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Hatsodoom Reiga

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Posts posted by Hatsodoom Reiga

  1. 4 minutes ago, Saber +7 said:

    PSOw is probably just wrong. Just refer to this. It’s more compact and definitely more tested / accurate. https://wiki.pioneer2.net/index.php?title=Enemies#Ultimate

    No, this says the exact same thing.

    4 minutes ago, R-78 said:

    Just checked on Vulmer and you're right.

    It seems like One Person stats suffer from a +25% HP ATP DFP EVP ATA LCK ESP (same resistances though) which is news to me.

    I don't think that was intentional? @Larva

    I mean I've just had to accept the hacksaw that was brought to episode 2 across all modes including one player. (I'll never know if I can actually damage Olga Flow or Gryphon...) But yah, leave episode 1 single player alone please.

  2. Yah, I did. I calculated the damage and it took more techniques to kill the enemy than it should. A foie hit for 471 and it took 5 hits to kill, so I dealt 2,355 damage. 4 foies was not enough at 1884 damage. The HP of a Vulmer, the test enemy here, is supposed to be 1596 in 1-Player/Offline mode. However it has more than that given how many foies it took to kill. So something is off.

     

    I just tested against a Barble (Ult Gobooma) as well. A zonde at 429 damage took 5 hits to kill, 2145 damage. According to PSO World it should only have 1700, meaning it should only take 4 zondes to kill at 1716 damage. So HP is definitely higher in solo and that's kind of frustrating. Like do what you want with multi-player, but please leave 1-player alone.

     

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    Oh and before anyone pulls out "old reliable" I should let you know I tried to play on Ephenia. Client doesn't work right with my machine. There's frame-rate issues that I have tried to hell and back to fix and the only thing that helps involves windows settings I don't feel safe changing and that doesn't even fully fix the problem, just lessens it. So before anyone says to me "go play Ephenia", I can't. I literally can't. (I've spoken to others and I ain't the only one who has this issue with their client.)

  3. So I'm running 1-player Episode 1 on Ult and I'm noticing the enemy HP is a little high. (Compared them to PSO World.) I dunno about the rest of the stats/resistances, but I thought only multi-player stuff was buffed. Is this because we have an event going or something? I'm just fighting mooks, not even boss HP.

  4. I forgot PSZ for a moment. I mean how many different Rappies are in PSO, not including PSO2/PSU/PSZ.

    On 9/2/2020 at 3:12 AM, RestrictedWings said:

    Hmmm..

    Well, Rag Rappy Appears in EP 1 in Forest 1 & 2.

    So does Al Rappy, which is the rare variant of that. 

    Then there's El Rappy which appears in Ultimate Forest 1 & 2 and the Rare Variant of that in Ultimate Forest 1 & 2 called Pal Rappy.

    Love Rappy Pops up in VR Temple Alpha and Beta- and I think there's a rare variant that's seasonal in VR Temple Alpha and Beta during easter called Egg Rappy and a Hallo Rappy for Halloween in VR Temple Alpha and Beta. I think there's also a St. Rappy for Christmas as well, VR Temple Alpha & Beta. 

    Then in Episode 4 we get Sand Rappy in Crater and the Rare Variant Del Rappy.

    And thank goodness I've played Episode 3, I also think there's a card in Episode 3 called Toy Rappy. 

    I think that card was a special event thing.

    oh, and then there's a 1 in 10 rate for giant variants of rappies to appear. 

     

     

     

     

    Yes! Someone remembered the Toy Rappy! I was expecting people to miss that one! Also the Del Rappy first appeared in EP3 when you collected all non-E Rarity cards.

  5. Because if they get more freedom, then OTHER classes will suffer an imbalance because they get a buff no other race gets. Casts don't get the same material use and the material boost on humans doesn't balance out the TP regen racial which, by the way is useful at higher levels. If you allow once race/class "more freedom with units/mags" then you have to do something with the rest of them, even if it isn't that one thing. (Also bruh, Fonewums are AoE BEASTS.) At this rate you might as well remake the entire god damn game. Stop trying to change things, it's all fine the way it is. Also no one says you have to max your stats which again, is HARDER on this server due to the boost. You make it sound like you need a finite setup, you don't.

  6. Episode 2 Revert:

    Base EXP of all bosses now fall in line with the 30% increase on regular enemies (Server EXP boosts will still boost these payouts)

    The CCA gate is now once again locked when a game is created and must be opened normally

    Stats of all enemies are now their Sega values

    Gal Gryphon is no longer immune to physical damage during events in 1-Player Mode

    Olga Flow is no longer unbeatable during the Christmas event in 1-Player Mode

     

    37a.gif

    On 1/31/2017 at 5:23 PM, Soly said:

    Personally, I'd like to nerf things... gotta make dem fights longer.

    I love you Soly.

  7. Man almost a year, god I'm lazy. But good news, work has begun on the unreleased and boss cards! It's gonna take a few more steps than anticipated for quality control purposes, but I have all the images I need. Will keep you updated as time goes on. At the moment I'm cropping out the card images for the unreleased cards from ISO snapshots.

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