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Posts posted by Hatsodoom Reiga
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4 minutes ago, Saber +7 said:
PSOw is probably just wrong. Just refer to this. It’s more compact and definitely more tested / accurate. https://wiki.pioneer2.net/index.php?title=Enemies#Ultimate
No, this says the exact same thing.
4 minutes ago, R-78 said:Just checked on Vulmer and you're right.
It seems like One Person stats suffer from a +25% HP ATP DFP EVP ATA LCK ESP (same resistances though) which is news to me.
I don't think that was intentional? @Larva
I mean I've just had to accept the hacksaw that was brought to episode 2 across all modes including one player. (I'll never know if I can actually damage Olga Flow or Gryphon...) But yah, leave episode 1 single player alone please.
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Yah, I did. I calculated the damage and it took more techniques to kill the enemy than it should. A foie hit for 471 and it took 5 hits to kill, so I dealt 2,355 damage. 4 foies was not enough at 1884 damage. The HP of a Vulmer, the test enemy here, is supposed to be 1596 in 1-Player/Offline mode. However it has more than that given how many foies it took to kill. So something is off.
I just tested against a Barble (Ult Gobooma) as well. A zonde at 429 damage took 5 hits to kill, 2145 damage. According to PSO World it should only have 1700, meaning it should only take 4 zondes to kill at 1716 damage. So HP is definitely higher in solo and that's kind of frustrating. Like do what you want with multi-player, but please leave 1-player alone.
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Oh and before anyone pulls out "old reliable" I should let you know I tried to play on Ephenia. Client doesn't work right with my machine. There's frame-rate issues that I have tried to hell and back to fix and the only thing that helps involves windows settings I don't feel safe changing and that doesn't even fully fix the problem, just lessens it. So before anyone says to me "go play Ephenia", I can't. I literally can't. (I've spoken to others and I ain't the only one who has this issue with their client.)
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So I'm running 1-player Episode 1 on Ult and I'm noticing the enemy HP is a little high. (Compared them to PSO World.) I dunno about the rest of the stats/resistances, but I thought only multi-player stuff was buffed. Is this because we have an event going or something? I'm just fighting mooks, not even boss HP.
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My point is on Sega I wouldn't be missing this much. Actually I wouldn't mind seeing a snapshot of the enemies stats within the server's database. Somebody showed me the Episode 1 enemy stat sheet or w/e once when i thought Ep1 was boosted too.
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Revert stats of episode 2 monsters to their original if it hasn't already been done. (Who am I kidding, it hasn't.)
But for real, at least revert the EVP. Even as a Level 200 RAmar with a 30%+ hit weapon I'm missing way more than I should. Like how much did you guys increase it on Ult? Makes episode 2 not fun.
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I wanna say this will help... but I doubt it.
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On 12/9/2020 at 12:33 PM, Varista said:
Like with a lot of things on Ultima, you could make it an option for the players to manually turn on and off the differences in monster stats. For those interested in a harder challenge with the current boosted EVP and resistances can still turn it on but those that aren't could manually turn it off?
This or just put them back to normal.
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I forgot PSZ for a moment. I mean how many different Rappies are in PSO, not including PSO2/PSU/PSZ.
On 9/2/2020 at 3:12 AM, RestrictedWings said:Hmmm..
Well, Rag Rappy Appears in EP 1 in Forest 1 & 2.
So does Al Rappy, which is the rare variant of that.
Then there's El Rappy which appears in Ultimate Forest 1 & 2 and the Rare Variant of that in Ultimate Forest 1 & 2 called Pal Rappy.
Love Rappy Pops up in VR Temple Alpha and Beta- and I think there's a rare variant that's seasonal in VR Temple Alpha and Beta during easter called Egg Rappy and a Hallo Rappy for Halloween in VR Temple Alpha and Beta. I think there's also a St. Rappy for Christmas as well, VR Temple Alpha & Beta.
Then in Episode 4 we get Sand Rappy in Crater and the Rare Variant Del Rappy.
And thank goodness I've played Episode 3, I also think there's a card in Episode 3 called Toy Rappy.
I think that card was a special event thing.
oh, and then there's a 1 in 10 rate for giant variants of rappies to appear.
Yes! Someone remembered the Toy Rappy! I was expecting people to miss that one! Also the Del Rappy first appeared in EP3 when you collected all non-E Rarity cards.
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Pop Quiz:
Name all the Rappies that appear in the PSO (Not PSU/PSO2) series and where they first appear.
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Because if they get more freedom, then OTHER classes will suffer an imbalance because they get a buff no other race gets. Casts don't get the same material use and the material boost on humans doesn't balance out the TP regen racial which, by the way is useful at higher levels. If you allow once race/class "more freedom with units/mags" then you have to do something with the rest of them, even if it isn't that one thing. (Also bruh, Fonewums are AoE BEASTS.) At this rate you might as well remake the entire god damn game. Stop trying to change things, it's all fine the way it is. Also no one says you have to max your stats which again, is HARDER on this server due to the boost. You make it sound like you need a finite setup, you don't.
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On 7/10/2020 at 7:54 AM, C01D1 said:
-Evasion in EP2, Yes I understand that its not that bad when you are end game geared up, but for people just starting its horrendous. The fact that a 80 hit weapon ie. Frozen Shooter can miss a target point blank leading to death is crazyness....
YES, THIS.
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No... no one of that. That would imbalance the game in SO MANY areas. If neumans gets more mats, then it would be imbalanced towards casts and humans whose racial IS MORE MATS. Part of the reason its hard to cap stats is because this server boosts the cap of ATP/DFP/MST by 100, EVP by 30, and ATA by 10.
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The Boss Story Character cards are out, including the hidden versions of Pollux and Castor! (But excluding Amplam Umbra.) Their Attack Action Cards are in the mod as well, see how you can decimate foes if you control the boss!
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Episode 2 Revert:
Base EXP of all bosses now fall in line with the 30% increase on regular enemies (Server EXP boosts will still boost these payouts)
The CCA gate is now once again locked when a game is created and must be opened normally
Stats of all enemies are now their Sega values
Gal Gryphon is no longer immune to physical damage during events in 1-Player Mode
Olga Flow is no longer unbeatable during the Christmas event in 1-Player Mode
On 1/31/2017 at 5:23 PM, Soly said:Personally, I'd like to nerf things... gotta make dem fights longer.
I love you Soly.
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Version 2 of the mod is out with all 102 Unreleased cards! Check out the stuff Sega never gave us but should have! Boss Cards will be worked on soon-ish.
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5 hours ago, R-78 said:
I had some other bad ideas (like CCA needs to be unlocked for every run
See I would like that, that's how it originally was. If you had also said nerf the Gal Gryphon's exp back to vanilla, I'd be elated.
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Except you shouldn't have to do that. The change to Ep1 may be an April Fools, but our reasons as to why this would be a bad idea are not.
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Man you look like a very disgruntled Vinny. Anyway if you even wanna just run areas in game lemme know.
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Honestly even at Lv 100 with level-decent gear it's still tough to do Ep1 Ult.
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Thanks man, there's a link in a previous post to the mod. There's 102 unreleased cards to do, I plan to shoot for 10 cards a day at least. (Making them is a multi-step process.)
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40 minutes ago, Karasu Shiro said:
the DF always supposed to be 1 hit only anyway I dont understand the problem here. its more faithfull to the official version thats all ?
however the increase of ultimate EP 1..no, just no ! PLEASE no! XD
Glad other people would be opposed to the Ep1 change. Not a funny joke...
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Hey guys, just made the first unreleased card. Came out pretty well, take a look and lemme know what you think.
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I sincerely hope this is an April Fools joke. I was fine with it until I saw the +15% stat buff on Ep1 Ult. PLEASE BE A JOKE.
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Man almost a year, god I'm lazy. But good news, work has begun on the unreleased and boss cards! It's gonna take a few more steps than anticipated for quality control purposes, but I have all the images I need. Will keep you updated as time goes on. At the moment I'm cropping out the card images for the unreleased cards from ISO snapshots.
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in Phantasy Star Online BB General
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Is there anyway to undo the halloween Indi Belra skin, or am I just going to forever be forced to see it outside Halloween events?