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KainOblivion

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About KainOblivion

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    Rag Rappy
    Rag Rappy
  • Birthday 11/07/1992

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    Kain

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  1. I think I could describe it as a more dark sounding song. The opening piano bit is a very low octave, and a pretty simple progression of notes. I sort of tapped it out on my piano, so while it won't be exact, here's an idea of what the opening piano bit sounds like near the bottom of a full piano. CCC C CCC Csharp -small pause- CCC C Csharp C Dsharp -small pause- CCC C CCC Csharp -small pause- CCC E Dsharp Csharp C
  2. So, when comparing the lists, I've already tried something similar a while back. I went through the OGG files in the client folder, and it's almost the same list, and I've been through that not too long ago. I'm pretty sure it's not here anymore. I could be wrong, though, and am just missing something really obvious, but I haven't been able to find it. Is the song list ever updated, or changed?
  3. So this just popped back into my head. Several years back, I logged into Ultima, and heard a song used as a lobby theme. I really liked it, and I remember finding the details about it once, but I can't find it anymore. I was hoping someone could help me find the song, and where it's from. The song starts out with a really low, simple piano segment, and repeats a couple measures. After that, it turns into a much more full song, still sounding lower, and with a big chorus, too. It sounded pretty epic feeling, too. I know that's not a lot of details, but if this sounds familiar to anyone, I'd really appreciate the help Thanks in advance
  4. For sure. I did mention that a lot of this being hardwired into the original version of the game would make it a lot harder to pull off, and not very worthwhile in the original form. It's why I included an alternative setup where the right stick wouldn't work out. As for your second point, I completely forget about the shortcut menu XD Totally my bad on that one. That can stay on the Y button for sure, but instead of Y bringing up chat, it would be the interact button when nothing else is being pressed. That way, the quick menu would still be quick. The idea I meant to express, and didn't clarify very well is that I don't think the chat button is all that needed nowadays in the world of audio chatting, and keyboard usage, at least on PC versions of the game. I also don't think we should get rid of it, as I know people still use it, so I think the select button would be a pretty decent place to put the feature, since it's still pretty quick to get to. I might even edit my original post to include that info. Thanks for bringing it up I have used programs like that before, but I don't think it's as efficient as the solution I've proposed. It sounds like there is a way to set up a similar thing to what I've mentioned, and that's pretty awesome, but I am primarily talking about a hypothetical updated port to keep new controllers in mind without the need for an external program running in the background. With that said, I will totally have to give this a shot. I've been wanting to setup a program like that for more shortcuts, and I didn't know the best one to go with.
  5. Ello, all Welcome to the thread. This topic came to me while I was playing with a friend today, and thought I'd share it. While playing some PSOBB with an Xbox One controller (which felt pretty good, btw), it got me thinking about how old this game really is. I've been playing PSO for a pretty long time, and as much as I love it, I do think the controls haven't aged very well. To sum it up, it feels like it really hasn't left the Dreamcast era of controllers. I do think that this older control scheme still works today, as we all still use in on keyboard, or controller, but if we got a new updated port of PSOBB, perhaps some updates could be considered. That's when I really started looking at the controller designs of old and new, and came up with my own idea for some hypothetical modern controller PSOBB controls. I don't consider this a suggestion thread, as I'm not a programmer, and am pretty sure some of these would be a bit difficult to program, or maybe not the most useful things to program, but I thought it would make for an interesting, and fun discussion. -----My ideas for a more modern control scheme for PSOBB----- To begin, most of the controls can stay how they are. Left analog stick, D-pad, start, the bottom 3 face buttons, and R1 can all pretty much stay how they've been. They all work pretty well, except for the interact button being the same as the attack button. I do think it's pretty annoying trying to fight, and you accidentally pick something up, especially on a modern controller XD Really, though, In the long run of things, that could be considered a nitpick. The first thing I thought about trying to fix was camera control. Right now, the biggest way to control the camera is to use the L1 button to center the camera wherever your character is facing. It works, but I do think it feels a bit clunky. I think we could free up that button, and instead put camera control on the right stick for a much smoother 3D experience. We could even use R3 for centering the camera, too. That way, both options are available. Although, I am also aware of how the current camera, and aiming works in the game, and this might require more work than I know about. Tis just a thought, though XD If that wouldn't work out, then maybe you could keep camera on L1, and slightly adjust one of my later ideas. Secondly, the Y button doesn't need to be a chat shortcut anymore. It could be moved over to the select button. In fact, to fix the complaint from before, how about making Y the new dedicated interact button? That could work out pretty well. Thirdly, with these changes, we could enable more shortcuts for modern controller users. The other three trigger buttons (Or two, if camera doesn't work out) wouldn't have functions, so we could assign those to the same type of shortcut menu R1 provides to access the 10 key hotbar. It wouldn't be the exact number of shortcuts that keyboard users have, but from my rough math, you'd only lose one to four shortcut keys in this process. That would be an additional six to nine shortcuts. That's pretty dang good I'd say. Also, since I know that's a lot of shortcuts to remember, we could even utilize the same hotbar. All we'd have to add is some indication that a specific group of shortcuts is being selected. You could separate the groups of shortcuts into three to four boxes that light up when the button is pressed. -----Thus concludes my ideas----- And there you have it I wouldn't call it a perfect system, but I do think it sounds like a pretty usable hypothetical control scheme. Feel free to throw around your own ideas, too.
  6. Hi. I hope I'm posting in the right area XD I'm returning after a really long time, and I'm not exactly sure how this happened, but I think I registered my game account with an email address I closed a few years ago, and my forum account is associated with a still active email address. At least, that's what I think is happening. I haven't found a way to log into the game account on the website to check what email it's associated with, and I never received the password change email on the active email. I can still log into my game account through the game, and it works fine, but I'd like to be able to move it to an active email address. Is there a way for me to do this?
  7. OK, I have installed the normal installer and I have tried the patch, none of them work, it just gives me error code 5. Anyone know what's going on? I already have an account with Ultima and had a client running on my other computer, but that computer died so I need to set up a new client on this computer.
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