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despirien

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Posts posted by despirien

  1. On 1/2/2017 at 8:21 AM, Cyane said:

    hoi i'm not dead yet! Just have life issues going on + health going messy :/
    Let's not scare peoples!

    Wish you all an happy year and a belated happy holidays !

     

    Gone for a measly few years and you nearly die...... Welp I knew you were of my kind of people.

  2. Photon Blasts: Farlla Estilla Pilla

    Sorry internet was messing up.

    5/45/50/0 was the stats

    Color was black

    It was Diwari, then after the wreck it became ribhava with a def of 7 messing up the equation preventing my 150 dex stat diwari.

  3. I did the following and aquired a diwari. Then my game crashed when internet froze and ended up with a 7/7/40/0 Ribhava mag that refuses to evolve with a ramrl, skyly, to bhirava and besides the 7 def messes up the stats in any case. I was hoping if I can get back my black diwari with 5/45/50/0 stats. I do hope this can be resolved. Heres my guide to a 5/45/150/0 diwari. Diwari Mag Feeding Chart.

    Diwari Mag Preferred Color-Black

    DEF 5/0 POW 45/0 DEX 150/0 MIND 0/0

    Photon Blasts: Farlla Estilla Pilla

    Estimated time: 1650 minutes Estimated cost: 142500 meseta

    Changed class to RAmarl

    Changed ID to Skyly

    Antidote-10

    Lvl 10: Evolved into Kalki

    Antidote-127

    Lvl 35: Evolved into Mitra

    Changed class to FOmar ID Skyly

    Antiparalysis-75

    Lvl 50: Evolved into Ribhava

    Changed class to RAmarl ID Skyly

    Antidote-1

    Lvl 50: Evolved into Bhirava

    Antidote-75 Dimate-346

    Lvl 100: Evolved into the rare Diwari: This is where I crashed. So much time lost.

    Lvl 200 End: Antidote-347

  4. This may or may not be considered. But hopefully it opens up ways i thinking.

    1.) Mags that can be found as fresh, with no level, no 5 defense, just fresh unfed mags.

    2.) A new lobby look. Ghostly, depressing, undead attire.

    3.) Brainwashed hunters. A new enemy that appears rarely or often. These npc's will have skills and fight like the players, have guns, swords, etc. But that doesn't mean beating them gets you their weapon.

    4.) Cycle levels. I beat the fire dragon, the level resets without having to leave the game and pop right back in.

    5.) New mags, photon blasts, and mag fight system. The mag can simulate a very, very weak gun to help fight.

    6.) Paperdoll items? I know the weapons are but what about the armors and units?

    7.) Bring back some retired items. Like Trap/Search for humans. It gets tiring to use a item one room after another to shoot/avoid traps.

    8.) Boss specialized weapon drops. Like the title says when you beat a boss you get a items only it can drop. Claws of the fire dragon, dagger class, piercing affinity, torrential fire/homing lava eruption special skill. From that it should give a definite idea.

    9.) Lures. For those that like a challenge. Use a lure like "Noxious Meat" in the forest to attract a ton of enemies. From boomas to hildebears.

    10.) Mag fusing. Take two mags with separate stats and fuse them together. It fuses based on a rounding principle. But still follows the max stat points a mag can use. Example. 5 DEF, 5 STR, 0 DEX, 0 MND + 5 DEF, 4 STR, 0 DEX, 0 MND+ STR Material = 5 DEF, 10 STR, 0 DEX, 0 MND. 5+4 STR= 9 Rounded by higher principle equation to 10 STR.

    11.) New trap type. Doppleganger. These traps take form of your character and the enemies flock to it. These are not sure fire traps, yet traps with the abilities of master, dim, shadow, etc. With the same special success rate of weapons abilities.

    12.) De-stat. Items that wont add, but remove the stats from mags. Un-dex will take the dex away equal to an anti-paralysis. This way a mag can be made with the intention of a true single stat mag.

    13.) Mag birth. When a mag is level 200 it's iq is tremendous right? So I was wondering if the iq is high enough at level 200 it will make a baby mag.

    14.) Sped up units. 10 seconds may not sound so slow but when you run out of tp at the middle of a fight and get smacked around. Or spend 10 minutes running in circles or waiting outside the door you came into the room in because you used up your tp reviving items. So lets move it up to a second or two per 1 point.

    15.) Holds. you use the item and it lets you use an unlimited amount of hp/tp for a set time. Unusable in challenge and battle modes.

    16.) increase level cap and add ULTIMA difficulty to keep up with the increased cap difficulty. <--- Inspired by KING RA.

    17.) Have a mini event where we all get fat and have large pies as weapons. <---- Inspired by larvas little ooops day.

    All I can think of for now. I usually post 100 ideas for a game hoping those insane and most un-do-able ideas to spark creativity and propel the gm's to throw well thought out features.

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