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shion255

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Posts posted by shion255

  1. True, i'd say the multiple grants boosts woudl make her the anti-zu, girtablublu, dorphon, Astark, detonator, Hildelt, Dark gunner, temple Lily, gran sorcerer, zol gibbon and mericarol killing machine. Maybe also the delbiters. Piercing megid less intersting i think but juicy in MAS and sometimes seabed and CCA. Plus as she owes to be invulnerable to statuses effects as the healer, she will carry the cure units anyway. Mercurius is good but this is of course even better. Plus as grants and megid are costy and fomarls doon't have a lot of TP the halved consumption is great. Also to cast resta it's best becasue of that. Sounds awesome.

  2. Hi.

    For the umpteenth time some guy will talk about a LIMITER not unsealing into ADEPT, and this time it is me.

    http://2e0a8.jpg[/img]

    I did all this unsealing and the use option doesn't appear. I did drop it to repick it up, and leave the room to save data before to reenter one to unseal it again.

    I am now asking for the help of a GM. Thank you for your attention.

  3. Hi everyone. I'm a member of the team since some time, and player of PSOBB since the 1st April of this year (a joke of life again). I'm mostly know as Clown on this server and am pretty much Remilia's fellow right arm in her wrongdoings lol. I hardly create "members only" areas, except maybe when i'm focused on a goal like hunting or unsealing; i usually create normal games before some Maximum Attack, mop-up operation or PtS madness B)

    Other than that i like swimming a lot, as well as sprinting, and pretty much any kind of music and... chocolate :wub: . Discussing philosophical matters also doesn't make me run away lol.

    I'll be more than happy to support and accompany any new member.

    Clown - Pinkal FOnewm lv200 (constantly switching between pwand, siren, magical piece, striker of chao, glide divine, and mercurius for maximum effectiveness and fun ^^)

    Hud - Purplenum HUcast lv 160 (has appearently watched Texas chain sawd massacre too much ^^;

  4. Lets see :

    1. http://www.pso-world.com/sections.php?op=viewarticle&artid=1007 higher level resta gives you a greater radius. The amount of MST will increase the amount you heal each time.

    2. This depends on your playstyle, if you wanna be the most effective, it's best to change your action palette (mostly for people who play with gamecontrollers and don't wanna toggle between pad and keyboard all the time). Everyone their way of playing.

    3. True, only good for casting ruyker when you run out of fluids w/o realizing it, else - When you are low on tp, pop a fluid! -

    4. Dammage cancel, I'll ellaborate that in the guide, but obviously when the FO is dealing the most dammage, then you won't feel much difference. I suggest you looking up a little more on the subject. Important when you want to be fast, not just the average way people play. (or if you're patient, I'll show you some examples ingame).

    5. I don't remember telling that to anyone as it is not true. Maybe it was april 1st? Magic spells don't recoil, they only stun (some of them ).

    ---

    6.

    a) Imunity, the only problematic ones are the paralyse and the shock one, when you're out of sols and antipara's. You can wear sacred cloth or cure/paralyse cure/shock to save your ass from those. Next to them is freeze, what is not really a problem as you only need to move your direction keys rapiditly. This can be tricky at falz's second form, with the double ice dammage glitch. All other statuses can easily be auto-cured with anti.

    b)Defence, a rather difficult stat to understand. Defence only reduces the amount of fysical dammage you can get, but also determins wheter or not you get knocked down(it's possible evp and/or hp have an influence aswell, not sure). So you better have :

    - or very low defence to get knocked down and be invincible for a moment and survie the next hits

    - or get it high enough to survive all hits in a row. (This iw why higher level players will die way faster against some ennemies like baranz as they take every rocket in there face.) Try the quest :"mine offensive" and we'll talk again ^^

    NOTE : At elemental dammage, resist units save the day.

    7. Rythm breaking? I guess you mean the fact you stop ennemies from attacking you? Sure, you'll team will have an easier time without getting hit, but you won't clear the room as fast as you would w/o dammage cancelling (DC). Casual players should not bother DC as their goal is mostly not to beat a certain time.

    8. True, never mentionned the opposite did I? I tell people to look for wich weapons are better then others to maximize their technique dammage. However carrying 3 staffs for a 40% boost instead of 1 staff that boost them all with 30% is just a matter of preference. In my opinion it is not worth it to carry more items for that 10% (especially as I swap alot in weaponary) but everyone their way of playing ;).

    I apreciate the feedback though, and I'll change some stuff in my guide after the exams, but for now I hope I cleared things up for you.

    1_NO! THat was for the Dreamcast and PC versions! You consulted the wrong page, Chuk! ;*D)))

    2_Iffy. I play on keyboard so I confess I don't know. Still iffy. And it seems more practical to me to stick to a given customization.

    3_Yes for Ryuker. Also I forgot to mention it's best not to wait till you completely run out of TP before to pop a tri; you may be caught off guard unable to cast a spell and die.

    4_Yes I'm willing to be patient on the testing of that iffy matter. Even if it proves true occasionally. I'm still not convinced about the overall result.

    5_Well personally, I remember you did tell me the degree of disturbance from spells depended on the damage they caused. Bah, no matter.

    6_I agree. The most annoting ones have to be paralysis (not paralyse) and shock. I personally want to avoid confuse and freeze too although less dangerous. I guess it's personal but it's to be pointed out that the priority is indeed to avoid paralysis and shock. STill annoying to be confused though.

    7_Yes you got my point. I'm unsure about your DC thing.

    8_No you never mentionnend the opposite. I tell it to newbies. Chill Chuk, not all I say is to contradict you! lol It seems more pro to me to switch between the 3 elemental clubs depending on circumstances, plus it makes people used to be constantly switching weapons, which is part of the fun to me. But yeah, it's also a matter of personnal preference. Still I wanted newbies to know.

    Peace :)

  5. One, mg+ is supposed too occasionally boost grants only and pwand RA techs only.

    Two, the numbers do not vary at all with the same equipment from one spell to another. This is valid for physical attacks only. Are you sure you have played as a force?

    Example: Ze Boota. RAbarta deals 388 without pwand or mg+. 388 with mg+ only. 478 with both mg+and pwand. 478 with only pwand and no mg+.

    I take my calculator to multiply 388 by 1,3 (+30%) and fall on 504,4. I multiply 388 by 1,23 (+23%) and fall on 477,24.

    So that's it, I have given enough details I hope. It would be great if this was fixed because getting a pwand is much hassle. Also for Motav, this increase should be of 20% not around 15%. Or else not much point wielding one even for a fonewearl. Those items are very rare and that they would deliver their promises would be appreciated. Please give feedback. Thank you.

  6. Ok I redid the experiment: rafoie on bootas; 399 without pwand and 491 with. I take my calculator and mustiply 399 byt A,23 and fall on 490. so there may be numbers behind the coma and all but it still seems to be roughly close to 23%. Same goes for my 3 seals (which boosts only razonde on this server it appears), my razonde does the same with only pwand or only 3 seals. However, the occasional grants bonus from Mother Garb + is really 30%.

    • Like 1
  7. I agree with Silent Blue that meleeing is dangerous and unnecassary. Just breed your mag carefully (check the guides) and until you find TP cost reducing equipment, don't bother being "brb need fluids-brb ,eed fluids-brb need fluids- Good luck.

  8. I think that in the order of difficulty it's raid>rw4>west>east.

    East is soloable and all, it just takes long to a fonewm. Maybe west as well but be patient. %$£$ Gibbles... +@ç裵*#

    Uneless you have both very high EDK and very high DFP good luck soloing PW4 and Raid, west is already a nightmare. But you can get used to east. Just the more the merrier ^^

    • Like 1
  9. Is it just me or is the increase of RA tech level effectiveness from pwand a mere 23% instead of 30%? I was glad to notice a DFP bonus of 90 points instead of 50 though. Is it a server thing?

    Also, I recently "borrowed" (for real I promise! ^^; ) a motav and the effectiveness seemed increased by a fucking 15% instead of 20?! I was like WTF?! Can anyone confirm this?

    • Like 2
  10. No they do not stack. And I think I'd have noticed it had I equiped anothre 3 V801 ^^; Just an occasional bug. Happened to a friend too recently, and to me an second time. Still no idea what triggers it but bah, I make do with my normal speed. Even decreased speed since I use weapons now in most areas.

  11. OK for some more down-to-earth piece of info, i'll correct a few things:

    _ Higher level of Resta and MST willl not increase resta's radius.

    _Battle Fos do not have to change their spell customization all the time. I personally have, with my fonewm, RA techs on the 3-buttons palette withough ctrl, SI techs with ctrl, grants on 9, megid on 0, occasional gifoi spamming from the F3 shortcut menu which does perfectly. The only moments when i change (and which are rather optional) are before barba ray and n-vh gol dragon for gizonde instead of razonde.

    _Standing still is nothing great, even past the 150'.

    _damage cancel is nothing,seriously. Even while playig with other advanced players, it does not "always" slow a team down.

    _Something you told me in-game: that enemies' recoil from your spells depend on the damage you inflict to them. This is absolutely not true!

    Now things you haven't talked about:

    _Being immune makes a better support FO. How will the white mage unparalyse others if he is paralysed? Equip cure/para; freeze; shock; confuse units.

    Def mats on this server. As the max for DFP has been raised by 100 (same for MST, less importantly), and given this can be made even more profitable with high deband, we can as well take advantage of it. I say use 50 more def mats for an elf FO than you would on the normal PSOBB game to have those supplementary 100 points in DFP., disdaining the other stats than DFP and MST. You'll do perfectly well if you're an elf FO.

    _Rythm breaking? Far more considerable to me than damage cancelling. It is, on the side of the FO, the disturbance in the rythm with which he makes monsters have some recoil with say rafoie created by his support spells (which do nothing to make enemies have recoil), thus letting the enemies time to act -noticeably dangerous against gorans and ill-gills- ; and, on the side of the team, the disturbance in said recoil created by them attacking the enemies. But I won't personally tell them about it, as they have fun the way they want, mm?

    _The elemaental staves to increase damage of simple attack spells by 40% each (namely adaman, laconium and zumiuran) are very useful against bosses.

    And that's pretty much all. I know it's confusing about the rythm breaking part, but be a battle FO and you'll see.

  12. NOT all, know that on this server, the stats have been raised (by 100 for MST and DFP). Better max your DEF, and for that, use def mats, as ou can use no more than 150. Prepare a good mat and mag plan. your mat plan depends on you mag plan and vece-versa. i suggest raising a 185 MIND mag to increase also the TP bar(3 TPs per level), and the DEF from the mats. look at the maximums on psoworld, also for how to raise a pure mind mag. i'd also suggest disdaining the other stats. Play barehanded unless you have a glide divine, psycho wand or prophets of motav in hand, get a V801... Good luck with the rest.

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