Lemon Posted June 8, 2017 Share Posted June 8, 2017 (edited) For anyone interested, I think I figured out what opcode 0xF883 does. It seems to read the number of players within a certain distance of a specific player. UnknownF883 R1, R3 R1 = slot number R2 = distance R3 = output Not sure if anyone else has bothered to mess with it, but it wasn't documented on qedit.info so I figured I'd do it. Could be useful for a 'wait for all players' kinda thing. I'll add it to the 'how to' thread as well. Spoiler 0: set_episode 00000000 BB_Map_Designate 00, 0000, 00, 00 leti R2, 00000028 set R74 set_quest_board_handler 00000000, 400, 'Thing' ret 402: get_slotnumber R1 unknownF883 R1, R3 ret 400: list R9, 'Check<cr>Change R2' switch_jmp R9, 2:402:401 401: list R9, '10<cr>20<cr>30<cr>40<cr>50<cr>60<cr>70<cr>80' switch_jmp R9, 8:1:2:3:4:5:6:7:8 1: leti R2, 0000000A ret 2: leti R2, 00000014 ret 3: leti R2, 0000001E ret 4: leti R2, 00000028 ret 5: leti R2, 00000032 ret 6: leti R2, 0000003C ret 7: leti R2, 00000046 ret 8: leti R2, 00000050 ret Example File f883.qst Edited June 8, 2017 by Lemon 2 Quote Link to comment Share on other sites More sharing options...
Recommended Posts
Join the conversation
You can post now and register later. If you have an account, sign in now to post with your account.
Note: Your post will require moderator approval before it will be visible.