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Hunter's Name


Found 7 results

  1. Since I'm not terribly active over here anymore, my most up to date post is going to be located here: https://www.pioneer2.net/community/threads/reshade-for-psobb-optional-screen-space-ray-traced-global-illumination.16144/ Below in the spoiler tag is the old post in case anybody wants any of the old releases, for whatever reason. Also if linking to another forum is frowned upon, I can keep the post updated here as well, would obviously prefer to keep things a bit easier for myself though :p
  2. with Noesis, i can open and see untextured 3D models of everything in the game. then you click on "file" in Noesis menu and select "Export". then you will be presented with a window. source file: 😄 \Users\User\ ( main file location)\(pso bb)\Character or enemies model\name of the character file character files, npc files and model files are encoded with .nj output type Destination file: where it's gonna go Main output type: important. when you have this menu, choose the output type that you can work with. ex: blender can work with: .fbx - FBX .dae Collada .abc -
  3. remodeling in progress for the head. i'm not good at making heads. i don't know how to make the jaws and as you can see with the mouth + nose, it's really hard for me i suck at making faces but it's still decent here a face that i did for a character in my ever evolving game that's so bid, i can't make it (4th photo+)
  4. hello. i'm back. I'm modding hands in the COLLADA .dae format with Blender. i wonder if anyone here in the entire forum and other servers that can rig the hands with the character skeleton i ported the charamodel plAbdy00.nj from opening the game files with Noesis in Ninja Ripper folder in blender, the skeleton doesn't get exported/imported. i don't really mind since i can't animate yet. the charamodel i'm modding is the default Hunter Human Male with orange color. talking about another thing, does anyone want me to make every costume color into a 3D model of clothes for e
  5. the clerk eyes are hard to do. i tried my standard method to make eyes : create an object (sphere) rotate it sideways so the circles are facing towards the front expand every layer of circles into the sphere color every layer of the circles with the desired color. but the textures for the clerk face make no sense. how the frick i'm going the eyes with shapes like this? have a nice day. finished making the new hat. 1st hat photo: left old hat. Right new hat. 2nd photo: Right old hat. left new hat 3nd hat photo: right new hat. Left old hat. 4th hat photo: left new hat.
  6. Step 1 download Ninja Ripper Open Ninja Ripper folder and search for Noesis Step 2 Open Noesis Click onthe location of the game folder (PSO BB) Ex: Document + (Game folder) + Charmodel + playcharacter/monster/object Select one of the file you want to mod and right click and select "open" Select the file format example: .nj .ase .3ds .afs .animlist .arc .fbx Select the file and click on "Extract" this window opens: Source file: -the location of the file- Destination file: -the future destination of the file- Main Output file: -new file format- (to use in Blender_ Additi
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