid this one because sometimes can causes a glitch that makes your enemies no longer targetable.
If you have to do it and the glitch happens, you have to leave the room and come back in order to get the targets again.
- North east is the least safe of all corners.

 

The Noobs Strategy for easy survival consists in camping in one of those safe spot (mostly S-Spot and entry), clear wave, run to the safe spot right after killing the last enemy and repeat the process.
If you stay around the center at wave ends, don’t be surprised to spend your time lying on the ground, wasting all your scape dolls (and eventually your team’s Moon atomisers as well).
Be careful, some MeriX waves are appearing either late or after another MeriX wave was killed, so that waves do not necessarily come one by one.


Pay attention to the surrounding at every new wave.

Make sure there is no side MeriX that aggro you while you walk forward.
Rifles hit farther than their detection range, but once you’re detected, their range is extended so either freeze them or run far enough until your lose aggro.

Be aware closer MeriX CAN hit you in the safe spots. S-Spot saves you from all MeriX spawn location, but if one of them charges, they might be able to reach you with merispits.

Mericarols spits are slower but less likely to flinch when attacked. Mericus and Merikle are faster and harder to dodge.

Don't be afraid to run to S-spot when they shoot at you.

 

Usually freezing Gi Gues is a big waste of time, because at spawn, far Gi gues are immune to first Frozen Shooter and Snow Queen bullets. They lose that immunity after doing any action or shortly after getting hit once.

 

Make sure you picked everything up before finishing the last wave because you will be shortly teleported to Pioneer II.

 

Spoiler

Dolm = Dolmolm and Dolmdarl
MeriX = Mericarol, Mericus or Merikle
Merispit = MeriX’s ranged attack
S-Spot = Safe Spot located at south east of the final room

 

 

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  • 4 months later...

The quest crashing seems to be caused by Ultima's custom Meriltas skin and also affects Seaside Night in other quests. If you bring that bm_ene_re8_merill_lia.bml file to another server or your own public Teth setup, then you'll start seeing the same crash. Debugging it on my own Teth client shows it's crashing while decompressing one of the xvm files inside that bml.

 

So you could remove that file to avoid crashing in the quest, or maybe play on low enemy detail because the low quality version might be OK (tested only a dozen times). Or wait until a fixed BML is available.

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