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Weapon % damage calculation?


Armando

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Hey,

There is a big difference between 80 and 100. Afaik.

Take two DMs, one with 100/0/0/100/50 (call it A) and 80/0/0/80/50 (call it B). If you go ahead and hit a Booma on Ultimate, with no s/d on with "A" you deal approximately 900 damage (give or take) and if it was 80, you would deal about 700. What it does basically is boost your effective ATP on the mob you have the % weakness to. So 100% is double damage.

I hope this clarifies a little.

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It does make a big difference, if not the biggest difference, as squish's practical example shows. If you want specifics I did manage to come across this damage formula here: http://azurepso.webs.com/psostatistics.htm

basically

(BaseATP x Shifta) + (WeaponATP x Attributes) + (ATPVariable x Shifta) + Grinds + ShieldATP + ArmorATP = ATP

(ATP-DFP/5) x attack type multiplier = your damage

So a 1000 atp weapon with 50% would actually have 1500 atp vs that type, whereas one with 100% would have 2000 atp vs that type. Weapons with Attribute %s and your Base Atp with Shifta are the largest numbers there. ATP Variables on weapons is why some weapons scale better with shifta than others, but the most of the atp variables are usually so low (0-5, 0-10, 0-50) they don't make a significant difference, and even with those select few that do have a large variable the weapon %s are still going to be the stronger factor overall. Grinds/shield/armor just adds a paltry amount of atp on top. The most important things for damage are maxing out that base atp and the weapon attribute %s.

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