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ink

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Posts posted by ink

  1. 1 hour ago, Samflannigan said:

    I’ve killed, shambertain/kondrieu/St.Million 5 times and no scale. I’m Oran if that matters. Am I doing something wrong? Or am I just unlucky? Update: I keep getting Zelda magazines, is the event interfering with the drops?

    Yes the event will mess with the drops , out of interest was you trying on normal or hard?

     

  2. 2 hours ago, Genarenx said:

    hey i would really appreciate  help.everytime i download the game and the launcher,and click on the app, it says that all the files are not there.i do have an antivirus protection. I wanted to know if the files that it keeps taking away are harmful to my computer? and how do i fix it? i would really like to play this game again.and i have no problem with donating because i would like to help keep the server running and alive lol

    You have to add a exception for the game in your antivirus, the files are the executable which starts the game as its not recognised by your antivirus thinks it is harmful .

    • Like 1
  3. 8 hours ago, Champione said:

    Ok so i have been gone for a while im using a xbox controller im getting confused about getting the quick window to pop up like if i want to switch weapons i forgot what combo bottoms to use lol

    RB+Y Gives you quick change window . Then RB with window open to scroll to Item > Tech > weapon

  4. 50 minutes ago, TheHunter said:

    It's starting to get really tediously having to start back in the lobby to create a new party after every quest completion on Solo. Is there a way to bypass this or automate this process for he PC version of PSOBB using tethelia patch to play offline ? Is there a game patch of some sort that fixes this or will I have to just learn to live with this ? Thank you for your help.

     You will have to live with it , the solo quests have Easter eggs hidden so completion and saving of each would be needed , only way to not keep loading for longer play is to free roam . As in make the game and use the teleporter to go down to Ragol free roam forest caves mines ruins

    • Like 1
  5. 4 hours ago, Kotta said:

    How do you make Tapas from a normal mag (non-PPP; base 5DFP; any color)? :onion-head49:

    [Or better question, If It Is possible to make a non-PPP Tapas :o]

     

    Asking cuz I tried.

    Managed to reach level 35 with stats 5 0 15 15 [5DPF, 0POW, 15DEX 15MIND]

    (Mind Is the last stat to reach 15 and level 35)

     

    And yet It evolved Into Mitra. DEX overlaps MIND In that condition.
    It would only evolve Into Tapas If MIND > DEX, but not MIND  DEX :L

     

    It Is possible to make It Tapas If at least a level of defense Is Increased, though.
    Just wanted to know If It Is possible without raising DFP :onion-head44:

     

     

     

    If you raised def on a new mag ,and mind is above dex/pow at 35 then it will go tapas i believe

  6. Area  41

    The Force should drop a Mag here so the others can activate the light switch in the next area. The Force should take the lower-left teleport for the boxes while the others take the lower-right teleport.

     

     

     

    Area 42

    Ideally, you'll want to have 3 player take the left teleport and 1 take the right.

    The left teleport will allow faster access to the next area, while the right one requires that you break through some rubble.

    Both sides should step only on the left switches as the right switches activate traps.
    The teleport transport you to the middle of the room with boxes; however, taking it will also activate the foie traps present.

    If you're going to take the teleport, first destroy the boxes with a gun and then take the teleport so you'll have a clear shot at the traps.

     

     

     

    Area 43

    Stepping on the switch pad here will activate 4 foie traps.

    Be aware that a zonde trap will activate once a player activates the fourth switch.

    The player standing on the switch pad should move close to the locked door after the 3rd switch has been activated; this will put the player out of the zonde trap's range.

     

     

     

    Area 44

     

    1 player should stand on the switch while a player with a gun should goes to the west, and 2 the other two go to the east.

    The player that went west should go to the east and help the other 2 after activating the switch.
    You'll hear an error sound when you activate the switch here; ignore it.

    Do not activate the other switch as it'll shut off the lights.
    Destroying the boulders will allow access to boxes; be aware that there are ceiling traps present.

    The boxes on the central platform are accessed by clearing the area to the north - It's probably not worth the trouble.
    There are also a whole lotta foie traps in the west boulder room. The ceiling trap is in the same area as the boxes between the boulder are.

     

     

     

    Area 45

    The yellow dot on the map is a light switch.
    The team has to make a decision here.

    The four switches here require a total of 8 weapons and 8 shields. Activating each switch will also activate foie traps.

    Getting the required 8 weapons probably won't be a problem, but the 8 shields may be. Sacrificing a shield that you have equipped is risky, as Dark Falz can 1-hit kill a Hucast w/o any tech resistance.

    If you have the required number of items w/o giving up what you have equipped, take the shortcut.

    Otherwise, unless you have a time of under 30 minutes at this point, it's probably a better idea to pass.

    A great time is worth taking the risk, a so-so time isn't.
     

     

     

    Area 46

    Dark Falz , Spinning tops , First form and Second form only .

     

    Credit Psoworld

     

    • Like 1
  7. Area 36

    Here you have to make a decision. The room to the north has a shortcut, but you need four weapons in order to unlock the door. If the team has found a total of 2 weapons at this point, considering having two players (The FOrce and one other) giving up their weapons. Note that you'll commonly see players say a number aftering clearing the first and second rooms respectively; this is to indicate the number of weapons they have found.
    Beware of nasty Zonde traps in the middle of this room.

     

     

     

     

     

    Area 37

     

     

     

    Area 38

    Activating the timed switch here will also activate a zonde trap in the room where the timed gate opens in point 2. The trap is in the middle of the room.

     

     

     

    Area 39

    Destroying the rubble/boulders will activate a trap underneath (foie) Once you destroy all of them, foie traps from the sides will activate.

     

     

     

    Area 40

    The strongest player should go south while the other 3 go north.
    One player should stand on the switch in order to activate the light. Stepping on the switch will activate traps.After clearing the room, 2 players should proceed to the left while the other take the teleport. Note that the weapons switches will require 4 weapons each.

     

     

     

    Credit Psoworld

     

    • Like 1
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