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bobshlibidich

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Posts posted by bobshlibidich

  1.  

    The Tower of Dreams Beaufort, legendary tower castle which is said to control the dreams of every living being make pretty some good fondue, has been invaded by an army of monsters.
    They are trying to exterminate humanity 
    harmless rappies by making everyone get into an eternal nightmare as soon as they sleep. not alive.
    Eliminate the evil and free humanity monsters from the Endless Nightmares. other monsters.

     

     

    Battle of Beaufort

     

    Spoiler

    Rag Rappy x140
    Dimenian x140
    La Dimenian x140
    So Dimenian x140
    Poison Lily x140
    Hildebear x140
    Grass Assassin x140
    Dark Belra x140
    Monest  x21
    Barba Ray x1

    Total: 1142 monsters

     

    Spoiler

    You didn't want to find them yourself 

     

     

    Spoiler

    Don't change, you're perfect the way you are.

     

    Spoiler

    Running is too tedious.

     

     

    Quest progress: 100.00%

    Release date: July 19th, 2019  7th of May 2020

    This is my last first quest.

    • Like 9
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  2. Fix the rewards in Mine and Forest Offensive.

    ROCT's player and time limit as well. It's unfair that those who can solo/duo the quest don't get rewards unless they add a third character. Also the 30min thing is a bother for no reason. I was in a great team once and we have had to wait a full 10mins by fear of not getting anything.

    Make Commander Blade equippable by all instead of just the Team Leaders (there's probably only one person who uses that weapon and it's not a great weapon, but I'd still want that).

    Some enemy counts given by GuardianGirth for his lost quests are wrong, particularly Lost Son Hopkins which has no reported Sand Rappies (and there are plenty) and the count for Girtablulus (even those not hidden) is extremely lower than the actual amount in the quest. I'd like for someone with an enemy count program and the quest files to look that stuff up. I have one but not the other and the quest has too many monsters for me to count them accurately.

    Fix New Mop-Up 1 in Ep4 so that it's actually completable. In my opinion, the problem is this:

    Spoiler

    These lasers are supposed to open when the last wave dies but the Switch ID is wrong. It should be ID 20 and not 26. Easy to fix, I could do it myself, but I don't have the Ultima version's quest file.

    pso132331824489071923-min.png.704476ed08f2fe002faf6934ef468e2b.png

     

    • Like 1
  3. 4 hours ago, Yannv said:

    I don't think it would be a good idea to implement new items to the server considering the items from 10th Anniversary (that is, since November 2018) are still non functional. That is, unless that changed and nobody was warned.

    I'd agree with that. The Event Fausts still don't work as intended and some already existing event items would love a buff or makeover. (Stealth Sword and Blood Sword come to mind, there may be more) But that doesn't mean you can't make other useful event items, but those already existing should indeed take priority.

    55 minutes ago, Kotta said:

    Wait, really? Why? xD (If you can, detail me the parts where R-78 and Serverus were going rampage with the maverick players :onion120: ]

    (désolé lip pour le spam)
    This is just the tip of the iceberg, after and because of the range nerf, more stuff happened which disgruntled a lot of the playerbase. Someone can probably clue you in better than I.

  4. I agree with adding better event drops on ep1 and 4 rappies and Forest/Temple as well. Sure those enemies and stages are pretty easy, but event items for lower level characters or newcomers could help new people feel more useful in the rest of Ultimate without farming PDs/using DTS to buy mid/end gear items or get carried in Ultimate.

    This weapon sound pretty cool, though maybe change the special to something else, because it sounds just like a slightly better Rainbow Baton and I would personally have new weapons fill a role that was not met than to replace pre-existing weapons, especially if its use rate is already low.

    • Like 1
  5. Just like Jade did last year, I'm auctioning 99 Jack-o-Lanterns. 
    Starting bid: 10pds
    The bidding will stop either the 4th of May 2020 at 12PM GMT or if someone bids 30dts for some reason.
    Ratio PD:DT is 7:1.
    No trolling.

    • Like 1
    • Haha 1
    • Dw 1
  6. 4 hours ago, Malcoren said:

    Whats the recommended ATA for CCA? I'm lvl 162 and ran it earlier today and was missing around half of my attacks.

    CCA has the monster with the highest EVP (Gibbons), fast gees and sinows that keep teleporting everywhere so you'll have a worse time trying to hit something there. The more the better, but there's no recommended ATA, just get the highest you can get, and sometimes it wouldn't make a difference (for example if you hit gees while they move away, you won't hit them and it'll show a miss).

  7. 7 minutes ago, Gotty said:

    Hi Everyone,

    I have just come back after a year  or so off the game. Have the drop rates and rare monster rates been increased as i just went through forest on hard and the rare drops i got were on most creatures. also is the best way to gain exp and kills (for my lame) to run TTFs?

    Thanks in advance

    Rate's the same, you just got lucky, and TTF until lvl 100 then CCA/RT until 200 is still the fastest way to grind for exp.

  8. You can indeed sometimes not get loot if a monster is out of the room's bounds (for example a zu that's out and you kill with techs) or over a part of the map that you cannot walk (like the giant hole in Ruins 1 near the waterfall), but normally, the sorcerer hugs the wall and the drop will go in front of it, so it's relatively  fine. I don't personally remember a time where they hovered over a huge hole or anything. So you shouldn't need to worry about that. 

  9. 3 hours ago, Saber +7 said:

    This actually exists already!

    I'd like to see that. It sounds pretty interesting as a concept and I'd be interested to know how they did it, as an aspiring quest maker and especially since Lemon, an authority on PSO quests, claim there would be many bugs.

    Also a Saint-Million with Dark Falz AI sounds hilarious. Imagine a giant millipede running around the stage shooting rafoies.

  10. 2 hours ago, Trigunman said:

    Mille Marteaux is one of them with it's Divine Punishment, off time, it just "auto-locks" targets with regular hard attacks.

    Actually, the auto-lock has higher range as well at the cost of missing more.

    The mille faucilles' hard attack won't go further than a dual bird, but the former's special can surpass the latter's range.

    3 hours ago, TigerK said:

    Your internet time determines its specia being Divine Punishment. The front number of the 3 digit number needs to be even (2XX, 4XX..). Heaven Punisher, Heaven Striker are a few that have the special

    Also to note that the Heaven Striker's Divine Punishment is only available if you have a Striker Unit Mag equipped

    • Like 1
  11. 1 hour ago, brittaintrail said:

    Zalure causes damage cancel?
    I thought damage cancel occurred when two things caused damage at the same time?

    what is "df"?

    Yes, jellen and zalure do damage cancel, and DF is Dark Flow, most powerful sword of the game.

    • Like 1
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