Armando Posted April 14, 2014 Share Posted April 14, 2014 Hello I just wanted to see if there's a big difference in 80% to 100% on a dm and how the percentage is calculated Quote Link to comment Share on other sites More sharing options...
squish Posted April 14, 2014 Share Posted April 14, 2014 Hey, There is a big difference between 80 and 100. Afaik. Take two DMs, one with 100/0/0/100/50 (call it A) and 80/0/0/80/50 (call it . If you go ahead and hit a Booma on Ultimate, with no s/d on with "A" you deal approximately 900 damage (give or take) and if it was 80, you would deal about 700. What it does basically is boost your effective ATP on the mob you have the % weakness to. So 100% is double damage. I hope this clarifies a little. 3 Quote Link to comment Share on other sites More sharing options...
Armando Posted April 14, 2014 Author Share Posted April 14, 2014 Ok thanks time to make all my dms 100% Quote Link to comment Share on other sites More sharing options...
squish Posted April 14, 2014 Share Posted April 14, 2014 No problem and good luck. Quote Link to comment Share on other sites More sharing options...
Angeldust Posted April 14, 2014 Share Posted April 14, 2014 1 Quote Link to comment Share on other sites More sharing options...
Fyrewolf5 Posted April 14, 2014 Share Posted April 14, 2014 It does make a big difference, if not the biggest difference, as squish's practical example shows. If you want specifics I did manage to come across this damage formula here: http://azurepso.webs.com/psostatistics.htm basically (BaseATP x Shifta) + (WeaponATP x Attributes) + (ATPVariable x Shifta) + Grinds + ShieldATP + ArmorATP = ATP (ATP-DFP/5) x attack type multiplier = your damage So a 1000 atp weapon with 50% would actually have 1500 atp vs that type, whereas one with 100% would have 2000 atp vs that type. Weapons with Attribute %s and your Base Atp with Shifta are the largest numbers there. ATP Variables on weapons is why some weapons scale better with shifta than others, but the most of the atp variables are usually so low (0-5, 0-10, 0-50) they don't make a significant difference, and even with those select few that do have a large variable the weapon %s are still going to be the stronger factor overall. Grinds/shield/armor just adds a paltry amount of atp on top. The most important things for damage are maxing out that base atp and the weapon attribute %s. 4 Quote Link to comment Share on other sites More sharing options...
Armando Posted April 14, 2014 Author Share Posted April 14, 2014 Nice mr saith aka walking pso wiki Quote Link to comment Share on other sites More sharing options...
Armando Posted April 14, 2014 Author Share Posted April 14, 2014 You remind me of my old schtserv bff zynetic you should publish a psobb game guide with me an we become big baller millionaires 1 Quote Link to comment Share on other sites More sharing options...
squish Posted April 14, 2014 Share Posted April 14, 2014 Zynetic was on here iirc, he made guides here as well, Quote Link to comment Share on other sites More sharing options...
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