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shion255

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Posts posted by shion255

  1. crowdy but not that crowdy; caring gms; the j-rpg style; the only meuporgue that i has retained my attention; the randomness of the people you encounter here and of what they say; the interesting events; the great and very entertaining game that psobb is... also, fortunate coincidence

  2. Oh i see Chuk, so the Solferino really is bugged on this server. But for me not even the doubled animation is there (which is good since i'm thusly not misled); nothing is there. Thank you for the added info. But it would be great if the admins did something about this. Oh as well as for that 3 Seals of course, mmm? ^^

    Edit: prffouaahh, laisse tomber ce sera jamais réparé ttfaçons

  3. So I just received a Solferino. I was very glad and all, but when i tried it out i found it didn't work. I heal no further with it than without whereas it should work like the resta merge does, even stacking upon it. This and 3 Seals are not getting the powers they had in the original game, when weapons such as DF, DM and L&K38 can now combo. Please make it more fair to forces.

  4. Wow i'm surprised you got 190 ATA with a 0 DEX mag. You know the Red Ring's bonus is past-base, right? Also, as stats have been raised on this server, it's really difficult to max all of them. And you may want to replace the cents with V101 and Smartlink. Lowers stats I know but they empower, say, Bringer's Rifle in a more interesting way. I found smartlink invaluable against those Del Lilies.

  5. so we were hunting iritista and solferino, as i heard solferino could be the prize of FO. all was going well (except the 2 weakest who died in the secret room), the door opened in the spaceship, we opened the crates, then we approached the console and then the game crashed and we both dc'd! the next screen i saw after examining it was the title screen :|

  6. Oi. I suppose it's pretty known for some people here aready but i consider that it's preferable if the thing is noted somewhere in this section. At the moment, characters used in c-mode might lose hit on some of their weapons, for the non c-mode game. A fellow did notice one of his weapons had lost hit after he played some c-mode here. :/

    • Like 1
  7. Veriemas, yes, like i said. Reread.

    Larva, normally, trying to use a 126th HP mat results in a blocking in the attempt, that's all. I say the char used in c-mode should be free to use HP mats without causing crashes.

    Doberman, you have understood it all. And yes i also think the char used in c-mode should ignore the HP mats used otherwise on that char.

    • Like 1
  8. hello

    I've been doing some good amount of c-mode today.I encountered a bug saying that "tried to exceed material usage limit" or something like that. My fellows didn't get this problem like me; they didn't use 125 hp mats like i did. Yes i couuld do it with a new char, but rather than geting aroung this crash, it would be cool to be able to play normally with any character without being afraid of using HP mats. Will this bug be fixed? It's annoying.

    • Like 1
  9. i know that on v2 there were a random special cast at the enemy that never missed when done with an s-rank weapon. about BB i've read a bit everywhere and it seems different: the weapon won't cast SD nor resta on the mobs like in the original PSO game (occasionally i mean!). But when you select a special at Paganini's, spending your PDs for it, does it add the special to one the s-rank weapon can already have if we put one on it, or is the special replaced? i mean couldn't we have both berserk and then put arrest on it, thus having both specials on one's s-rank weapon? it would be great to have an s-rank needle that does both zalure and berserk for instance, and then add arrest on it later once we find the pds.

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