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tru

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Everything posted by tru

  1. about 20 dts (maybe a tad bit more if you really want)
  2. B>Rabarta merge 25 pds, amplifier of rabarta 25 pds, gifoie merge

  3. It would be pretty cool but some of the weapons might be too op unlocked, then people could use them to farm rare stuff easier (like you mentioned), and I don't think people would like the idea of suspending certain rare drops like red ring, since not all people would be taking advantage of these combo locked weapons anyways. Some people would still wanna just hunt. It would be cool to test things out though. I know on Ephinea there's a sandbox mode where you can just test things out. I haven't tried it though so I can't say much about that.
  4. To solve for the DFP of a monster lets reverse calculate like you suggested. So we'll use the HUcast with Type ME mechs. He did 663 damage without shifta. 1739+10+60+20=1829 ((1829-Enemy's DFP)/5)*3.32=663 663/3.32=199.687951807229 (1829-Enemy's DFP)/5=199.687951807229 199.687951807229*5=998.4939759036145 1829-Enemy's DFP=998.4939759036145 1829-998.4939759036145=830.5060240963855 Now we can plug it back into the equation to check it ((1829-830.5060240963855)/5)*3.32=? Do the math and it comes out to 663 of course. So we can assume if this formula was accurate, the Gillchich's DFP would be 830 Testing the other formula Testing my formula I agree that making a formula using vanilla monsters stats is a bad way to do things, but the current one we have doesn't work. Overall, it still needs more work and more testing >.< The best way of making progress the way I see it would be if I could test on the formula on the vanilla game and see if it works there, but I only play pso on this server so I'll have to figure out another way of going about that.
  5. It think you misunderstood. I'm saying Vulcans with percents that are normally weaker than Type ME Mechs are stronger when Sue's Coat is equipped. As you can see here. I can provide a video or you can try it yourself. HUnewearl
  6. Okay then how do you explain charge me mechs doing more damage in every situation than charge vulcan with 50 machine except when Sues coat is equipped? When sues coat is equipped charge vulcs with 50 machine does more. Tested this with max atp huney and hucaseal with and without shifta. Charge vulcs with percents always do more with sues and they do less without sues equipped.
  7. Nice! I appreciate you doing some tests. what was the atp of the class you were using? Was shifta, red ring or any percents involved? I feel that some of the components posted here http://www.pso-world.com/forums/showthread.php?t=165604 Are in the wrong spots. Particularly shifta and grinds precents armor atp and shield atp. Calculating damage without those things involved is easy, but with them involved it can get confusing. It seems armor atp is affected by percents and shifta affects possibly more than just base atp and the difference between min and max atp. If the charge multiplier is 3.32 which is probably is, then Gillchichs have 830 defense, but then how did FOney do any damage to them at all without shifta with vulcs and me mechs? Her atp + rr + me mechs base atp + grind doesn't exceed 830 suggesting that she shouldn't be able to do any damage.
  8. You're right Midori. I was must've been thinking of congeal cloak when I answered that. Ignition should be more like 5 pds I would think.
  9. There is no difference maybe it was just a misunderstanding. The only thing that makes charge best is the fact you spend meseta to use it which is very easy to obtain.
  10. Woo! Happy Birthday Aiden Payne!

  11. I wanted to test Humar but I never raised one lol. Yeah the formula you can find online with those multipliers doesn't apply to this server. Whenever you plug any numbers into it, you get inaccurate results. With this formula you get accurate results c: That's part of the reason I did this test in the first place. I was annoyed that we couldn't calculate damage accurately. Still annoyed we don't have access to enemies stats, but we could probably figure out defense and a few others stats by comparing damage in between servers where we know monster's stats.
  12. Yes she did. I was also gonna compare the damage of pw and pb so people can decide if it's a good investment. I was also gonna test against every enemy in the game.Just RA-techs tho. It'll be a bit different. I wanna calculate how much mst you need to kill enemies in a certain amount of spell casts and stuff like that. Still looking for rabarta merge though :"L
  13. Hello everyone c: Oftentimes when people learn about new weapons they wonder how good they are. I've wondered for a long time if hundred souls was a good investment as well as charge type me mechguns. There's a lot of false information where people exaggerate how much damage some weapons can do. I've compiled damage comparisons for different classes so you can get a good idea of how strong these weapons can be. All these tests are done with the max ATP of the class and Red Ring equipped. I took the average damage based on multiple tests. Keep in mind Excalibur and Hundred Souls have a pretty large ATP variance, so you can sometimes do around 100 more or less damage each swing. Even Vulcan has an ATP variance. I was originally planning on making a video showing all the damage my characters were doing, but my footage ended up being 2-3 hours all together and it's a pain to upload that much. If you want to see any part of the video I suppose you can request it. These weapons I've tested with different attributes % so you can see the impact percents make on weapons with high ATP vs low ATP. In addition, I've included Sue's Coat so you can see the impact that makes on damage for the characters who can equip it. All these calculations were done recording the damage of the special attack with the exception of Psycho Raven and Hundred Souls on HUcast and HUcaseal (the number listed there is the amount they do with heavy attack). After all the tests I will be discussing the damage calculation formula. I've written a bit of an explanation for the HUnewearls damage compilation because there's some interesting stuff there, check it out c: FOmarl FOnewearl FOnewm FOmar (with Godric's Cloak equipped) HUcaseal HUcast HUnewearl Damage Calculation Formula I plan on updating this post to explain more about it later, but for now if you have any questions about the formula, or if you want to know how much damage a certain weapon would do on an enemy from a certain class feel free to post here asking. Having a definite formula could be useful in deciding how much you want to invest to sphere your weapons. For example, if you only needed lets say 65% percent on a HUcast to kill a Sinow Zoa with a N H H combo then maybe that's the exact amount you want to invest. If we could get exact stats of enemies we could calculate the chance of hitting these enemies which would further inform people on how much they should invest in weapons. I also plan on doing some tech damage comparisons at some point on a different thread.
  14. Panzer Faust are 5 pds each Iron Faust 30 hit 15-20 dts Maxed Lindray would be around 115-120 dts so a maxed set would be around 230-240 dts
  15. I don't have an L&K38 to test with, I sold all mine :"L but I did make good progress with my other tests. I may be done tonight. If someone could let me borrow an L&K 38 I would appreciate it.
  16. B>Rabarta merge 20 pds, amplifier of rabarta 20 pds, gifoie merge

  17. PR has an 80 grind I'm pretty sure. Yeah it's an insane weapon. More op than empress imo.
  18. Yes I'm currently working on a topic comparing damage of certain weps and I'll talk about the formula in there. I've hit a bit of a road bump, but I'll post what I've collected hopefully this week.
  19. You are doing the math wrong. You're over valuing atp of a weapon. A hucast with max atp would do 876 damage per heavy shot on a bartle. L&k would do 629 damage per heavy hit against bartles. (I did the math quick cuz im at work but I can test more when I get home if you want)629X15=9435 876X9=7884 L&k38 does 16.5 percent more damage per combo on average. Of course if you're doing a combo with just heavy attacks youre likely to miss some, but you get the point. Keep in mind you'll also be critting more often with 15 shots per combo then with 9. Think about it. Type me mechs have 10 atp and master sword has 800. If you're hitting 200 damage per heavy hit with a hucast with me mechs, does that mean you'll do 80 times more damage with master sword because it adds 80 times more atp? Of course not, put it in the damage calculation formula or test it and you'll see. MS isnt gonna do 16,000 damage per heavy swing.
  20. If you're using slicers like s ranked arrest j cutter, you should really be using SNS or SN if you want to arrest things. From what I heard HUs are the reason l&k38 got combo locked in the first place. Think about the dps on hucast with maxed l&k38.
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